Seriously very cool.
I'm drooling with anticipation about this and Star Trek. All those colored uniforms, Khan and Spock fighting, lasers, Klingons, etc....
Quoted from Aurich:See what I mean about the brightness? Move back from your monitor a bit, maybe even squint a little, and then compare the brightness level of the middle dots image to the upscaled on.
That might be enough to push me into giving up dots.
Your perception does a 'nicer' job of smoothing the dots yourself (in your head) though, VS a hard math equation. Your perception makes nicer diagonals and smoother curves.
I can't remember, does ColorDMD have an option for squared dots with a fine black 1 pixel grid between them? Instead of the simulated rounds? That would be brighter. But still un-smoothed.
Quoted from audihere:It will be.
Show me those Metallica reference frames with smoothing on and I'll ponder it some more!
Quoted from epthegeek:I can't remember, does ColorDMD have an option for squared dots with a fine black 1 pixel grid between them?
Not currently. If it's in dots mode, you cannot change the shape of those dots.
Quoted from Cheeks:I would assume SmartDMD is what changed.
From the stills, I hate the color upscaling. Dots may look old-school, but the upscale just looks like bad artwork. This may look different/better in motion, but in the stills it just looks like the artist had the shakes. I'm probably wrong though since everyone else seems to think it looks awesome.
I think it's a cool option, but I think I'm partial to the standard color dots look. I might change it back and forth just for fun, though. To me - dots just say "pinball" and "retro" ...when smoothed out, it looks like mushy art.
Quoted from epthegeek:Your perception does a 'nicer' job of smoothing the dots yourself (in your head) though, VS a hard math equation. Your perception makes nicer diagonals and smoother curves.
I can't remember, does ColorDMD have an option for squared dots with a fine black 1 pixel grid between them? Instead of the simulated rounds? That would be brighter. But still un-smoothed.
I'd like to sees something like that...I'm not a fan of that rounded smoothing effect...but I wonder if they can do the "no dot" look but with more square/jaggy lines so it looks more like NES 8-Bit art.
That textured scan line effect in the stills makes the background look knitted or crocheted. And for some reason - it looks really cool. Assuming the knitted look isn't as obvious when animated, but thumbs up regardless.
I think I honestly prefer the old school dot effect, but having the option of switching between the three makes this go from a "Maybe if I feel like blowing money" purchase to "Yeah - this is inevitable."
Would love to see stills from other games when they're available.
Greatness, Lets get StarTrek going. Massive amounts of animations over 18 modes and the multi's. Please...
This is really cool and a huge improvement.
I still can't get over the fact that there are machines still being made with such crappy display resolution however.
Like to see how this works out. I only really saw the upscaling in person once and didn't really like the look. Maybe it's just something I need to get used to.
Video... please ? It look so good.
Thought the following link is very timely given comments above about square dots....
The Simpsons intro done in an 8 bit pixelated look....
Some nice 8 bit sounds as well.....
As has been mentioned it comes back to personal taste and in some cases - theme and the actual animations and/or dots style.
For me, TSPP really benefits from this. In it's animated look it just shines. Some people might prefer dots, that's cool too. First you get color and it brings out things you never noticed, then you get smoothing, another level of cool - again, to me. I can think of some titles, and even some particular animations where the dots will likely look better. Other titles I think will really benefit and animations look different than stills. I know my TSPP will be staying on upscaling with the texture. On the game, the texture isn't as obvious as in the still but it is a really nice effect for the midtones.
Quoted from hank527:What a perfect title for this feature.
Bring on Family Guy - Hint Hint.
I'm all in on TSPP. When can we order?
You should be able to order now. Roms will be available soon - can't say exactly when, but soon.
Quoted from ataritoday:Video... please ? It look so good.
Thought the following link is very timely given comments above about square dots....
The Simpsons intro done in an 8 bit pixelated look....
» YouTube video
Some nice 8 bit sounds as well.....
That is freaking awesome.
Quoted from Rarehero:I'd like to sees something like that...I'm not a fan of that rounded smoothing effect...but I wonder if they can do the "no dot" look but with more square/jaggy lines so it looks more like NES 8-Bit art.
Just as a means of a partial example, I made this mockup to show what I mean. I'm not sure what resolution ColorDMD uses per dot, so I used the 10 pixels per dot I use on CCC. This is 8 pixel color squares with a 1 pixel border (so 2 black pixels between squares)
Quoted from epthegeek:Just as a means of a partial example, I made this mockup to show what I mean. I'm not sure what resolution ColorDMD uses per dot, so I used the 10 pixels per dot I use on CCC. This is 8 pixel color squares with a 1 pixel border (so 2 black pixels between squares)
simpstest.png 3 KB
Cool....I'd like to see THAT but without the grids! I imagine ColorDMD could do it...it would basically be what they're doing now but without the smoothing effect.
This looks like HQ2X (or a bit better) implemented in the ColorDMD FPGA ... HQ2X can be done with a couple of blockRAMs and a couple hundred LUTs in the FPGA (assuming color depth or entry to color lookup table is ~ 8bpp) ... You might be able to save a few LUTs if you use the DSP slices for the multiplication.
