(Topic ID: 104189)

Comet Club - Admit One

By midcoastsurf

8 years ago


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There are 1,722 posts in this topic. You are on page 33 of 35.
#1601 10 months ago
Quoted from jaytrem:

Indeed! Does the ball in play count increase? If so, I would think the outhole switch keeps triggering, whether physically or on the board somehow. Maybe invite a priest over to play a few games?

While in a game the ball count stays at the current ball as it adds players and adds to their score. It is just bizarre. I will reserve your suggestion for a priestly visit as a last result but won't rule it out

#1602 10 months ago
Quoted from vid1900:

Like Surf said, take the ball out, run the Switch Test

Thanks Vid,

I will run the switch test again with the ball out.

#1603 10 months ago
Quoted from pyrotech:

Sorry for the problem, there is a switch someplace that is touching.

Thanks for your reply.

I will dig deeply into the switches. Could a bad diode be the culprit?

#1604 10 months ago
Quoted from mikemoorman:

No switches were showing closed during switch test and every switch registered normally. Thanks for the response.

Even when knocking the machine around a bit? (hitting side/front of cabinet)

#1605 10 months ago
Quoted from mikemoorman:

Thanks for your reply.
I will dig deeply into the switches. Could a bad diode be the culprit?

If you are playing one player game. During your game it go to player two and add random points to player two, while you are playing on player one. If I understand what your problem is. If that is right how many points does it add?

#1606 10 months ago
Quoted from midcoastsurf:

Even when knocking the machine around a bit? (hitting side/front of cabinet)

I was flipping frantically - but not hitting the cabinet. I will add that to the list of tests - thanks!

#1607 10 months ago
Quoted from pyrotech:

If you are playing one player game. During your game it go to player two and add random points to player two, while you are playing on player one. If I understand what your problem is. If that is right how many points does it add?

Correct. I can't tell is if it adding the appropriate points to player 2's score or not when in a game. I will take the glass off and manually hit switches that I know the value of to see it is is adding the correct amount.

So goofy.

#1608 10 months ago
Quoted from mikemoorman:

Correct. I can't tell is if it adding the appropriate points to player 2's score or not when in a game. I will take the glass off and manually hit switches that I know the value of to see it is is adding the correct amount.
So goofy.

If you can narrow down the point values being added, you can narrow down the associated switches that could be causing the issue.

#1609 10 months ago
Quoted from midcoastsurf:

If you can narrow down the point values being added, you can narrow down the associated switches that could be causing the issue.

Could it be some weird display ghosting going on? I have an issue with my PinScores. Depending on what's lit up, things will ghost to other players. Some times it's bad enough where I can't read a number too well. It's mainly player 1 and 3 (I think) millions spot. It's not so bad when playing a 1 player game.
Yours sounds worse though.

#1610 10 months ago
Quoted from midcoastsurf:

If you can narrow down the point values being added, you can narrow down the associated switches that could be causing the issue.

Thanks - That might help.

I wouldn't think that an intermittent switch could add players and random scores to other players - but at this stage anything is possible.

#1611 10 months ago
Quoted from jaytrem:

Could it be some weird display ghosting going on? I have an issue with my PinScores. Depending on what's lit up, things will ghost to other players. Some times it's bad enough where I can't read a number too well. It's mainly player 1 and 3 (I think) millions spot. It's not so bad when playing a 1 player game.
Yours sounds worse though.

Yeah - I think it is a little different than what you are experiencing but this game does have LED displays (I think they are PinScore).The displays are clear and bright when they are showing up in the players windows that the game decides to add into the current game. The LED displays have been in for over 4 years.

As mentioned when I am in a 1 players game it will add more players and add scores to those players. What I haven't noticed is if it tries to do this AFTER ball 1. That would be weird if it adds players after ball 1.

I am not near the game it is at my friend's house.

2 weeks later
#1612 10 months ago

When you get the chance to shoot for the 1 million shot, is there a time limit? Or does it go until the ball drains, or if you shot the ramp but does not make the 3 hole?

#1613 10 months ago

There is a time limit. You must be on ball 3 or an extra ball earned on ball 3, you must have 1986 lit at the top to get the 5x multiplier, and the cycle jump ramp must have the 200,000 lit. When you get let last number on the 1986 lit, you’ll have a set amount of time with 5x bonus lit to make the shot. Just like with the 2x and 3x multiplier on ball 1 and 2 respectively, they only last for a set amount of time. Maybe 30 seconds, can’t remember the default. If the cycle jump isn’t lit for the 200,000, it can’t be lit by going through the left in lane.

