(Topic ID: 222616)

Cosmic Carnival by Suncoast Pinball and Arcade

By wfumed2

5 years ago


Topic Heartbeat

Topic Stats

  • 390 posts
  • 135 Pinsiders participating
  • Latest reply 2 years ago by Cliffy
  • Topic is favorited by 51 Pinsiders

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Topic index (key posts)

6 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Facebook whitewood teaser Posted by wfumed2 (5 years ago)

Post #15 New game teaser Posted by suncoast (5 years ago)

Post #66 Gameplay preview video Posted by ChrisPINk25 (4 years ago)

Post #88 Another gameplay video Posted by suncoast (4 years ago)

Post #94 Arcade and Pinball Talk interview with Dirty Donny. Posted by suncoast (4 years ago)

Post #107 Mode overview video Posted by Compy (4 years ago)


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#191 4 years ago

Oh no, not again.

Far too much of this ridiculous industry is less Dirty Donnie and more dirty money.

#194 4 years ago

This pretty much sums up why my advice to Team Pinball - and by extension, any small group creating a new boutique machine in this day and age with limited resources - has been 'don't be, or call yourself, a manufacturer; position yourself as a studio instead'. Everyone roots for an underdog; everyone loves to follow what folks are creating when it's all about the passion. But the INSTANT money enters the equation, you've shifted the dynamic and placed yourself on the same pedestal as Stern, and the whole community will judge you that way. All the failures of recent years have done this without realising that as well as volume, Stern has impulse-purchase on its side.

TP and Riot both lost nothing, both have the potential to try again in a different fashion, but tarred themselves with the same 'manufacturing' brush at the worst moment for them with their first go. The *only* person to have absolutely nailed it with the public development of a small-run game in exactly the way they wanted it has been Scott Danesi - create something of interest, have the community on your side, and let the project build up its own demand if it deserves to. Mark Incitti is getting there too, but the sticking point is the license and the clash that may cause with the creative vision. Archer required a compromise, but ultimately didn't hurt it a bit. But TNA *only* became a production machine once people knew they really wanted it and in the form it was presented to them - plus Spooky is *right* on that sweet spot between 'studio' and 'manufacturer' and have made it their own. Anyone else wanting to have it both ways is playing with fire.

#198 4 years ago
Quoted from pin2d:

I am trying to piece everything together with this - I talked to Jon Weaver this morning, it sounds like as of earlier this week they were still ordering parts and planning on moving forward, but then the sh*t hit the fan. I don't know all the details or all the sides of it. It sounds like Suncoast is going to put out a statement publicly soon.

The obvious question then, based on past histories, is 'how long have things been building up to this?'

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