(Topic ID: 151676)

Colorizing RGB.DMD using Pin2DMD editor

By agodfrey

8 years ago


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  • 39 posts
  • 10 Pinsiders participating
  • Latest reply 8 years ago by Deez
  • Topic is favorited by 15 Pinsiders

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#2 8 years ago

What is 'rgbdmd'? I thought it was just called 'pin2dmd'?

#10 8 years ago
Quoted from winteriscoming:

That's not the way I'm understanding it. I'm only seeing that you'd get 16 colors if you have 4 planes (SAM). Everything else is just going to have 2 planes. If that's not the case, I don't get why there's even a distinction in the software.

After recording, like Crash mentioned, you can manually set the plane to '4' instead of '2'. Then, you can edit the palette and add colors to your animation. The down side is, that you'd have to *manually* color anything other than the 4 base colors. (i.e. You'd get 16 shades of grey - of which, only 4 are in use. You'd have to paint where you would want shade #5, 6, 7, etc manually..)

#32 8 years ago

Looking forward to it! Do you post about official releases over on the VPUniverse, I guess?

Quoted from steve45:

Also as long as RUN.DMD hardware uses the pin2dmd editor, which is of course designed for the pin2dmd hardware, it is a mixed topic at least regarding the editor. As you may know there are a couple of threads in the vpinuniverse forum not only about pin2dmd but also about the editor.
As soon as I have some more spare time, I will release a new version of the editor and also create a new video tutorial showing all the features around palette switching and also replacement frame sequences.
Cheers Steve

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