2 weeks later
#1614 9 months ago

hey guys! i'm going to be replacing my cracked center ramp with a FreePlay40 repro. my question is about the metal piece at the ramp entrance. Other machines i have seen have a larger more protective piece on the ramp entrance than mine. attached are a few images. one is of my machine with the orange post rubber and the small metal piece and the others with the grey post rubbers are my friends machine that has the larger metal piece. i wasn't sure exactly what it is called but when i get the new ramp id love to change out this piece as well. It seems more protective. currently my ball hits the glass all the time. any help identifying this pieces name or where to source it is greatly appreciated.

IMG_0841 (resized).JPGIMG_0841 (resized).JPGIMG_0849 (resized).jpgIMG_0849 (resized).jpgIMG_0850 (resized).jpgIMG_0850 (resized).jpg
#1615 9 months ago
Quoted from ShuntyMcShunt:

hey guys! i'm going to be replacing my cracked center ramp with a FreePlay40 repro. my question is about the metal piece at the ramp entrance. Other machines i have seen have a larger more protective piece on the ramp entrance than mine. attached are a few images. one is of my machine with the orange post rubber and the small metal piece and the others with the grey post rubbers are my friends machine that has the larger metal piece. i wasn't sure exactly what it is called but when i get the new ramp id love to change out this piece as well. It seems more protective. currently my ball hits the glass all the time. any help identifying this pieces name or where to source it is greatly appreciated.
[quoted image][quoted image][quoted image]

Hey neighbor, love the orange post rubber! One thing to check is that the two ramp entrance posts are vertical. I'm in the process of wood filling the left hole on my Comet because the post is at an angle allowing the ball to hit the left ramp entrance sidewall. This was a result of a loose post.

#1616 9 months ago
Quoted from midcoastsurf:

Hey neighbor, love the orange post rubber! One thing to check is that the two ramp entrance posts are vertical. I'm in the process of wood filling the left hole on my Comet because the post is at an angle allowing the ball to hit the left ramp entrance sidewall. This was a result of a loose post.

thanks for the reply! nice to see someone close by! i do need to fix the left hole on mine but figured i would do that when i got the new ramp and hardware. once that ramp entrance piece im speaking of is identified and sourced ill take care of the post as well.

#1617 9 months ago
Quoted from ShuntyMcShunt:

thanks for the reply! nice to see someone close by! i do need to fix the left hole on mine but figured i would do that when i got the new ramp and hardware. once that ramp entrance piece im speaking of is identified and sourced ill take care of the post as well.

I may have a used one. I'll have to check my Comet parts stash.

#1618 9 months ago
Quoted from ShuntyMcShunt:

hey guys! i'm going to be replacing my cracked center ramp with a FreePlay40 repro. my question is about the metal piece at the ramp entrance. Other machines i have seen have a larger more protective piece on the ramp entrance than mine. attached are a few images. one is of my machine with the orange post rubber and the small metal piece and the others with the grey post rubbers are my friends machine that has the larger metal piece. i wasn't sure exactly what it is called but when i get the new ramp id love to change out this piece as well. It seems more protective. currently my ball hits the glass all the time. any help identifying this pieces name or where to source it is greatly appreciated.
[quoted image][quoted image][quoted image]

I have one of FreePlay40s ramps in my Comet and I went without any protector. His ramp is much thicker and it's holding up quite well!

20221218_141828 (resized).jpg20221218_141828 (resized).jpg
#1619 9 months ago
Quoted from Pinbub:

I may have a used one. I'll have to check my Comet parts stash.

that would be awesome! thank you!

1 week later
#1620 8 months ago

In my attempt to add cheap stadium lighting to my Comet, I have blown something. I have lost the GI on the back half of the playfield. I read that there is a fuse under the playfield near the pop bumpers that I need to check but I can not find it. Any help would be appreciated. Thanks!!!

#1621 8 months ago
Quoted from OpSteel:

In my attempt to add cheap stadium lighting to my Comet, I have blown something. I have lost the GI on the back half of the playfield. I read that there is a fuse under the playfield near the pop bumpers that I need to check but I can not find it. Any help would be appreciated. Thanks!!!

did you check the fuses on the backbox? not on the board but the ones mounted on the back of the box inside. i blew my top playfield GI and it was one of these.

