Update, cliffys came in, complete set. Put doc ock mag protector on, placed a price a mylar infront of the protector to act as a ramp to the protector so the ball will register. Put the inland protectors on ( think they look real sick, wish it came with a ton for all the roll overs). Got the city scape side blades coming in hopefully soon. Then that will complete it for the time being, only other things I can think of are biglaw led figure mods, subway, and buildings, but that's what like 600 or so for all that. That would be like a money to burn type thing.
Upgrades as follows:
Color dmd lcd
Flipper fidelity big ten inch speaker package
External polk sub
Cliffys (only inlane protectors and mag protector installed, rest is in a goody bag for next shop out or next owner whichever comes first, prolly shop out)
Flipper rebuild
Target stickers
Art blades (not here yet, delayed due to hell freezing over last week)
One red flipper on left, two black flippers on right
Titan rubbers
Led ocd board
Comet LEDs
Back alley mods updated front end plastics (masked menace)
New balls (but damnit if they arnt already magnetized)
And the glass is scratch less already.
Shaker
Overall awesome game, constantly working out little kinks.
Auto launch wasn't shooting the ball all the way around on bank bust so I sanded the rough parts of the shooter lane and squeezed the fork ends together
Sandman and targets would go up down twice, adjust switches.
Doc ock rejects, used felt pad for the back bottom of the hole and used a furniture pad by 3m on the metal bounce bracket, no rejects since
Bounce outs on orbit, 3m pad on that bracket aswell
Venom shot and left ramp (still fine tuning these but I think I got it best I can)
If anyone has a recommendation for my ball problem and them magnetizing, let me know
And if anyone has any input on venom and left ramp, I got them pretty good now, but left ramp can be kinda slow at times, not quite as fast as right ramp
This is my favorite game in my lineup.