(Topic ID: 72252)

Club Spidey (Spider-Man) - Members and guests welcome


By TimeBandit

7 years ago



Topic Stats

  • 1,961 posts
  • 260 Pinsiders participating
  • Latest reply 8 hours ago by PinRob
  • Topic is favorited by 102 Pinsiders

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Topic poll

“Club Spidey (Spider-Man) - Members and guests welcome”

  • Spider-Man is the best Stern Pin 47 votes
    22%
  • Spider-Man is the best Super Hero Pin 112 votes
    53%
  • Black Spider-Man is Shiny 53 votes
    25%

(Multiple choice - 212 votes by 196 Pinsiders)

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There are 1961 posts in this topic. You are on page 40 of 40.
#1951 17 days ago

I just purchased and installed these 3d lenticular apron cards. They look great in person. I tried to capture these on my phone camera.

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#1952 14 days ago
Quoted from bobukcat:

Not only does the Goblin move on the OG but he actually looks like some version of the Green Goblin I've seen before, I don't read the newer Spidey comics so I have no idea what that thing is on the VE. Also as mentioned the J.K. Simmons custom J. Jonah Jameson callouts are some of the best in ANY Stern game, that guy IS the character even in the latest Spidey movie.

Not custom, but Dafoe’s callouts are great too!

#1953 10 days ago
Quoted from bobukcat:

Not only does the Goblin move on the OG but he actually looks like some version of the Green Goblin I've seen before, I don't read the newer Spidey comics so I have no idea what that thing is on the VE. Also as mentioned the J.K. Simmons custom J. Jonah Jameson callouts are some of the best in ANY Stern game, that guy IS the character even in the latest Spidey movie.

So I joined the club this week (no pics yet, as we are waiting on remaining ice around our doorways to melt, so that we can get it down to the basement). I really wanted the VE for the artwork, updated electronics and whatnot. But I just couldn’t get past the bad music, sub-par voice work and the ridiculously awful Goblin. I am a collector of the Spidey comics since just before the Todd McFarlane era. That generation of Goblin in the VE cabinet is just...the worst. Coupled with the bad voice work/callouts and it was a deal breaker. It’s unfortunate because I loved everything else about the VE. In my opinion the VE could’ve reused at least some of the voice work and been much better. But maybe licensing of the original movie property came into play or expired? I understand that Marvel was likely trying to promote the Ultimate series with this cabinet to some degree, as they were trying to appeal to a new young generation. Again, unfortunately...that generation of Spidey is very lukewarm. Looking forward to playing my OG tonight (hopefully) and getting a color dmd for it very soon!

#1954 10 days ago
Quoted from ralphwiggum:

I connect two separate pins to one sub all the time. Works well.
If you don't want to make a subwoofer cable, I made a ton of them and added them to my pinside shop- $10 shipped per cable.
https://pinside.com/pinball/market/shops/1289-youbentmywookie/04827-10-subwoofer-cable

I appreciate everyone’s response.
And I ordered your cable. Thank you

#1955 8 days ago

Finally got Spidey set up! I have to say, the Sterns of this era feel pretty solid and well-built. They almost remind me of a Williams sys11 or WPC in that respect (I said almost) It had been many moons since I actually played this game and I forgot how tight the ramp shots are. So much stuff packed into that back area, you’d expect the underside of the playfield to be a mess...but it’s not at all. Seeing as how this is my first SAM game, is there any preventative maintenance I should be considering before I buy frivolous things like a color dmd? The game has a little over 1500 games on the clicker.

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#1956 8 days ago
Quoted from MasterBlaster:

Finally got Spidey set up! I have to say, the Sterns of this era feel pretty solid and well-built. They almost remind me of a Williams sys11 or WPC in that respect (I said almost) It had been many moons since I actually played this game and I forgot how tight the ramp shots are. So much stuff packed into that back area, you’d expect the underside of the playfield to be a mess...but it’s not at all. Seeing as how this is my first SAM game, is there any preventative maintenance I should be considering before I buy frivolous things like a color dmd? The game has a little over 1500 games on the clicker. [quoted image][quoted image]

Congrats! SAM is about as bullet-proof from an electronics standpoint as it gets except the tendency to pop the driver transistors under really heavy load like tournaments, at home should be no issue. If your game doesn't have the protector for the plastic back where the Sandman VUK kicks over into the pops AND that plastic is not already broken then I'd suggest you get that ASAP as you can't buy just that plastic piece. Thankfully it's hidden and most owners don't even know that plastic has been broken in my experience. I think that and the right ramp cliffy protector are all that's really important from a preventative maintenance perspective. I like ditching the fluorescent tube in the backbox for a LED panel with auto-blackout from arcadeupkeep.com or make your own (dimming or not) as well as the ColorDMD (I'd recommend LED version for Spidey but either is great) but those are definitely up to personal taste and if you want to spend the cash to get them.

I do agree that these games feel much more solidly built than Spike / Spike 2 for sure, cabinets were not yet cheapened out and the flipper feel is really good.