This looks frigging outstanding ! I saw these filters applied to the raw output of a Nintendo Entertainment System on an FPGA ... the games look a LOT better on an HDTV though some of the "retro appeal" is lost ... I think people are going to LOVE this feature on their pinball machines though. Excellent work!
cant wait to see more pics of other titles. might be upgrading the ones i got. totan and other ones already look great with the original color dmd.
I'm still not a fan of smoothing. I agree with Aurich that using all the display makes it look brighter but i don't know if that is a selling point. I never thought the other system needed to be brighter. Sometimes it looks great but other times it looks bad. It isn't a uniform "looks good" all the time.
Quoted from epthegeek:Just as a means of a partial example, I made this mockup to show what I mean. I'm not sure what resolution ColorDMD uses per dot, so I used the 10 pixels per dot I use on CCC. This is 8 pixel color squares with a 1 pixel border (so 2 black pixels between squares
I wonder if it would be possible in the engine to allow the user to switch from displaying dots (circles) to squares. Then if you choose squares, you could specify the size of the square, from a minimum value to the maximum size where it would touch the squares next to it.
Quoted from Rarehero:Cool....I'd like to see THAT but without the grids! I imagine ColorDMD could do it...it would basically be what they're doing now but without the smoothing effect.
So for 1 comparison sake, here's what that would look like.
I actually think the grid helps with your brain interpolating it into 'better' art. Weird.
Quoted from epthegeek:So for 1 comparison sake, here's what that would look like.
I actually think the grid helps with your brain interpolating it into 'better' art. Weird.
simpstest2.png 3 KB
Bam, thanks Ep! That's EXACTLY what I'd want to see as an option! To me that turns dots into legit pixel-art! Personally I love that look vs. the smoothed option. Randy - is this possible on ColorDMD? I imagine the software is technically doing this THEN adding the smoothing filter to it. I'd love this look as an option too.
Quoted from fattrain:I feel like this whole thread is kind of starting to resemble this book....
Yeah. Sorry. I should also make sure it's clear that I'm not involved with ColorDMD. I have no idea if they'd even consider other rendering methods for the display (like squares).
The new color + scaling looks pretty cool, I just don't like how some of the edges and shapes turn out when pushed through math -- but when it's moving you probably don't even notice.
Quoted from epthegeek:but when it's moving you probably don't even notice.
the trails man the trails. lets hope its not like that.
Quoted from fattrain:I feel like this whole thread is kind of starting to resemble this book....
if-you-give-a-mouse-a-cookie-300... 20 KB
Personally I think it would be better if this new ColorDMD tech cleaned my house and bought groceries for me and cooked for me and went to work for me. Just throwing the ideas out there... maybe for the next update?
Rare, the dots can be any pattern really.
Here's a test I did with shaded dot selection - another great Aurich idea.
(This is for a future Pinheck System, not Game 2)
Quoted from benheck:another great Aurich idea.
I like to pop out a couple great ideas before lunch, then save the really great ones for the evening.
Quoted from DCFAN:Butt but but, I thought you said you preferred Dots over smoothing?
Quoted from fattrain:I feel like this whole thread is kind of starting to resemble this book....
if-you-give-a-mouse-a-cookie-300... 20 KB
"If you give a moose a muffin" is clearly superior.
Quoted from Guinnesstime:"If you give a moose a muffin" is clearly superior.
If you give a cat a cupcake is the most popular in our household.
With the kit, would it be posible to get something like the lower display in this PINBALLBROWSER displays montage I´ve made? Or the results in HD could be better ?
(Thanks to user nerbflong for this spectacular MET frame)(and also to Olivier for its PinBrowser software)
Met-HD-COLORDMD.jpgQuoted from Dmod:More previews from some recent releases.
Randy, is it possible to have a "no dot" but "no smoothing" option, similar to what Epthegeek posted above? I'd much prefer this pixel-art style look to the smoothing...and while I know nothing about programming, it seems like it would be possible for the ColorDMD to do...seems like the same concept as Sigma, but without the smoothing filter.
356040.pngQuoted from TaylorVA:so Feb 13th is for all titles?
I don't really know, but I'd kinda doubt it. The Feb 13 is on the TSPP purchase page:
http://shop.colordmd.com/colordmd-replacement-display-for-the-simpsons-pinball-party-pinball-machine/
I would expect some time before the others are updated, but I hope I'm wrong.
Quoted from herg:I don't really know, but I'd kinda doubt it. The Feb 13 is on the TSPP purchase page:
http://shop.colordmd.com/colordmd-replacement-display-for-the-simpsons-pinball-party-pinball-machine/
I would expect some time before the others are updated, but I hope I'm wrong.
My guess would be, since this is an operating system update and doesn't have to do with the colorization of the ROM, the updates might be pretty much instant for all previously completed games.
Yes, it should be relatively easy, but...
Quoted from Dmod:This exciting new technology will be released beginning with The Simpsons Pinball Party in February!
Key words: "beginning with"
While it's easy to forget, pinball displays are all about conveying information. Most of the time, you're looking at text!
We use color to make it easy to separate scores from other information. A primary focus of the ColorDMD scaler has been to deliver the sharpest text possible in a pinball display!
DW_Scan_Scores.PNG
FT_Upscale_MonsterFish.PNG
TOTAN_Scan_Cyclops-339.PNG
TOM_Upscale_Magic.PNG
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