(Topic ID: 147819)

ColorDMD Plans for 2016

By labnip

8 years ago


Topic Heartbeat

Topic Stats

  • 1,119 posts
  • 226 Pinsiders participating
  • Latest reply 7 years ago by Whitewater
  • Topic is favorited by 24 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

15400409_1480165835345734_4310947282072644306_n (resized).jpg
Congo (resized).png
20161012_185418 (resized).jpg
CDMD orders (resized).png
image (resized).jpeg
Sigma Stern IJ (resized).png
Sigma Indy 500 (resized).png
image_(resized).jpeg
image_(resized).jpeg
image_(resized).jpeg
image_(resized).jpeg
smokin_(resized).jpg
image_(resized).png
image-1_(resized).jpg
game_42_(resized).png
pasted_image_(resized).png

You're currently viewing posts by Pinsider Taxman.
Click here to go back to viewing the entire thread.

#99 8 years ago
Quoted from epthegeek:

The 2015 thread was, I'm guessing, somewhat reactionary to MikeD's SmartDMD showboating at the time. There was a lot of bluster back then about the kits he was going to build and how cheap they'd be. So I think Randy was, at least on some level, playing defense. The pre-built SmartDMD kits didn't end up all that much cheaper, and the color process for their solution ran into storage space problems on a lot of titles so that kind of fizzled. I'd be really surprised if ColorDMD offered up a "here's what we're planning" again this year. I expect the standard practice of announcing games as they're completed to continue.

I forgot about all that. The 4 color setting looks like crap and only one title ever got completed. Then memory issues completely stopped other titles and kit availability issues came around. Everyone thinks they are going to DIY and save money until they try it and find out how much work it is.

I think more ColorDMD titles were released in 2015 than any of us expected. The only real complaint is people want the game they own colored. And that is not really a complaint, it is a compliment.

#137 8 years ago

I figured it was either the wrong thread or he was insane. So, I decided to not make eye contact an back away slowly in case of the later.

3 weeks later
#179 8 years ago
Quoted from billsfanmd:

I have an unopened shadow color Dmd I'll sell for my cost. 419. Decided not to use it I'll wait for a tz color dmd. Still in box never opened
Pm if interested. No waiting for next batch

The TZ and the Shadow ColorDMD will be the "Exact Same" item in the box. Every single ColorDMD ships with the Sigma software installed and you download for free the game you bought it for. The reason for picking the game it to make sure the wire harness is for WPC or Stern. So the TZ you want to buy will be 100% the same as Shadow.

I have one in my TZ set to scan and when the color file comes out I will try it and see if it is better. But black and white scan is so cool as is.

So what I am saying is take that Shadow DMD and stick it in TZ right now!

#180 8 years ago

Not a duplicate post. Just my girlfriend's dog jumped on the keyboard after the last post.

#186 8 years ago
Quoted from epthegeek:

Here's the part where the legal disclaimer from Randy would go about making no guarantees about support for future releases.
Like this:

I'm just letting him know if he plans on buying one in the future for another WPC game to not bother selling and just keep it since it is not game dependent.

#193 8 years ago
Quoted from Ericpinballfan:

... Since Popeye was done I have no problems requesting these 2. ...

I brought hope

1 week later
#247 8 years ago

I disagee, unless you are running other mods. I own 14 ColorDMDs. Been buying since the first for AFM. Never need an external supply for the ColorDMD. I have 2 Widebodies that were colored IJ and TZ.

The only fuse I had blow was in Creech and it was for the 12v line. And it was fine with just the ColorDMD. But when I added the Mike D Creech Holo replacement it had to run an LCD monitor off the 12v also.

#274 8 years ago

Its a ticket to ride the "Hurricane".

2 weeks later
#382 8 years ago

Is the code finished? A game cannot be colored properly if the graphics get changed. I remember the early code on TWD had the skill shot with a diagram of the 4 star roll-overs flashing in a sequence to maximize points. Next time I went to the machine after a code upgrade the whole thing was gone. I don't have access to one anymore to know what changes had been made to the game.