IMG_1693 (resized).PNGIMG_1693 (resized).PNG
#1622 8 months ago
Quoted from ShuntyMcShunt:

did you check the fuses on the backbox? not on the board but the ones mounted on the back of the box inside. i blew my top playfield GI and it was one of these.
[quoted image]

Yep, I double and triple checked those with my meter.

1 week later
#1623 8 months ago

As an Atari fan and collector, this was a Christmas present that was supposed to go with on of my arcade cabinets. But it just looked too good sidled up next to Comet. Nice match with the colors. Guess that’s where it will stay.

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2 weeks later
#1624 8 months ago

I have just joined the Comet Club, I have encountered a issue with the machine that arose during transport, Yesterday at the sellers house it was running great, now for me after transport when I boot the machine it does not boot properly, 0 Displayed on MPU but it does not boot to Attract Mode.

I found some information with similar symptoms that batteries can be to blame, so I tried coin door open, On Off On, and the machine boots great. I have to do this each and every time to boot it now tho. and yesterday + the seller confirmed that was never the case for them.

I have installed brand new batteries, I will try reseating some connectors, does anyone have any thoughts on which connector I should focus on, or any other thoughts on how to resolve this issue?

#1625 8 months ago

Probably corrosion on the circuit board with the batteries

Especially on the backside

Post some well lit, focused pictures of the holder and surrounding board

#1626 8 months ago
Quoted from vid1900:

Probably corrosion on the circuit board with the batteries
Especially on the backside
Post some well lit, focused pictures of the holder and surrounding board

Here is a image of the holder, To me it seems to be in good shape, I don't see any signs of corrosion, I can add I got a high score yesterday, did a power cycle and that score was not retained.

PXL_20230124_145239946 (resized).jpgPXL_20230124_145239946 (resized).jpg
#1627 8 months ago

If you have a meter, you can check if the batteries are good (I see Costco brand, could be bad right out of the pack), and you can check if the voltage is making it's way to the memory chip next to the ROM (with the power off)

#1628 7 months ago
Quoted from cws204:

I have just joined the Comet Club, I have encountered a issue with the machine that arose during transport, Yesterday at the sellers house it was running great, now for me after transport when I boot the machine it does not boot properly, 0 Displayed on MPU but it does not boot to Attract Mode.
I found some information with similar symptoms that batteries can be to blame, so I tried coin door open, On Off On, and the machine boots great. I have to do this each and every time to boot it now tho. and yesterday + the seller confirmed that was never the case for them.
I have installed brand new batteries, I will try reseating some connectors, does anyone have any thoughts on which connector I should focus on, or any other thoughts on how to resolve this issue?

The bottom battery terminal on the far right battery looks like it has corrosion. Try cleaning that terminal. That battery holder should be removed off the board, clean up any corosion underneath and install a remote battery holder

#1629 7 months ago
Quoted from jk:The bottom battery terminal on the far right battery looks like it has corrosion. Try cleaning that terminal. That battery holder should be removed off the board, clean up any corosion underneath and install a remote battery holder

Quoted from vid1900:

If you have a meter, you can check if the batteries are good (I see Costco brand, could be bad right out of the pack), and you can check if the voltage is making it's way to the memory chip next to the ROM (with the power off)

Thanks guys, appreciate the help, I am the turkey! I resolved the issue, I did clean the battery terminal and tested Battery voltages / Memory Chip voltage and all was looking ok but still the same issue persisted. The machine was booting into a Audit menu with 2540 on the score displays. I simply cycled thru all of the system menus until the machine exited > into Attract mode (which I did not try initially) That now seems to have resolved it all. I can boot the machine and goes straight into Attract mode now, settings are retained between boots.

Next step is to work on getting a Remote Battery Holder installed.

--I am assuming the root cause during transport was a Cold Winnipeg Night and the batteries may have got to cold and dipped in voltage, or something.

#1630 7 months ago

The corrosion will continue until it reaches the circuit board.

Clean it with toilet bowl cleaner, or just snip the entire holder off the board

https://pinside.com/pinball/forum/topic/stripping-battery-corrosion-with-a-strong-acid

#1631 7 months ago
Quoted from vid1900:

The corrosion will continue until it reaches the circuit board.
Clean it with toilet bowl cleaner, or just snip the entire holder off the board
https://pinside.com/pinball/forum/topic/stripping-battery-corrosion-with-a-strong-acid

+1 to removing the issue and relocating a new battery holder off the board. IMO, easier and the solution lasts much longer.

