(Topic ID: 222616)

Cosmic Carnival by Suncoast Pinball and Arcade

By wfumed2

5 years ago


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  • 390 posts
  • 135 Pinsiders participating
  • Latest reply 2 years ago by Cliffy
  • Topic is favorited by 51 Pinsiders

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Topic index (key posts)

6 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Facebook whitewood teaser Posted by wfumed2 (5 years ago)

Post #15 New game teaser Posted by suncoast (5 years ago)

Post #66 Gameplay preview video Posted by ChrisPINk25 (4 years ago)

Post #88 Another gameplay video Posted by suncoast (4 years ago)

Post #94 Arcade and Pinball Talk interview with Dirty Donny. Posted by suncoast (4 years ago)

Post #107 Mode overview video Posted by Compy (4 years ago)


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#6 5 years ago

seems like a huge amount of space wasted under those ramps. The point of ramps is so that you can utilize the space under them for more gameplay. If not, then you might as well just make them lanes on the field.

Plus, having metal guides in your pop field is going to do nothing but make the ball die as soon as the pops send the ball that direction. There is a reason pop pits are surrounded by rubber. I think you need someone more experienced in playing pinball, to help with the development of the layout.

Kinda reminds me of Mousin Around, without the outside orbits, cool cheese traps and the center ramp.

1 year later
#270 4 years ago
Quoted from jwilson:

Scott Danesi managed to make a hit game in his basement by himself.
I see first timers making the same mistake over and over - they focus on the wrong things. It has to be a package. The most important thing is it needs the play good. Then it has to look good. Then it has to sound good. Then it needs to be manufacturable and have people in charge with a clue. Then you need serious cash to ride out the startup phase.
Let's run down the list, starting at the beginning:
JPop. Games looked good, sounds fine. But he went straight to art without making a playable game. 2/5
Predator. Played like ass, looked bad, not manufacturable, no money, useless management. 0/5
The Big Labowski. Plays okay, looks good, sounds good. They actually managed to get 90 of them made. Would technically be a hit if those a-holes had their shit together. 4/5 - closest one yet!
Jetsons/Dominos. Plays crappy, art is passable if not great, sound meh. Both games managed to get their full run, Spooky is doing okay. 3/5
Alien. Plays great, looks great, sounds great. Manufacturing so-so, idiot management. 3/5. So close!
Thunderbirds. Plays shit, looks shit, sounds shit. Management is the biggest asshole in pinball, but sort of managed to limp itself to production years late and the company is still around, technically. 1/5
Mafia. A game so forgettable I had to use Google to look it up to remind myself. Plays bad, looks bad, sounds bad. They managed to build it so I guess they're not complete nimrods but just conceiving of that thing in the first place tells me all I need to know. 1/5
Cosmic Carnival. Plays shit, looks okay I guess (not my taste), sounds bad. Didn't take a dime of pre-order money, seemed to be able to pump games out okay but with questionable quality, and now in bankruptcy. 2/5
The take-away from this would be to concentrate on making the game actually FUN, look GREAT and sound GOOD. Take your time on this part. I think if Suncoast had made the game FUN they'd be fine.
Pinball is hard.

your comparison is kind of one sided. The 2 games you stated from Spooky were not ment for the public. They were promotional games released for a specific purpose. You did not include the actual games they made that were for the public, AMH, RZ, TNA, ACNC.

And technically Spooky has made more games than JJP. So you would have to include JJP as a boutique manufacturer as well. Which they don't have the best track record with good playing games either. WOZ (overly complicated and confusing light display, layout is clunky and just not fun), Hobbit an all around disaster (hardly anyone can figure out what the hell is going on, layout is boring and uneventful). Dialed in (one of the few games that actually guides the player in understanding what is going on, theme is kinda shitty, but way better than the first 2), POTC (looks great, layout is great, but so overly complex, so many elements of fun are lost). Wonka (to early to tell on rules yet, layout is ok, art is meh)

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