2 weeks later
#461 8 years ago

Already figured out all over the place. Going to make a lot of people happy. Even ones without the game.

1 week later
#527 8 years ago

Same here but worth it. You are going to love it.

1 week later
#562 8 years ago
Quoted from MadMaxDad:

Popeye got colorized - anything is possible

I resemble that remark.

1 week later
#591 8 years ago
Quoted from KornFreak28:

Hello,
Have any of you seen or experienced this before? On the right side of the picture you can clearly see how one letter has 2 colors. Is this normal? If not, how do I fix this? This is from my Getaway by the way. Thanks!

image_(resized).jpeg

This is not you or anything wrong. The operator settings screens are rarely colored. So this is just a mask acting funny. Most of the time these get left a default color since it is not "game play" screens.

3 weeks later
#650 7 years ago
Quoted from mark9:

The count is waiting patiently...

So you've already installed the hardware and have it set to DotsXL. Nice.

2 weeks later
#727 7 years ago

He was also in an episode of Tales From The Crypt (checked IMDB)

#752 7 years ago

Yes, facebook shows Apollo 13, probably the official email coming out this morning with a Pinside thread.

#755 7 years ago
Quoted from Chippewa-Pin:

Got the email... it's official!

Such a predictable company. Next this we will hear is the code should be up by Friday but then they actually put it out on Thursday.

1 week later
#850 7 years ago
Quoted from epthegeek:Its often the less prominent games people want to work on. Which leads to a lot of chuckling and "Really? That game? Why?" type reactions.

#856 7 years ago

The ColorDMD could have special programming in the ROM to light up where those bulbs were. Just like the THING lights in TAF. So the translight would not be dark.

1 month later
#953 7 years ago
Quoted from PinballManiac40:

Well...Stern just dropped v1.70 game code for Metallica. Looks like someone has some ColorDMD updates to do!!!

Nope. No new graphics. All rules and call outs.

V1.7 - June 19, 2016
====================

- Added/implemented the setting "COFFIN LOCKS/MULTIBALL STACK WITH
OTHER MULTIBALLS", which existed on the PRO but was absent
on the Premium/LE.
- Added an addition rule for the spinners. Completing the guitar pick
targets lights the spinners for extra points (1-shot). The base value
is 100k/spin, and increases 10k/spin each time the guitar pick targets
are completed, to a maximum of 250k/spin.

- Timed modes (Blackened, Coffin Hurry-Up, Fuel, Lady Justice, Seek &
Destroy) were not being paused when the Crank It Up mode select was
active. This has been corrected.
- Changed combo scoring so 3+-way combos increase in value much more
quickly.
- Fuel lane now awards 1 blown piston for each lit light, instead of
1 blown piston for all three lit lights.
- Added speech to the "Enter Sandman" and the "For Whom The Bell Tolls"
modes.
- Synced knocker to run with replay/special effects.
- Added speech for chair guy fry ready (electric chair multiball).
- Added a speech call for snake lock lit.
- Fixed player up effects so they wait for speech.
- For whom the bell tolls mode was not displaying the score correctly.
This has been corrected.
- Added mystery awards for the "Crank It Up" modes:
Battery -
Awards 1 sparky hit.
Lights all shots at level 2 (blinking).
Increases the sparky value.
Increases the shot values.
Enter Sandman -
Awards the first blinking shot from left to right.
Lights 1 additional item.
Increases the shot values.
Fade To Black -
Awards the blinking shot.
Requires 2 fewer switch hits to achieve the next fade level,
to a minimum of 5 switch hits per level.
Increases the shot values.
For Whom The Bell Tolls -
Awards the first blinking shot from left to right.
Lights all shots to complete an entire column (1 time).
Increases the shot values.
There is no advantage to increasing the mystery level before collecting
the award; the award will not improve.
- Cross/electric chair/coffin/snake super skill shots now award +1
of the item towards bonus/crank it up/end of the line bonus for each
regular skill shot made.
- Fixed a problem with the bonus where stopping the bonus presentation using the
flipper buttons would leave one of the item flasher effects (cross,
electric chair, coffin, snake) running.
- Some switches would be flagged with an error in the tech alert when
they should not have been. The list of offending switches are:
TOURNAMENT START BUTTON
START BUTTON
TROUGH JAM
LEFT COIN
CENTER COIN
RIGHT COIN
FOURTH COIN
FIFTH COIN
TILT PENDULUM
SLAM TILT (OPTIONAL)
TICKET NOTCH
BACK
MINUS
PLUS
SELECT
DIP #1 - #8
- Added bonus for all items collected at the start of "The End Of The
Line". Added speech and sound effects.
- Added a lamp effect for coffin hurry-up start.
- Added alternate speech for fuel mode start.
- Removed "casket" text from coffin multiball start effect.
- Fixed an issue where the music was not quiet immediately after the player
selected a mode for "Crank It Up".
- Added super jackpot stage to snake multiball. After collecting 5
(adjustable) snake combo jackpots, all shots are lit for super jackpot
until the end of the multiball. Playfield shots disappear when
collected, and reappear when all have been collected or the snake
eject is scored.
- Added speech for HSTD enter initials timeout.
- Fixed a bug that was causing the device driver for the magnets to ignore
the "disabled" adjustment.
- Fixed the player up display effect so it does not end with blank text.
- Fixed stray (bad) pixels in the BATTERY mode intro art.
- Combos were not clearing a counter properly, which caused incorrect
combo values to carry over to other players. This has been corrected.