#1632 7 months ago

Hi, everyone. I'm wondering if anyone has a photo of the original duck and rabbit drop target artwork in good color condition. I'm attempting to re-create the artwork, but I can't find a good original to use as a guide. The ones on our Comet are really faded, so it's hard to tell what they looked like when new, and all the images I find online don't look to be the original colors. Thanks for any help!

#1633 7 months ago
Quoted from astevens:

Hi, everyone. I'm wondering if anyone has a photo of the original duck and rabbit drop target artwork in good color condition. I

https://pinside.com/pinball/forum/topic/comet-any-fans-out-there/page/8#post-4457374

#1634 7 months ago

Oh, those are really the originals? Huh. I saw those somewhere and dismissed them because ours aren't blue at all. Crazy that they would have faded so much that there's no trace of blue or black. Is that possible? Also, the minute details are a little different in both, no?

Duck And Rabbit002 (resized).pngDuck And Rabbit002 (resized).png
#1635 7 months ago

Even the faded ones in your game could have been replacements after 4 decades.

If you ever find unused original decals in a manual, they are never sticky and the black looks purplish

#1636 7 months ago

Cool, thanks!

1 week later
#1637 7 months ago

Good Morning All-

I am fixing up a game for someone and have two questions I was hoping the group can help me with:

1. What part am I missing on the right side of the playfield? As you can see I'm using the toothpick method to fill a very burned out hole but I'm not sure what part goes here? Two starposts with a ring?

2. Ramp shot is very hard to make despite brand new flippers with all parts replaced. Upon further examination I see that the ramp is bumped up a bit from the playfield. I can't see a way to set the ramp lower so I'm wondering if I'm missing a part or something? Photos attached.

Thanks for any help you can offer!

IMG_2956 (resized).JPGIMG_2956 (resized).JPGIMG_2957 (resized).JPGIMG_2957 (resized).JPGIMG_2958 (resized).JPGIMG_2958 (resized).JPG
#1638 7 months ago
Quoted from brainmegaphone:

Good Morning All-
I am fixing up a game for someone and have two questions I was hoping the group can help me with:
1. What part am I missing on the right side of the playfield? As you can see I'm using the toothpick method to fill a very burned out hole but I'm not sure what part goes here? Two starposts with a ring?
2. Ramp shot is very hard to make despite brand new flippers with all parts replaced. Upon further examination I see that the ramp is bumped up a bit from the playfield. I can't see a way to set the ramp lower so I'm wondering if I'm missing a part or something? Photos attached.
Thanks for any help you can offer!
[quoted image][quoted image][quoted image]

1DD8BB55-FFC7-47B3-8D7C-223BE753A39F.jpeg1DD8BB55-FFC7-47B3-8D7C-223BE753A39F.jpeg

#1639 7 months ago

Have you pulled the ramp up to see what's under it? It should be recessed in the playfield so that it's flush. My guess is it didn't originally come with the metal protector and whoever installed it didn't carve out the playfield to accommodate it.

#1640 7 months ago

Also, please note that the Comet flipper rebuild uses a shorter coil stop. This allows for the flipper to travel a greater range of motion. Once I did a flipper rebuild with regular coil stops, and the difference was noticeable - switched them right back.

#1641 7 months ago

Thanks all - any idea what part that is between the starposts? I think it would be longer than the lane guides that go at the top of the playfield? Different size called out?

Also - I will look at the ramp - I did not realize that the metal part may have been aftermarket and added later and the playfield would have to be carved out? Do people commonly do that on this title?

Lastly - I bought the Comet flipper rebuild kit from Pinballlife - and I did specify Comet. Not sure if they still put the wrong stops in it or not?

#1642 7 months ago

The playfield would be carved out from the factory, whether it came with the protector or not. Although, I don't know if it was carved deeper for machines that did have the protector, or if shims were used for machines that didn't have it.

#1643 7 months ago

I would think Pinballlife would have the correct coil stops, for sure. And yes, that missing part would be a regular star post plus a single-sided lane guide, if I remember correctly...

#1644 7 months ago
Quoted from dmieczko:

I would think Pinballlife would have the correct coil stops, for sure. And yes, that missing part would be a regular star post plus a single-sided lane guide, if I remember correctly...

