Joined the club this weekend with one of PAPA's Congos... Starting a full teardown for cleaning. Anyone have a map of what height standoff goes where?
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Joined the club this weekend with one of PAPA's Congos... Starting a full teardown for cleaning. Anyone have a map of what height standoff goes where?
Got mine playing.. everything seems to work except for one weird thing: whenever I shoot the side loop and it says "5 million!", the ball doesn't come around, and instead gets popped out of the volcano. After that, the next time I hit it and it says "10 million!" or more, it'll always come around to the upper flipper again fine, so it seems consistent, but I don't get why the game would be diverting the ball into the volcano when lock isn't lit. Is that normal? Ball is going quite fast so I don't think it's falling in accidentally or anything
Quoted from DakotaMike:Another thing, I assume you should be able to easily make the mine shaft/super score shot from the upper flipper? On mine, I can make the volcano lock from the upper flipper no problem, but I can't make the mine-shaft loop. That shot is so far up the flipper that there doesn't seem to be enough "oompf" to actually get a strong flip in.
Is the flipper maybe getting a little weak? Or do I need to do some flipper-angle adjusting?
I had this issue too. No matter how I adjusted it you just couldn't make that shot. I stuck on a shorter coil stop (gives more travel) and now it's hard but makable
Quoted from DakotaMike:You wouldn't happen to be able to point me to which coil-stop that you used? I think sys11 coil stops are shorter than the fliptronic ones, so maybe I'll give that a try? I also thought about just angling the flipper out a tiny bit, so that it'd travel out a little farther than it is now. That should make the shots higher.
All the coil stop options are listed here: http://www.pbresource.com/KT-WFLIP05.html. Congo by default has the 'tall' one. Not sure if the one I used was a medium or short but
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