(Topic ID: 72252)

Club Spidey (Spider-Man) - Members and guests welcome

By TimeBandit

6 years ago

Topic Stats

  • 1,819 posts
  • 245 Pinsiders participating
  • Latest reply 4 days ago by zene10
  • Topic is favorited by 99 Pinsiders


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Topic poll

“Club Spidey (Spider-Man) - Members and guests welcome”

  • Spider-Man is the best Stern Pin 45 votes
  • Spider-Man is the best Super Hero Pin 110 votes
  • Black Spider-Man is Shiny 51 votes

(Multiple choice - 206 votes by 190 Pinsiders)

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#1022 1 year ago

I just picked up a SM a couple days ago. I removed all the Back Alley mods because I intend to sell them, but I'm not sure what posts are supposed to go where the two remaining holes are ...

SM #1 (resized).jpgSM #2 (resized).jpg
#1023 1 year ago

By the way, if anyone is interested in the Back Alley mods, I have all the buildings, the train, and the Sandman mods. They are all in perfect condition and I am willing to sell the complete set for a very reasonable price. I plan on officially listing them for sale soon, but feel free to PM me if you are interested.

#1025 1 year ago
Quoted from DCFAN:

The installation instructions on the Back Alley site should help you figure out what was originally there.


#1026 1 year ago

I just realized that I also need a new clear plastic return lane guide. The one on the right side is cracked. Does anyone have a link to this part?

#1028 1 year ago
Quoted from DCFAN:

I believe this is what you are looking for (BG5 on page 50 of the SM manual) item 550-5037-01:

Awesome! I just wish I had realized I needed a new one when I placed a Pinball Life order yesterday ...

#1032 1 year ago

All of the Back Alley mods I had for sale are now sold.

#1034 1 year ago
Quoted from embryon:

Can anyone confirm if the main wood rail is glued to the playfield or something. I was trying to install a cliffy protector Rhs edge and cannot pry the timber rail away from the playfield. I even removed 4 of the screws holding the rail and the auto kicker mech to see if there were any hidden screws. Anyone else have problems or know of the solution?

I've never seen one glued on a Stern before, but it could be stuck to the playfield. I'm about to install that same Cliffy on mine, so I'll let you know how it goes.

#1037 1 year ago
Quoted from Supersquid:

You actually have to take the screws off of the bubble level as they are really long and go into the play field. That's what's holding it down along with the screws from the bottom of the play field going up into the rail.

Oh, I just realized he was referring to the right hand side protector. I'm not installing that one, only the left side eject protector. I have installed quite a few on the right, though, and I don't recall ever having to remove the screws from the bubble level.

#1042 1 year ago

I installed the cliffy on the trough side today, and it was the same thing. I had to loosen these two long screws from the top in order to remove the wood rail ...

screws (resized).jpg
#1044 1 year ago

I recently bought a set of plastic protectors from Pinbits and it came with a black foam circle and two red spiders. What are these for, and where are you supposed to install them?

Pinbits (resized).jpg
#1046 1 year ago
Quoted from Meegis:

Could be speaker inserts.

Is there two foam discs? Are the spiders smooth?

There is just one foam circle. The spiders still have the protective paper on them, but they appear to be smooth translucent red plastic.

#1048 1 year ago
Quoted from bobukcat:

Those look too small to be speaker inserts unless your hand is huge. Are Pinbits still in business? I thought they had closed up shop which would be a shame.

Yes, the spiders are pretty small. I'd say they're about 1" x 2".
Pinbits is definitely still in business, by the way. I placed my order last week and received it in just a couple days.

1 week later
#1054 1 year ago
Quoted from embryon:

You'll learn lots putting on the protectors. So many parts to be removed. Plan on removing a little more stuff and do a thorough playfield clean. Sm is a bugger to clean and get to things so do as much ad you can at once ie rubbers etc

I just did a full topside tear down. It actually wasn't that bad compared to some other games. The left side where the two ramps overlap is a bit more complicated than the right side. What's nice is that you can clean the entire playfield and replace all the rubbers without removing the Sandman or Doc Ock mechs.

#1063 1 year ago
Quoted from mmuglia:

I have about 5 inserts in my Spiderman that strobe really bad with LEDs. I'm using the Cointaker Premium non-ghosting LEDs, and don't have any problems with these LEDs in other games. Other than buying the LED OCD board, does anyone have any suggestions on a bulb that won't have the strobing affect?

I have non-ghosting Comets in mine, and some of them strobe as well. I think LED OCD is the only way to fully eliminate it on this game.

#1072 1 year ago
Quoted from Supersquid:

I put super-bands on my machine for the posts and slings and never get a drain now. Used to always get drains.

The super-band mini-post rubbers are incredibly bouncy.

#1075 1 year ago
Quoted from mmuglia:

So I decided to bite the bullet and order my first LED OCD board for use in Spiderman. For those that have it, and recommendations on the settings for the LED OCD board?

