Anyone have an idea what it costs Stern to just develop a game?
Take Metallica for instance, Six guys on the dev team John Borg (game designer), John Rotharmel & Mike Redoble (mech engineers) while on the software side Lyman (lead programmer), Mike Kryzivat (programmer) & Mark Galvez (dots).
Stern has to be saving a bit of money by cutting the software guys off the project early & it's the only reason I can think of as to why they hold out on complete game code early on.
I remember in one of the making of metallica videos Borg stated that he started the project on his own & designed some of the mech stuff himself so that tells me how "tight" Stern is being.
The only incentive I see for Stern to continue to working on the Metallica code (or any other unfinished game) is for it to be out before the next production run of the game.