(Topic ID: 50221)

CONGO CLUB....Owners Only!

By kidpinballwizard

10 years ago


Topic Heartbeat

Topic Stats

You

Linked Games

Topic poll

“are you in the the club?(do you own a congo?)”

(0 votes)

Topic Gallery

View topic image gallery

Screenshot_20240418-221133 (resized).png
Screenshot_20240407-214808 (resized).png
Screenshot_20240407-214832 (resized).png
IMG_8436 (resized).jpeg
IMG_8435 (resized).jpeg
Screenshot_20240309-112114 (resized).png
Screenshot_20240309-112055 (resized).png
Congo (resized).jpg
Screenshot_20240219-210553 (resized).png
Screenshot_20240218-211229 (resized).png
Stuck Ball on Congo (resized).jpg
20240211_173727 (resized).jpg
20240211_192801 (resized).jpg
IMG_0332 (resized).jpeg
20240204_001418 (resized).jpg
20240204_001432 (resized).jpg
There are 2,761 posts in this topic. You are on page 7 of 56.
#301 9 years ago

Count me in the club. Just got one yesterday from Pinsider Norm - great guy and great seller. I have a couple of questions about the machine if anyone can help:

https://pinside.com/pinball/forum/topic/congo-price-check-parts-concern

#303 9 years ago

Those yellow grommets always feel sticky to me and they get dirty black where the ball hits them really quick.

#304 9 years ago

Just got done cleaning, shopping and getting everything working on my Congo. Just a bit of a difference

Found blue ramp bumpers at Marco, figured better than nothing.

CongoAfter.JPGCongoAfter.JPG
CongoAfter2.JPGCongoAfter2.JPG

#305 9 years ago

Anyone put ColorDMD on Congo - I moved one from from MM - and did not reload sigma rom - and all is white but at least score is multi-color...
Any other rom accidentally add more color bits?

#306 9 years ago

I hate seeing an otherwise perfect Congo decked out in green GI. It turns the Ghost Tribe men into Martians, and the effect is more "Saint Patrick's Day in Africa" than jungle foliage. While I'm ranting, I don't like orange or green armor. The nicest Congo I ever saw had gloss black armor...very slick. I hope to do that to mine soon.

#307 9 years ago
Quoted from swampfire:

I hate seeing an otherwise perfect Congo decked out in green GI. It turns the Ghost Tribe men into Martians, and the effect is more "Saint Patrick's Day in Africa" than jungle foliage. While I'm ranting, I don't like orange or green armor. The nicest Congo I ever saw had gloss black armor...very slick. I hope to do that to mine soon.

Powder coat black gloss would be interesting.

#308 9 years ago

Anyone have this plastic? Mine's busted...I know I could order one from pinballcenter.eu, but figured if anybody domestically bought a full set and wants to sell some pieces they don't need, it would help us both out. Thanks!
43686_mi.jpg43686_mi.jpg

#309 9 years ago

I might have it. I'll have to wait till Monday when I get back to work no Monday to check

On a side note I scanned all the plastics from a new set and sent them to Joe at LaserTraffic. He should have a plastic protector set available soon

Quoted from beelzeboob:

Anyone have this plastic? Mine's busted...I know I could order one from pinballcenter.eu, but figured if anybody domestically bought a full set and wants to sell some pieces they don't need, it would help us both out. Thanks!

43686_mi.jpg 7 KB

#310 9 years ago

Funny you mentioned this. I was assembling my Congo and started with green frosted in the GI. It looked ok...but I'm waiting on parts..so I had a long time to look at it (and its at work). I should also mention the game has new plastics on it.

Today I notice that all of the details in the plastics were completely washed out. It basically looked like one giant blob of green. I pulled the greens and put warm frosted in it..it looks soooooo much better.

Quoted from swampfire:

I hate seeing an otherwise perfect Congo decked out in green GI. It turns the Ghost Tribe men into Martians, and the effect is more "Saint Patrick's Day in Africa" than jungle foliage. While I'm ranting, I don't like orange or green armor. The nicest Congo I ever saw had gloss black armor...very slick. I hope to do that to mine soon.

