Sticking with dots I think...colorized dots. Things like the score numbers sparkling look weird up scaled, although some stuff looks great.
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Sticking with dots I think...colorized dots. Things like the score numbers sparkling look weird up scaled, although some stuff looks great.
Quoted from Aurich:Heh, this sounds like almost the word for word conversation I had with Randy about how I'd do it too.
Speaking as a Tron owner I'd be totally cool with that. Green shaded Quorra video works for me.
The truth is these videos are super low rez, you're never going to get them looking that good even with full color. I've experimented with what a full color (16 colors) video looks like in 128x32 dots (and Tron is less than that since it uses only the right side of the DMD) and it's just not all that spectacular.
Here, look at this example from Iron Man I did:Now the color helps, but it's not like it turns it into HD video magically, you're still dealing with a very low rez image. And just look at how the dots change from frame to frame. Hand coloring that in that style would be a nightmare.
ironman-dmd2.gif 626 KB
I would be totally happy with that...and there isn't that many movie clips on IM. But still, would be crazy to do.
Quoted from Aurich:Ugh, no way did I hand color that, too much effort for that kind of result.
This was a proof of concept I did as part of a conversation Randy and I were having at league one afternoon. I was curious to see what it would look like.
I just grabbed some animated gifs off Google from Iron Man, cropped and scaled them down to 128x32, then blew them up 10x with a nearest neighbor algorithm to preserve the hard pixel edges and added a dot mask over the end result. Exported as a looping animation with a 16 color palette to simulate the restrictions of a ColorDMD.
Quick and dirty, but got the job done as far as showing you a "best case scenario".
If I had a clip from the actual game I'd could do it with that, but I just grabbed what I found on Google, I'm not even familiar with the game enough to know what scene to look for.
Couldn't you get the exact clips used in the game and crop them to the same size, overlay, and pull the dot color info off that instead of manually coloring each dot?
PS I have no clue...just pondering
Quoted from Dmod:The RS 3.0 update is now available for download from our site!
http://www.colordmd.com/support_firmware.htmlRS_Scan_MonsterCab.PNG 14 KB
Woohoo! Road Show!!!
Quoted from playernumber4:Beautiful work. I wonder how Stern feels about standing on the dock watching that ship sale away?????
Sale away? I see what you did there...
Quoted from EchoVictor:Well, did a little bit of work at the VFW Ann Arbor Pinball Museum Friday and last night, and we now have all of our games with ColorDMD's updated with this new software. It's quite cool! We found that we used different settings, depending on the game. For some, the "Scan" mode gives gorgeous detail and interest, where on others, single pixel items of interest (like the starfield on STTNG) just didn't work unless you have it in "Tiles" mode.
Here's what we liked the best;
AFM = 8 Bit (Scan and HiRes wash out the single pixel red chaser lights in the saucers)
DW = Tiles
FT = 8 Bit
IJ = Tiles (Score numbers have a "sparkle" effect that is lost any other mode)
JD = Scan (looks like a comic book!)
LOTR = Tiles (score numbers are incomplete in Scan and HiRes)
MB = 8 Bit
MM = Scan (the detail in this one is awesome!)
SS = 8 Bit
STTNG = Tiles (starfield doesn't look right any other way)
TAF = Scan
TOM = Scan
TOTAN = Scan (the amount of detail just seems to fit Popaduik games)
TSPP = currently being shipped
WH20 = 8 Bit
We're currently working on an issue on CFTBL, and RS is the only game not at the VFW.
If you're interested in the ColorDMD system, we'll have every single title of ColorDMD available to see at our Showcase in May (http://vfwpinball.com/?p=128). Come on out an check it out!
Later,
EV
P.S. I have the feeling Randy and crew may make the above statement more difficult with more releases between now and May....
Add RS = Tiles
I'm also seeing a glitch where screens with just all text (like "big millions" when hitting Red) go strange rainbow colors in sections. Not a big deal, but it seems to randomly happen.
Quoted from nerbflong:Hey if you can remember which city modes you were in when it happened that would help. I'll take a look at it tonight.
I don't remember unfortunately, but I'll try and pay closer attention next time I play. Like I said, it's just a minor thing but it does look odd when it happens.
Quoted from CrazyLevi:The upscaling looks terrible in my opinion but more options are fine.
I'll stick with the color dots, they look fantastic.
Tiles are for guys like you and me. They are a big step up over dots IMO.
Quoted from iceman44:Yeah I'd like to see that RS fix before I grab one. Thx Pimp
I played the hell out of it yesterday and didn't see the bug for what it's worth. Buy it ice! Best mod in pinball after Winter's T-Rex.
Quoted from yzfguy:negatory....he is talking dmd from one to the other, not colordmd
Yep, straight swap. No extra cable needed.
Quoted from Aurich:I installed a ColorDMD in my Metallica yesterday, in anticipation of the full coloring being done soon. Can't wait, it's going to be a masterpiece, I really think it's the best dots on a DMD ever. There's just a ridiculous amount of great animation.
image.jpg (Click image to enlarge)
But that color you chose...yikes!
Quoted from rai:Just ordered for AcDc premium, can't believe the price tag but hopefully it'll be worth the price. Kind of reminds me of pdi or invisible glass where it's so expensive yet some people swear by it. I've yet to get any glass upgrades.
It's leagues better than a glass upgrade.
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