#961 7 years ago
Quoted from Rarehero:

Yup, update has caused some issues. I'm sure ColorDMD will be on the case soon!
So far I've noticed:
-Sparky intro for Battery is now partially monochrome (yellow)
-Coffin Multiball intro is now partially yellow (The word "Coffin" was removed)
-Grave Marker Multiball intro is now monochrome (blue-ish with vertical stripes)
-Some color glitching on Combo text

Those sound like small fixes. But strange the way you word it with "partial" and "stripes". An unrecognized frame would cause the entire scene to be monochrome of the default color. It must recognize the frame but parts of it were moved.

#966 7 years ago
Quoted from Rarehero:

Us? You mean you.
*crickets*

Darn animated gifs still don't work for me.

4 months later
#1054 7 years ago

Congo announced. Email just came.

#1058 7 years ago
Quoted from gliebig:

Did I miss the clues for Congo?

Yes, the big clue was seeing a ColorDMD in a Congo at Expo.

2 months later
#1118 7 years ago

Should not be. This is (was) the 2016 thread.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 81.95
From: $ 20.00
Cabinet - Other
Filament Printing
 
$ 16.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 25.00
Cabinet - Decals
Pinball Haus
 
5,200 (Firm)
Machine - For Sale
Walton, KY
$ 14.95
7,760 (OBO)
Machine - For Sale
Greensboro, NC
$ 329.99
Lighting - Other
Lighted Pinball Mods
 
$ 27.95
Eproms
Pinballrom
 
$ 125.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
From: $ 100.00
Lighting - Interactive
Professor Pinball
 
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
 
$ 35.00
Cabinet - Other
Rocket City Pinball
 
From: $ 10.00
Playfield - Protection
UpKick Pinball
 
From: $ 99.99
Cabinet - Other
Lighted Pinball Mods
 
€ 75.00
Playfield - Toys/Add-ons
PPmods
 
$ 19.95
Playfield - Toys/Add-ons
ULEKstore
 
9,200
Machine - For Sale
Hermosa Beach, CA
$ 1,059.00
Pinball Machine
Mircoplayfields
 
$ 12.95
4,600
Machine - For Sale
Ponte Vedra Beach, FL
$ 49.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
 
$ 17.50
Hardware
Pinball Haus
 
$ 19.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 18.95
$ 14.95
Playfield - Toys/Add-ons
ULEKstore
 

You're currently viewing posts by Pinsider Taxman.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/colordmd-plans-for-2016?tu=Taxman and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.