You do remember correctly.

2 weeks later
#1645 6 months ago

Tried to do a search, but didn’t have much luck. Running into an issue that hopefully someone can point me in the right direction. Game has been working fine, but the other day the GI would light up and wouldn’t boot. Tested the fuses and reset the pins. After searching around more I noticed the connector on 3J9 was hot so I unplugged it and yep it was burnt to a crisp.

Does anyone know where I can find a replacement connector pin set? I have the part number (connector, 2 pin (H) 579-09436-00), but can’t seem to find something similar to it online.

Also, do you think there might be an underlying issue that caused the pin to get burned out that I need to look into? I’m not an expert on these types of issues unfortunately.

Thanks for the help!

6B4EA668-44F2-4F96-8D2E-57CCBA702547 (resized).jpeg6B4EA668-44F2-4F96-8D2E-57CCBA702547 (resized).jpegF4F739A8-A8E5-4DA4-A8ED-65E764CDC14B (resized).jpegF4F739A8-A8E5-4DA4-A8ED-65E764CDC14B (resized).jpeg
#1646 6 months ago
Quoted from remf:

Tried to do a search, but didn’t have much luck. Running into an issue that hopefully someone can point me in the right direction. Game has been working fine, but the other day the GI would light up and wouldn’t boot. Tested the fuses and reset the pins. After searching around more I noticed the connector on 3J9 was hot so I unplugged it and yep it was burnt to a crisp.
Does anyone know where I can find a replacement connector pin set? I have the part number (connector, 2 pin (H) 579-09436-00), but can’t seem to find something similar to it online.
Also, do you think there might be an underlying issue that caused the pin to get burned out that I need to look into? I’m not an expert on these types of issues unfortunately.
Thanks for the help!
[quoted image][quoted image]

I had the same issue with my comet also. I bought my comet from an estate sale, it was totally burned up. I repinned the connector and bought a new board no problem after that. I called Macro pinball and got the number for the connector. I will look for it for you.

#1647 6 months ago

Tried to do a search, but didn’t have much luck. Running into an issue that hopefully someone can point me in the right direction. Game has been working fine, but the other day the GI would light up and wouldn’t boot. Tested the fuses and reset the pins. After searching around more I noticed the connector on 3J9 was hot so I unplugged it and yep it was burnt to a crisp.
Does anyone know where I can find a replacement connector pin set? I have the part number (connector, 2 pin (H) 579-09436-00), but can’t seem to find something similar to it online.
Also, do you think there might be an underlying issue that caused the pin to get burned out that I need to look into? I’m not an expert on these types of issues unfortunately.
Thanks for the help!

I think this is it. https://www.marcospecialties.com/pinball-parts/045-5004-02

#1648 6 months ago
Quoted from remf:

Tried to do a search, but didn’t have much luck. Running into an issue that hopefully someone can point me in the right direction. Game has been working fine, but the other day the GI would light up and wouldn’t boot. Tested the fuses and reset the pins. After searching around more I noticed the connector on 3J9 was hot so I unplugged it and yep it was burnt to a crisp.
Does anyone know where I can find a replacement connector pin set? I have the part number (connector, 2 pin (H) 579-09436-00), but can’t seem to find something similar to it online.
Also, do you think there might be an underlying issue that caused the pin to get burned out that I need to look into? I’m not an expert on these types of issues unfortunately.
Thanks for the help!
[quoted image][quoted image]

https://www.marcospecialties.com/pinball-parts/045-5004-02 I think this it.

#1649 6 months ago

Thanks! I’ve had this game for a long time with no issue so do you think it would be best to get a new board as well?

#1650 6 months ago
Quoted from remf:

Thanks! I’ve had this game for a long time with no issue so do you think it would be best to get a new board as well?

Are you capable of basic board work? If the rest of the board is good and you are up for a project, I would consider rebuilding the board (at a minimum, replace capacitors. You could also do header pins, connectors that go to the header pins, and any other bulletproof mods for this board. Search System 9 bulletproofing.)

For this specific burned connector situation, depending how bad the burn is on the board I would remove the connector on the board and solder two thick wires that go to a new molex a few inches off the board. I would then re-pin the wires going to that connector with a new connector. Always make sure you are replacing both header pins and corresponding connectors to reduce heat buildup.

Alternative is a new board, but you'd still want to re-do your connectors that plug into the new board IMO.

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