20140630_115655.jpg20140630_115655.jpg
10460497_10201069796506087_8767472547509483048_n.jpg10460497_10201069796506087_8767472547509483048_n.jpg

#311 9 years ago

Mine came with the green in the GI so I rolled with it for now. Had a bunch of other things to get working first. What are other people using? I have a few of both Frosted warm and cool, might experiment when I get a chance.

I did throw some blue under Amy, and a red under the trav con plastic and volcano.

While I am thinking of it, does anyone's ramp diverter sorta of stay on and vibrate/buzz when routing to the left?

#312 9 years ago

Found the answer to the diverter earlier in the thread, guess its normal.

#313 9 years ago

I had the same question..I thought it was locked on. And another FYI the left flippers both activate off the lower flipper switch (and the upper switch) simultaneously. Normally..the 2 would work independently from each other. In other words if you slowly pressed the flipper button..the bottom flipper would fire...then press a little further for the top flipper.

It doesn't work that way with Congo...they both fire at the same time. I spent a couple hours 'troubleshooting' then found and old thread on RGP where numerous people confirmed that the flippers do fire together

Quoted from leesparts:

Found the answer to the diverter earlier in the thread, guess its normal.

I messed with cool and warm whites also. I kinda like my machines looking original....thus I ended up using the warms in the GI. The theme is supposed to be kinda a junglish eerie theme..the popping warms whites didn't cut it for me

Quoted from leesparts:

Mine came with the green in the GI so I rolled with it for now. Had a bunch of other things to get working first. What are other people using? I have a few of both Frosted warm and cool, might experiment when I get a chance.

1 week later
#315 9 years ago

I need to replace my volcano chute (already have one of those reinforced replacements versions) and also just ordered the new part to strengthen the mounting point because I might as well while I'm in there (thanks swinks).

Question: How big a deal is it to replace the volcano chute? Is it like 30 minutes with a beer in my hand - or a couple of hours of frustration and excessive swearing?

#316 9 years ago

Thanks for the support Scylla, and like I said I did the mod to help my chute, but if it benefits others at least it is out there.

I reckon under 45 minutes to remove stuff in that area - some ramps, volcano and then you are in there - just take photos. I had everything on top stripped from the top side of the playfield in 2 hours so I could clean and polish everything.

#317 9 years ago

What's a nice Congo worth now days? I have one I might be selling, but haven't decided yet for sure. Really nice cab, playfield, ramps, clean and plays great with no errors.

#318 9 years ago

I changed the flasher under the Volcano...it took about 15 minutes round trip. It was just after I shopped it so the disassemblely was fresh in my mind.

From what I remember...

Jump ramp has 2 nuts
Remove wire form that crosses in front of the slings
Big plastic ramp and wire form in the back
Volcano has 2 nuts in the back...and 2 machine screw at the ramp entrance
I think you have to slightly bend up a plastic to sneak out the front of the volcano ramp to remove it. No need to unhook any wiring.

Quoted from scylla:

I need to replace my volcano chute (already have one of those reinforced replacements versions) and also just ordered the new part to strengthen the mounting point because I might as well while I'm in there (thanks swinks).
Question: How big a deal is it to replace the volcano chute? Is it like 30 minutes with a beer in my hand - or a couple of hours of frustration and excessive swearing?

#319 9 years ago
Quoted from PNBLWZD:

What's a nice Congo worth now days? I have one I might be selling, but haven't decided yet for sure. Really nice cab, playfield, ramps, clean and plays great with no errors.

Describing a game as "nice" or "really nice" isn't enough info to go by. A perfect, restored, clearcoated, powdercoated example might reach $5K. Does yours have any cab fade, scoop wear, etc?

