Quoted from DennisAZ:The only active gate is gate 3 at the back of the engine. You have to trigger ball lock ("Lite Kickback" under the dragstrip) in which case gate 3 closes and the ball is stuck in the engine. Gates 1 and 2 are both passive. When the ball is stuck in the engine and rev mode starts, the ball shakes back and forth. At the end of revving, if gate 2 is adjusted correctly, the ball should move back under the gate 2 flap and fall into locked position. Sometimes this may take several tries by the engine. After three balls are locked, they will be ejected one at a time for kick-back play.
If a weak shot happens to get past gate 1 but not gate 2 then it will fall into the locked position. If you are not in lock mode (the 3rd light to the LT-5 ramp "LT-5 LOCK" is not lit then the ball will be kicked out of the locked position. The only time the ball will stay in locked position is when the "LT-5 LOCK" light to the ramp is turned on. This could also happen with a weak shot that gets pass gate 2 but not gate 3.
When the "LT-5 LOCK" light is not on, gate 3 is open and the ball will normally pass through the engine in a loop.
Gate 2 is NOT a passive gate, Gate Two has a solenoid and can be closed... Same for Gate 3. (Which is springed in the opposite direction and is closed by default, it is opened when power is applied.) You can see the same assembly on the BACK side of the back of the playfield behind the yellow GI lights, the gate 3 assembly is behind the playfield and can be seen when the playfield is pulled forward.
IMG_9066.JPG
Schwaggs was correct in his description....
There are actually 3 gates on the LT5 ramp and engine.
Gate 1 - The passive gate (green in your picture)
Gate 2 - The active "rev" gate (red in your picture)
Gate 3 - The active "exit" gate (not pictured)