(Topic ID: 72252)

Club Spidey (Spider-Man) - Members and guests welcome

By TimeBandit

9 years ago


Topic Heartbeat

Topic Stats

  • 2,340 posts
  • 308 Pinsiders participating
  • Latest reply 5 days ago by manadams
  • Topic is favorited by 125 Pinsiders

You

Linked Games

Topic poll

“Club Spidey (Spider-Man) - Members and guests welcome”

  • Spider-Man is the best Stern Pin 50 votes
    21%
  • Spider-Man is the best Super Hero Pin 125 votes
    53%
  • Black Spider-Man is Shiny 62 votes
    26%

(Multiple choice - 237 votes by 220 Pinsiders)

Topic Gallery

View topic image gallery

0208C293-77B7-46A8-867E-55C19FDB79C4 (resized).jpeg
Sandman (resized).jpg
20230204_160954 (resized).jpg
20230204_160929 (resized).jpg
20230204_160946 (resized).jpg
20230204_160936 (resized).jpg
20230119_153156 (resized).jpg
20230119_152217 (resized).jpg
20230119_151927 (resized).jpg
20230108_180718 (resized).jpg
20230108_180706 (resized).jpg
9922E132-EC72-4DC0-AB04-88BADCA80AA1 (resized).jpeg
BC9F0049-81DC-4BC5-BD78-D5EF1DAD44B3 (resized).jpeg
5DB6C7B7-9AF7-48F8-9368-454E9D41218C (resized).jpeg
5F0297D9-1FD8-4AEA-97B8-62BC0E01A746 (resized).jpeg
4DF569FB-BEF1-456D-AC97-CAD86A03CFFB (resized).png

There are 2,340 posts in this topic. You are on page 47 of 47.
#2301 4 months ago
Quoted from Jamesays:

Installed my Tilttopper today ,looks great.Customer service is excellent here.

5DB6C7B7-9AF7-48F8-9368-454E9D41218C (resized).jpeg5F0297D9-1FD8-4AEA-97B8-62BC0E01A746 (resized).jpeg
#2302 4 months ago
Quoted from Jamesays:

[quoted image][quoted image]

Looks AMAZING!

Nice alternate translite too!

The spider man in that topper matches the Vault edition very nicely!

Now we just need Stern to release Venom so we can plop one right next to our Spidey machines.

where did you get the train?

#2303 4 months ago
Quoted from Pinball-Obsessed:

Looks AMAZING!
Nice alternate translite too!
The spider man in that topper matches the Vault edition very nicely!
Now we just need Stern to release Venom so we can plop one right next to our Spidey machines.
where did you get the train?

there was an ebay link earlier in this thread for the train,just add the blue light.

#2304 4 months ago

I bought the same one. I haven’t had time to alter it and add it. Looks great there!

2 months later
#2305 64 days ago

Well after 3 x SM its time to leave the club as too many pins to sample and never enough time or space for them all. Went over board with this my last one but the new owner well chuffed and luckily for me a friend and neighbour so I still get to play it.
I guess at £4.5k its fair price in these crazy times and it shouldn’t devalue if looked after.

#2306 64 days ago
Quoted from Colywobbles:

Well after 3 x SM its time to leave the club as too many pins to sample and never enough time or space for them all. Went over board with this my last one but the new owner well chuffed and luckily for me a friend and neighbour so I still get to play it.
I guess at £4.5k its fair price in these crazy times and it shouldn’t devalue if looked after.

Very nice!

Love those spider apron card holders!

Any chance of getting a set made for mine?

Would look nice on my red apron!

BC9F0049-81DC-4BC5-BD78-D5EF1DAD44B3 (resized).jpeg9922E132-EC72-4DC0-AB04-88BADCA80AA1 (resized).jpeg
#2307 62 days ago

Just bought the Back Alley buildings, and sandman mods! Quite excited to get them. I need to get the instructions on turning my train into a mod.

