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(Topic ID: 254214)

Coding Pinball Machines. Lets talk shop


By TechnicalSteam

1 year ago



Topic Stats

  • 9 posts
  • 6 Pinsiders participating
  • Latest reply 1 year ago by TechnicalSteam
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    #7 1 year ago

    While I totally get your point, I don’t see this happening with the old guard. Stern feels Spike is the best architecture, for example, and feel no need to transition nor incur the costs associated with a switch.

    “Cargument” incoming: You could apply the same logic to car engines. They all do the same thing, yet outside a few exceptions, they all continue to make their own engines vs collaborating.

    Also, what you’re asking for already exists in the P-3-ROC, which supports multiple open source frameworks: https://www.multimorphic.com/software-development/

    As the smaller, more startup-y guys get going, perhaps they move towards the model you describe, but I would not hold my breath.

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