#320 9 years ago

I'm having intermittent problems with my switch #25 (right eject rubber). I get the (a) on the test and if I play with the connections underneath, it goes away temporarily. Solder joints seem fine, so I think the switch is acting buggy and needs replacing. But the part, A-17794, doesn't seem to be available anywhere as a subassembly. Does anyone know where I can get it? Or barring that, can I cobble together different parts (switch, diode, etc.) to make one? And what would I use? Thanks in advance!

And, oh yeah...one more thing! I get (a)'s on the ball trough switches in the test screen as well, but they seem to be functioning perfectly and don't set off the alarm when I power the machine on. Should I be worried, or is that normal?

#321 9 years ago

Trudeau mentioned the alternate design in an interview with clay harrel years ago. It was supposed to have three levels of playfields kind of like haunted house I think but it was costed out if I recall what he said. I've looked high and some low on the inter webs for pictures but haven't found anything.

#322 9 years ago
Quoted from beelzeboob:

I'm having intermittent problems with my switch #25 (right eject rubber). I get the (a) on the test and if I play with the connections underneath, it goes away temporarily. Solder joints seem fine, so I think the switch is acting buggy and needs replacing. But the part, A-17794, doesn't seem to be available anywhere as a subassembly. Does anyone know where I can get it? Or barring that, can I cobble together different parts (switch, diode, etc.) to make one? And what would I use? Thanks in advance!
And, oh yeah...one more thing! I get (a)'s on the ball trough switches in the test screen as well, but they seem to be functioning perfectly and don't set off the alarm when I power the machine on. Should I be worried, or is that normal?

Not sure which switch that is off the top of my head, but most of the switches in there are the same, just the metal arm of the switch is different.

I'd check the switch in test mode, running a ball over/through it, and see if you can find where the inconsistency lies.

#323 9 years ago
Quoted from PNBLWZD:

What's a nice Congo worth now days? I have one I might be selling, but haven't decided yet for sure. Really nice cab, playfield, ramps, clean and plays great with no errors.

A properly nice one just sold for $3500 (maybe less if an offer was accepted.) I feel like there was one listed higher that either didn't sell, or sold way under asking price. I paid $2500 for mine, though I'm about $3000 deep into what's basically a glorified players game. I'd say what was once a wide range on this game has now narrowed to the low 3s for a good example.

#324 9 years ago
Quoted from beelzeboob:

Anyone have this plastic? Mine's busted...I know I could order one from pinballcenter.eu, but figured if anybody domestically bought a full set and wants to sell some pieces they don't need, it would help us both out. Thanks!

43686_mi.jpg 7 KB

I think I may have a nice original, from when I put my repro plastics on. If you're still looking, shoot me a PM.... I think that's one of about 3 originals that wasn't busted on my game.

#325 9 years ago
Quoted from Collin:

Not sure which switch that is off the top of my head, but most of the switches in there are the same, just the metal arm of the switch is different.
I'd check the switch in test mode, running a ball over/through it, and see if you can find where the inconsistency lies.

Did all the switch tests, but it's not responding. It's the map VUK (far right kicker closest to the player). The switch clicks when I press on it, but it doesn't respond in the test. Can't find that switch anywhere...

#326 9 years ago

Okay...fixed that problem!

Does anybody have a hand scanner that can send me a scan of the area around the outlane post between the Z and I on the left side? I have a round area of wear around the post and have to fix it, either with decal or paint (if I can get a clean scan, I can repair it with a laser-printed decal and blend it in). Yes, you'd have to remove your post to scan it for me, but I'll buy you dinner next time you're in Jersey.

Anyone?

3 weeks later
#327 9 years ago

Is this the same Congo? Yep! Sho' nuff is!

New powdercoated armor, translite, topper, blinky airplane thingy, LEDs and GI, Gorilla PF and window, FF sound system, PDI glass, superbands, plastics, ramps, shaker motor (because, really, shouldn't the machine shake like a bitch when that volcano goes off???), mirror blades, recolored cabinet and probably about 10 other things I've forgotten. I think I put about 2k into it. Will I get my money back? Hell, no. Do I care? Hell, no. Great game!!!