#2308 61 days ago

Nice pin love the red lol

20230108_180706 (resized).jpg20230108_180718 (resized).jpg
#2309 61 days ago

Just joined the club before x-mas a gift to myself.

#2310 61 days ago
Quoted from Power87:

Nice pin love the red lol
[quoted image][quoted image]

Ha ha thanks you too!

Ok, where did you get the spiders on your apron? Those are cool and almost just like the ones in the video that the other guy posted.

I’d like to get something similar to either one of those.

#2311 61 days ago

Every mod was on the game when i bought it.
The apron is cut out with a window in it that is hooked up to venoms flasher the light goes off when hit. Verry cool in game play.
Also there are spot lights cut in the side of the apron that are hooked into game play also.
Speaker spiders also.
To answer your question no idea sorry

20230119_151927 (resized).jpg20230119_152217 (resized).jpg20230119_153156 (resized).jpg
#2312 61 days ago
Quoted from Power87:

Every mod was on the game when i bought it.
The apron is cut out with a window in it that is hooked up to venoms flasher the light goes off when hit. Verry cool in game play.
Also there are spot lights cut in the side of the apron that are hooked into game play also.
Speaker spiders also.
To answer your question no idea sorry
[quoted image][quoted image][quoted image]

That is awesome with the lights underneath!

I can figure something out with that info. I have the acrylic ones too on my speakers so I will use those as a guide. Thanks for the info!

#2313 60 days ago

anyone out there know where I might get some original style cabinet decals for the 2007 spidey?

I dont dislike either of the retro refurb options, but I prefer staying original if possible.

I have the scanner that i believe people use to capture these kinds of decals for printing, would it be worth the trouble to scan in my panels, photoshop fix the blemishes and find a printer?

2 weeks later
#2314 41 days ago

Hey all. I’ve owned 2 SM reds in the past thinking about buying another one but maybe a VE. Haven’t played it too much but I heard that people dislike the callouts. Is this a dealbreaker? Is there a custom callous remix available?

#2315 41 days ago
Quoted from rai:

Hey all. I’ve owned 2 SM reds in the past thinking about buying another one but maybe a VE. Haven’t played it too much but I heard that people dislike the callouts. Is this a dealbreaker? Is there a custom callous remix available?

If you are at all nostalgic for the Toby movies, you won't be happy with the vault.

#2316 41 days ago

I’d miss Bonesaw probably.

#2317 41 days ago
Quoted from rai:

I’d miss Bonesaw probably.

It’d be the voice of JK Simmons for me. Some superb call-outs from him.

#2318 41 days ago
Quoted from rai:

Hey all. I’ve owned 2 SM reds in the past thinking about buying another one but maybe a VE. Haven’t played it too much but I heard that people dislike the callouts. Is this a dealbreaker? Is there a custom callous remix available?

Since the VE typically sells for more I would definitely save the money and get another OG, the callouts and moving Goblin are so much better than on the VE anyway.

#2319 41 days ago

I just bought the Red and JJ callouts are a must for me. Im putting a NOS playfield on it. It showed up today and I am stoked.

#2320 41 days ago

My buildings and sand man are going to be here in a couple of days! Can’t wait to see them in the machine! Matt at Back Alley has been absolutely “Amazing” to deal with!

#2321 40 days ago

I have the Vault and its Great.I have heard rumours that theres a soundtrack update for the vault with OG callouts but after asking about it for 2 years only to hear crickets Im guessing its B.S.

#2322 40 days ago

I have some Spider-Man plastic and decal sets. If anyone is looking for these please PM.

Spider-Man plastics set (Sandman included Reference: 830-6059-09). Stern Reference: 803-5000-94
Spider-Man Full Playfield Decal Set With Ramp Decals. Stern Reference: 802-5000-94
Center ramp (used), Stern Reference: 545-6274-00

20230204_160929 (resized).jpg20230204_160936 (resized).jpg20230204_160946 (resized).jpg20230204_160954 (resized).jpgSandman (resized).jpg
#2323 39 days ago
Quoted from Jamesays:

I have the Vault and its Great.I have heard rumours that theres a soundtrack update for the vault with OG callouts but after asking about it for 2 years only to hear crickets Im guessing its B.S.