Most people stick with the default settings and are happy with the results. Depending on which LEDs you use, you may want to adjust the brightness for individual inserts if you feel they are too bright. Just make sure you use regular LEDs, not the non-ghosting kind. They will have a wider brightness range and will fade better when being driven by the OCD board.

#1077 1 year ago
Quoted from DCFAN:

Herg has a special settings option for SM. He obtained these settings through tuning the lights on my game.

Wouldn't that setting only be optimal if the exact same LEDs are used?

1 month later
#1114 1 year ago
Quoted from FatPanda:

Spiderman's DMD animations are a grainy mess. For those that have colorDMD, is the upgrade worth it?

Without question. I think all the games with digitized video look better with a ColorDMD, and Spider-Man is no exception.

1 week later
#1160 1 year ago
Quoted from bobukcat:

I forget, does the VE has the same custom guitar-rock soundtrack for the Black Suit MB?? I think that's some of the better custom music Stern has ever put in a game.

David Thiel is the man! Best in the business, as far as I'm concerned.

#1164 1 year ago

Realistically, I'd say it's about a $1,500 difference between a VE and an OG in similar condition. You should be able to pick up a stock HUO VE for $6k and a stock HUO OG for $4,500 or so. You can narrow that gap if you buy an OG with a lot of mods on it. People tend to be quicker to take a loss on mods if they have had the game a while.

#1179 1 year ago
Quoted from mannymasy:

I'm thinking about changing my xmen pro against original spiderman.
Is it a good trip?

I'd say both game are about equal. SM shoots better, but X-Men has better rules.

1 week later
#1203 1 year ago

I had my best game ever last night. I scored 188 million on my first ball and ended up with over 400 million. It could have been a lot higher if I had reached Super Hero. Unfortunately, I just couldn't start that last mode.

#1208 1 year ago
Quoted from monkeyboypaul:

Can anyone confirm if I’m missing a thin nut behind Sandman please?

It's hard to tell from your photo, but it looks like you may have a broken screw. Also, I'm pretty sure the metal piece is supposed to go above the plastic ...

SM (resized).jpg
1 month later
#1244 1 year ago
Quoted from ozdave:

Hi all, How many balls should Doc Ock be putting out for its multi ball? I played with some of my settings recently and it’s now doing 4. It used to always only do 2

I don’t know if it’s something I did or something else.

I'm pretty sure the first Doc Ock multiball (Fusion Malfunction) is a 2-ball multiball with an add-a-ball. The second Doc Ock multiball (Bank Bust) is a 3-ball multiball with an add-a-ball. I'm not positive about the third one (Armed at the Dock), but I think it goes back to a 2-ball multiball like the first one.

#1249 1 year ago
Quoted from ozdave:

Ok I’ve just noticed that balls are getting stuck in the trough. They don’t come all the way down intermittently. It’s only a really light stick as a slight nudge moves them. Perhaps this has something to do with it?

What kind of balls are you using? You generally want to avoid chromium balls like the Ninjas in games with magnets because they can become magnetized more easily than regular carbon steel balls.

2 months later
#1305 1 year ago
Quoted from PeterG:

Get some clear washers for those slings!

Or better yet, get the blue webbed plastic protectors from Pinbits. They look fantastic on the game!

SM Plastic Protectors (resized).jpg
#1343 1 year ago
Quoted from Spencer:

They do, if you want to use the stock plastics that look like garbage.

I'm confused by this statement. They go underneath the original plastics, so you can pair them with any plastics you want.

3 weeks later
#1366 11 months ago
Quoted from dimthedaylights:

Need some Noob help here so please go easy on me and explain it like im 5 lol. So I just got my first pin in my house the 2007 spider-man wooo! everything works great with one exception and i cant quite figure it out. The left bumper constantly goes off on its own and registers points. this happens when the ball loads when you take shots you name it, i did some research and looks like its just an adjustment but i dont fully understand it and dont want to mess it up so any help from you fine folks would be greatly appreciated!

Your switch is probably gapped too close. This is an excellent video that explains how to adjust it ...

#1368 11 months ago
Quoted from dimthedaylights:

good call ha the left sling shot when looking down at the machine above the left flipper, included a picture as well:

Oops! You were referring to the slinsghot, not the pop bumper. I'd still recommend taking a look at that first video. It will help you understand exactly how a pop bumper works. For the slingshot adjustment, check out this video ...

3 weeks later
#1436 10 months ago
Quoted from FatPanda:

A lot of people prefer Star Trek over this game due to the similar layouts, but I must be in the minority because I definitely enjoy the flow, theme, and rule set of this game more!

Quoted from RGAires:

Ive had them both, sorry to say but no way that st is better than spider, the rules are very well implemented, makes all the sense to fight against villains, and on st, all the modes fell the same ...

I agree as well. I owned a beautiful STLE for a few years. I still think it's a great game, but the modes feel much more like chopping wood than the modes on SM. They did a great job of incorporating the theme on both games, but I think SM is just more fun to shoot.

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