Before:
CG1.jpgCG1.jpgCG4.jpgCG4.jpg

After:
photo 2.JPGphoto 2.JPGphoto 3.JPGphoto 3.JPG

#328 9 years ago

Looks very nice. Great job on all the mods..

#329 9 years ago

I left the club today. Didn't necessarily want to so soon but was offered up a nice Shadow for it and couldn't resist. Carry on, Congo owners, and watch out for those hippos.

#330 9 years ago

I saw you got a ts. Cool pin. I have both ts and Congo in the line up. Two pins bolted to the floor.

Congrats!

#331 9 years ago

TS is a cool game, regardless of a kinda off movie, etc. In that respect, similar to Congo. I am sure you will enjoy it. I get to play TS at a fellow pinball league members house.

1 week later
#332 9 years ago

Funny the TS/Congo talk. I just traded my TS for a Congo. So, I've joined the club here!

#333 9 years ago
Quoted from The_Director:

Funny the TS/Congo talk. I just traded my TS for a Congo. So, I've joined the club here!

Welcome!

I have both TS and Congo. Congo, to me, is the better package. Both amazing pins, but something about congo is just more fun. It's not so serious. And I'm sick of modes

#334 9 years ago

I have a very nice RFM. Lots of upgrades and LCD. Anyone want to let me in the club in a trade let me know.

Mike

#335 9 years ago
Quoted from The_Director:

Funny the TS/Congo talk. I just traded my TS for a Congo. So, I've joined the club here!

Hmm, wonder how that happened?

#336 9 years ago
Quoted from KevInBuffalo:

Hmm, wonder how that happened?

Shh! Go away. You traded your machine. You're not allowed to post here anymore...

#337 9 years ago

Congo is on my number one of pinballs, although an ex-aequo with others

We had one, had to sell it to sponsor our house, so we bought it again now. The volcano on the previous one was repaired too, but these pics are from the current one:

volcano repair (1).JPGvolcano repair (1).JPG

Gave it a stained silicone filling:

volcano repair (2).JPGvolcano repair (2).JPG

Shaped it with a brush:

volcano repair (3).JPGvolcano repair (3).JPG

Colored it:

volcano repair (4).JPGvolcano repair (4).JPG

See, light falls through, as it did originally before it was broken:

volcano repair (5).JPGvolcano repair (5).JPG

We added custom painted inlanes:

Congo metal lanes colored.JPGCongo metal lanes colored.JPG

Could not resist on adding a DC2 plane and hippoooooooossss

DC2.JPGDC2.JPG

hippos mod.JPGhippos mod.JPG

We have a gorilla topper too, it's just a 4-5 inch high plastic gorilla on 4 paws, but it's nice.

#338 9 years ago

Does anyone have a clear scan of the lower PF just above thru flippers ? I have flipper wear from thru right flipper just on the plane. I would like to have the Congo logo with the plane if possible. I have posted about this once before. A nice guy sent me a scan but it was a little.blurry. If anyone has a good one let me know. Thanks!

#339 9 years ago

Here it is

125099-i.jpeg125099-i.jpeg
1 week later
#340 9 years ago

Picked mine up yesterday, been chasing one for quite awhile now.
Loving the game, it's a pretty easy game but it is a lot of fun.

I do have a issue with the volcano.
On my game almost every time a ball is ejected from the volcano it overshoots the ramps and hits the pf.
Not sure what might be causing it, maybe the coil is too strong?

congo 007.JPGcongo 007.JPG

#341 9 years ago

Just got mine!
20140910_141459.jpg20140910_141459.jpg

#342 9 years ago
Quoted from Wamprat:

Picked mine up yesterday, been chasing one for quite awhile now.
Loving the game, it's a pretty easy game but it is a lot of fun.

I do have a issue with the volcano.
On my game almost every time a ball is ejected from the volcano it overshoots the ramps and hits the pf.
Not sure what might be causing it, maybe the coil is too strong?

congo 007.JPG 165 KB

nice lookin game

check the flap on the top of the volcano chute to see if it has a crack or is bending up as this will allow it to then over shoot. Also check if the chute is loose at the base as it only has 3 small tabs and if one cracks it can cause it to deflect when shooting the ball up and out. I made a base support mount available on shapeways to combat this.