Not B.S., you've visited the original project thread where there's plenty of documentation (https://pinside.com/pinball/forum/topic/stern-spider-man-ve-smve-call-out-modification#post-3119040). Unfortunately, I no longer have the modified sound files and do not have time to resurrect this project. I'm happy to answer questions and offer advice.

Here's a DIY method.

1. Get a copy of Pinball Browser
2. Get an original copy of the game code. Tip: the older versions had fewer sound files but they were not horrendously compressed.
3. Pull J.K. Simmons call outs out of the original SM game code. Pull any other sound files you fancy. Tip: they're are some great J. Jonah Jameson call outs that never were used in the game.
4. You'll need to use a sound editor like the free, open source Audacity to shorten or stretch the timing to match the timing of the new sound files in SMVE. Tip: you also may also need to adjust the recording and playback levels so you don't get clipping after importing into SMVE. This is a tedious and time consuming process - load sound files to SMVE, reload software on SMVE, test, rinse & repeat. The newer version of Pinball Browser may auto-adjust for clipping, but I have not verified.

https://www.wanderwheels.com/SMVE/IMG_4679.mp4
https://www.wanderwheels.com/SMVE/IMG_4676.mp4
https://www.wanderwheels.com/SMVE/IMG_4681.mp4

If you're willing to do the work, you can mod the graphics and other music. Again, tedious and time consuming. Check out the web-shooter pulling the "push start" DMD sequence and the animated TV show theme integration.
https://vimeo.com/165963527

#2324 39 days ago
Quoted from zene10:

Not B.S., you've visited the original project thread where there's plenty of documentation (https://pinside.com/pinball/forum/topic/stern-spider-man-ve-smve-call-out-modification#post-3119040). Unfortunately, I no longer have the modified sound files and do not have time to resurrect this project. I'm happy to answer questions and offer advice.
Here's a DIY method.
1. Get a copy of Pinball Browser
2. Get an original copy of the game code. Tip: the older versions had fewer sound files but they were not horrendously compressed.
3. Pull J.K. Simmons call outs out of the original SM game code. Pull any other sound files you fancy. Tip: they're are some great J. Jonah Jameson call outs that never were used in the game.
4. You'll need to use a sound editor like the free, open source Audacity to shorten or stretch the timing to match the timing of the new sound files in SMVE. Tip: you also may also need to adjust the recording and playback levels so you don't get clipping after importing into SMVE. This is a tedious and time consuming process - load sound files to SMVE, reload software on SMVE, test, rinse & repeat. The newer version of Pinball Browser may auto-adjust for clipping, but I have not verified.
https://www.wanderwheels.com/SMVE/IMG_4679.mp4
https://www.wanderwheels.com/SMVE/IMG_4676.mp4
https://www.wanderwheels.com/SMVE/IMG_4681.mp4
If you're willing to do the work, you can mod the graphics and other music. Again, tedious and time consuming. Check out the web-shooter pulling the "push start" DMD sequence and the animated TV show theme integration.
https://vimeo.com/165963527

I dont have the skills to pull this off,Im just a copycat.

#2325 38 days ago
Quoted from Jamesays:

I dont have the skills to pull this off,Im just a copycat.

There’s a guy in the pinball browser thread taking commission work.

#2326 38 days ago
Quoted from PinballHaven:

There’s a guy in the pinball browser thread taking commission work.

So You made this and put on your machine but dont have it anymore ?Did anyone else get a copy or was it a 1 off ?I may look into that thread.Thanks

#2327 36 days ago
Quoted from Jamesays:

So You made this and put on your machine but dont have it anymore ?Did anyone else get a copy or was it a 1 off ?I may look into that thread.Thanks

No I just picked up the game last week, no history personally with it.

#2328 33 days ago

Hello everyone.

