(Topic ID: 120038)

ColorDMD AC/DC Now Shipping - ROM Released!!!

By Dmod

9 years ago


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  • 291 posts
  • 88 Pinsiders participating
  • Latest reply 9 years ago by Gov
  • Topic is favorited by 13 Pinsiders

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#123 9 years ago

I wonder if coloring the live action footage from games like IM, Tron, will be easier because you could just overlay the clip from the original footage to get back the color data?

#126 9 years ago

I could pull off the resizing but I'm not sure what format or software they are using for the color DMD. I would be happy to play around with it if they wanted. It sure seems easier than coloring frame by frame by hand. If I had an export of the original DMD it would be easy for me to overlay the clips from the films. Can the Color DMD software import stills or movies to replace frames? I could easily export a sequence of stills that could be directly imported and put in.

#129 9 years ago
Quoted from Aurich:

No, ColorDMD doesn't modify the ROM. Randy would have to write some software that sucked the color data out of a clip to apply it.
Still, if you could even do one scene just as a proof of concept it would be interesting. Export it as 128x32 clip, a GIF even, and I can apply a dot mask to it in Photoshop so you could see what it would look like, export an animated GIF of the result.

I will do that. It will be easy to apply the dots also. I'll post a clip soon.

#130 9 years ago
Quoted from Gov:

Not at this point no. I tried......
The problem comes in that you can have 16 color palate to work with for the frame (not including shades) and you wouldn't be able to directly import a picture with this restriction.

I can use a filter to crunch the original footage down to 16 colors and see what happens. How does the software write the color work you do back out to the game. Does it store it as a new video file? I may be able to create the color version outside of the software and then they could just batch convert each frame to work.

#136 9 years ago
Quoted from Gov:

I hope you guys can get it to work. At this point I believe Randy can make anything work within the design of his software. It has come a long way in just the last year.

I hope we can figure it out too! Having a color Tron or IM would be awesome!!

#139 9 years ago

Here is the first test. this is resized and just 16 colors

Tron-Test-1.gifTron-Test-1.gif

This was very easy to do and would be no problem. Now we just have to see if we can get this imported into the colorDMD interface. We shall see.

#142 9 years ago

Here are a couple more. I am exporting lossless into photoshop where I can export into 16 colors. You can pick custom colors or let the program pick best match. Some scenes may need hand tweaking but no biggie.

Tron-Test-2.gifTron-Test-2.gif Tron-Test-3.gifTron-Test-3.gif
#144 9 years ago

Ya, I agree that is a good idea. I wanted to do a quick test just to see how it would look. Once the workflow is figured out color correction and minor tweaks should bring this on home!

#150 9 years ago
Quoted from Triumvirat73:

For sure.
Are you using Creative Cloud, or just stand-alone Photoshop?
If using CC, try importing the source clip into After Effects to do the colour correction and masking/rotoscoping. Then bring into Premiere for final output. Photoshop is great, but decidedly limited in comparison.
Also, you can set the sequences up in AE and Premiere to do the adjustments procedurally, making all additional clips much easier and less time consuming to output.
Regardless, great work. Looking awesome!
Cheers,
Greg

I'm using After Effects to resize and color if needed then exporting lossless to photoshop. Photoshop seems to handle the conversion to 16 colors better than AE. Odd right? Send video to a photo editor. Ha! But seems to be getting good first results.

These videos are not exact from the game just early test passes of scenes I remember being in the pinball.

#202 9 years ago

The XLDots look great! It keeps that retro feel but looks so much better. Nice work everyone!

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