#343 9 years ago
Quoted from swinks:

nice lookin game
check the flap on the top of the volcano chute to see if it has a crack or is bending up as this will allow it to then over shoot. Also check if the chute is loose at the base as it only has 3 small tabs and if one cracks it can cause it to deflect when shooting the ball up and out. I made a base support mount available on shapeways to combat this.

Thanks for the info mate, much appreciated.

#344 9 years ago
Quoted from matthewra:

Anyone put ColorDMD on Congo - I moved one from from MM - and did not reload sigma rom - and all is white but at least score is multi-color...
Any other rom accidentally add more color bits?

Yes I have a color DMD in my Congo. Have had it since they first came out with them. I had it in there to display the single color choice at Expo that first year. It was originally for MM, but I just set it to green in the menu. I have since updated it to the Sigma, so I can get rid of the "dots" and smooth it out. I couldn't go back to orange now! I am in the process of getting rid of all my orange dot displays for ColorDMDs...but hubby keeps telling me No!!

Phoebe

#345 9 years ago
Quoted from Butterflygirl24:

Yes I have a color DMD in my Congo. Have had it since they first came out with them. I had it in there to display the single color choice at Expo that first year. It was originally for MM, but I just set it to green in the menu. I have since updated it to the Sigma, so I can get rid of the "dots" and smooth it out. I couldn't go back to orange now! I am in the process of getting rid of all my orange dot displays for ColorDMDs...but hubby keeps telling me No!!
Phoebe

I have to say, your husband might be right on this one. I'm the king of modding my machine, but the dots are kind of a part of how the machines were released. I'm waffling about whether I'd want a green hi-res display on my Congo. Anybody else have this? And can you post video of it on your Congo, ButterflyGirl?

#346 9 years ago

I don't have any video...and not many close up pics, but this is when I first got the ColorDMD for AFM (proto) and put it in Congo to see how it looked before getting one for it as well set to single color. I have since upgraded it to the Sigma, and also added Sigma Color DMDs to my SM and Metallica, with the speaker light kit upgrade so they change colors with the light kit and change with the remote.
P4110024_01.JPGP4110024_01.JPG
P4110028.JPGP4110028.JPG

Phoebe

#347 9 years ago

I have a color did in my Congo set to green as well.

#348 9 years ago

I must say that actually looks pretty nice!

#349 9 years ago

The green color dmd looks the goods.
Another mod I will have to add down the track for sure.

#350 9 years ago

agree, green dmd for this and creature would be cool.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 32.95
Eproms
Pinballrom
 
From: $ 9.99
Eproms
Matt's Basement Arcade
 
Wanted
Machine - Wanted
Colorado Springs, CO
$ 37.99
Lighting - Interactive
Lee's Parts
 
$ 31.99
Lighting - Interactive
Lee's Parts
 
$ 89.99
Lighting - Led
Lighted Pinball Mods
 
Wanted
Machine - Wanted
Dickinson, TX
Wanted
Machine - Wanted
Drums, PA
$ 39.50
Cabinet - Shooter Rods
Pinball Haus
 
$ 10.00
Playfield - Protection
UpKick Pinball
 
From: $ 209.00
$ 9.95
Eproms
Pinballrom
 
$ 12.00
Playfield - Decals
Pinball Invasion
 
$ 27.50
Boards
Pinball Haus
 
$ 5.00
Playfield - Protection
UpKick Pinball
 
From: $ 5.99
Playfield - Plastics
The Pinball Scientist
 
$ 95.00
Cabinet - Sound/Speakers
Pinball Mod Co.
 
$ 89.99
Lighting - Led
Lighted Pinball Mods
 
From: $ 17.99
Eproms
Matt's Basement Arcade
 
There are 2,761 posts in this topic. You are on page 7 of 56.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/congo-club-owners-only/page/7 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.