I was successfully able to add the JK Simmons callouts to the Vault Edition machine. I wrote a post about it here.

https://pinside.com/pinball/forum/topic/spider-man-vault-with-jk-simmons-callouts-completed#post-7409530

Hope this helps anyone looking to do the same.

Warm regards,
Shaun

#2329 29 days ago

Need Help. I have been going through for an entire day now and cannot figure out what’s wrong. All of the switches 33 through 48 no longer work. They are the green orange wire and for the life of me I cannot figure out where the break is or what’s going on all the connectors look connected, but if anybody could help me out, I would love some logic.

#2330 28 days ago
Quoted from hiker2099:

Need Help. I have been going through for an entire day now and cannot figure out what’s wrong. All of the switches 33 through 48 no longer work. They are the green orange wire and for the life of me I cannot figure out where the break is or what’s going on all the connectors look connected, but if anybody could help me out, I would love some logic.

Hiker2099 has a thread on this issue here:
https://pinside.com/pinball/forum/topic/circuit-not-registering

#2331 28 days ago

Thanks for the mention. I am getting some pretty good tips. Learning schematics and cirtuitry is crazy.

#2332 25 days ago

Just looking for confirmation is 2.61 the last version for the original machine? I saw a 2017 date on the stern site and thought from the .bin file name I was upgrading to 2.64 but the file in the .zip was dated 2012 and installed the same version I already had.

0208C293-77B7-46A8-867E-55C19FDB79C4 (resized).jpeg
#2333 25 days ago

Okay guys I’m almost in the clear. So close and looking to finish.

- found two bad rollover switches with bad Diodes. Replaced them.
-Q3 transistor was bad and I replaced it.

- during test mode all switch work. However, when I start a game they do not.

So the circuit row works during test but not during game. Any thoughts?

BTW: I have never been involved in circuits, soldering or this level of troubleshooting … I am learning so much.

#2334 24 days ago
Quoted from hiker2099:

Okay guys I’m almost in the clear. So close and looking to finish.
- found two bad rollover switches with bad Diodes. Replaced them.
-Q3 transistor was bad and I replaced it.
- during test mode all switch work. However, when I start a game they do not.
So the circuit row works during test but not during game. Any thoughts?
BTW: I have never been involved in circuits, soldering or this level of troubleshooting … I am learning so much.

Have you reached out to Lloyd? I’m pretty sure he can help you with your issues.

#2335 24 days ago
Quoted from hiker2099:

Okay guys I’m almost in the clear. So close and looking to finish.
- found two bad rollover switches with bad Diodes. Replaced them.
-Q3 transistor was bad and I replaced it.
- during test mode all switch work. However, when I start a game they do not.
So the circuit row works during test but not during game. Any thoughts?
BTW: I have never been involved in circuits, soldering or this level of troubleshooting … I am learning so much.

Did you test them by rolling a ball over them in test mode or just with your fingers?

#2336 24 days ago

Tested with fingers and ball. Just trying to figure out why they would work in test mode, but not in the game.

#2337 24 days ago
Quoted from hiker2099:

Tested with fingers and ball. Just trying to figure out why they would work in test mode, but not in the game.

That's a new one on me, which switches?

#2338 24 days ago

Switches #32-48.

#2339 24 days ago

Switch 34 (mid top lane) not triggering at all during test or game. I Tried new switch and diode.

The rest work during switch test but then don’t work when playing game.

These are the switch row 33-48. All other lights and switches and motors work.

Any thoughts?

2 weeks later
#2340 5 days ago

Anybody know approximately how many VE's were made?

Promoted items from the Pinside Marketplace
$ 52.99
Cabinet - Shooter Rods
Pinball Shark
Shooter rods
$ 35.00
Cabinet - Other
Rocket City Pinball
Other
$ 64.00
Lighting - Under Cabinet
Lermods
Under cabinet
$ 25.00
Apparel - Men
Pinside Shop
Men
$ 27.00
Cabinet - Other
Pin Monk
Other
There are 2,340 posts in this topic. You are on page 47 of 47.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/club-spidey-members-and-guests-welcome/page/47 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.