Sinbad would have originally shipped from the factory with an electro-mechanical chime unit, B-12023, as you show from the GTB catalog. As Billc479 says, the other chime unit you show is for a Williams EM game.
Slightly later System 1 games had a very rudimentary sound board that used three 555 timer ICs to make three tones, simulating the B-12023 chime unit. This sound board was a direct replacement for the B-12023 chime unit, and was attached to the exact same wires that were designed to drive the physical chime unit.
Still later, a more sophisticated sound board was used (the picture of which you show in your original post) that could make a variety of interesting electronic sounds. Ironically, the processor on this sound board was more powerful than the rudimentary CPU that drove the game logic. The first game I remember us having with this sound board was Genie, but there may have been an earlier System 1 game that used the board. However, I believe Sinbad was too early of a game to ever have had this board installed by the factory.
The board in your game is probably an after-market sound unit that could be installed in early solid-state games to help "modernize" them. A few different third-party companies made these boards for operators, most notably the Wico Corporation. We had a few of the Wico boards on our location games, but I don't recognize the board in your game, so I don't know where it came from.
In any event, if you want your Sinbad to have 100% factory original sound, you will need a B-12023 chime unit for it.
- TimMe