#1957 8 days ago
Quoted from bobukcat:

Congrats! SAM is about as bullet-proof from an electronics standpoint as it gets except the tendency to pop the driver transistors under really heavy load like tournaments, at home should be no issue. If your game doesn't have the protector for the plastic back where the Sandman VUK kicks over into the pops AND that plastic is not already broken then I'd suggest you get that ASAP as you can't buy just that plastic piece. Thankfully it's hidden and most owners don't even know that plastic has been broken in my experience. I think that and the right ramp cliffy protector are all that's really important from a preventative maintenance perspective. I like ditching the fluorescent tube in the backbox for a LED panel with auto-blackout from arcadeupkeep.com or make your own (dimming or not) as well as the ColorDMD (I'd recommend LED version for Spidey but either is great) but those are definitely up to personal taste and if you want to spend the cash to get them.
I do agree that these games feel much more solidly built than Spike / Spike 2 for sure, cabinets were not yet cheapened out and the flipper feel is really good.

Thanks for the info! I had read about the sandman ramp but really wasn’t sure what/where to look. Also thanks for the clarification on the dmd...there are two versions on their website and I really wasn’t sure which one was better or even what the difference is between them. I was a bit shocked at how solid the flippers felt on Spidey versus Deadpool. A little unsettling considering I bought DP new in box and Spidey has 1500 plays! Don’t get me wrong, DP still feels like a quality machine but Spidey feels like it’s built like a tank in comparison. Speaking of tanks, my brother said “man, that Gottlieb looks like a monster sitting next to a modern Stern!” Ha! Thanks again and I’m glad to be in the club...this machine has been on my want list for quite some time.

#1958 8 days ago

Update, cliffys came in, complete set. Put doc ock mag protector on, placed a price a mylar infront of the protector to act as a ramp to the protector so the ball will register. Put the inland protectors on ( think they look real sick, wish it came with a ton for all the roll overs). Got the city scape side blades coming in hopefully soon. Then that will complete it for the time being, only other things I can think of are biglaw led figure mods, subway, and buildings, but that's what like 600 or so for all that. That would be like a money to burn type thing.

Upgrades as follows:
Color dmd lcd
Flipper fidelity big ten inch speaker package
External polk sub
Cliffys (only inlane protectors and mag protector installed, rest is in a goody bag for next shop out or next owner whichever comes first, prolly shop out)
Flipper rebuild
Target stickers
Art blades (not here yet, delayed due to hell freezing over last week)
One red flipper on left, two black flippers on right
Titan rubbers
Led ocd board
Comet LEDs
Back alley mods updated front end plastics (masked menace)
New balls (but damnit if they arnt already magnetized)
And the glass is scratch less already.
Shaker

Overall awesome game, constantly working out little kinks.

Auto launch wasn't shooting the ball all the way around on bank bust so I sanded the rough parts of the shooter lane and squeezed the fork ends together

Sandman and targets would go up down twice, adjust switches.

Doc ock rejects, used felt pad for the back bottom of the hole and used a furniture pad by 3m on the metal bounce bracket, no rejects since

Bounce outs on orbit, 3m pad on that bracket aswell

Venom shot and left ramp (still fine tuning these but I think I got it best I can)

If anyone has a recommendation for my ball problem and them magnetizing, let me know

And if anyone has any input on venom and left ramp, I got them pretty good now, but left ramp can be kinda slow at times, not quite as fast as right ramp

This is my favorite game in my lineup.

#1959 7 days ago
Quoted from BubbaPin:

Update, cliffys came in, complete set. Put doc ock mag protector on, placed a price a mylar infront of the protector to act as a ramp to the protector so the ball will register. Put the inland protectors on ( think they look real sick, wish it came with a ton for all the roll overs). Got the city scape side blades coming in hopefully soon. Then that will complete it for the time being, only other things I can think of are biglaw led figure mods, subway, and buildings, but that's what like 600 or so for all that. That would be like a money to burn type thing.
Upgrades as follows:
Color dmd lcd
Flipper fidelity big ten inch speaker package
External polk sub
Cliffys (only inlane protectors and mag protector installed, rest is in a goody bag for next shop out or next owner whichever comes first, prolly shop out)
Flipper rebuild
Target stickers
Art blades (not here yet, delayed due to hell freezing over last week)
One red flipper on left, two black flippers on right
Titan rubbers
Led ocd board
Comet LEDs
Back alley mods updated front end plastics (masked menace)
New balls (but damnit if they arnt already magnetized)
And the glass is scratch less already.
Shaker
Overall awesome game, constantly working out little kinks.
Auto launch wasn't shooting the ball all the way around on bank bust so I sanded the rough parts of the shooter lane and squeezed the fork ends together
Sandman and targets would go up down twice, adjust switches.
Doc ock rejects, used felt pad for the back bottom of the hole and used a furniture pad by 3m on the metal bounce bracket, no rejects since
Bounce outs on orbit, 3m pad on that bracket aswell
Venom shot and left ramp (still fine tuning these but I think I got it best I can)
If anyone has a recommendation for my ball problem and them magnetizing, let me know
And if anyone has any input on venom and left ramp, I got them pretty good now, but left ramp can be kinda slow at times, not quite as fast as right ramp
This is my favorite game in my lineup.

Use regular carbon-steel balls, not "super-shiney" or similarly labeled ones as these have a higher chromium content and can magnetize more quickly. I use standard ones from Pinball Resource and have never had them magnetize in Spidey.

Left ramp is always a little slower / harder to hit cleanly than the right, I think it's just the shape of the ramp and yes misses often lead to SDTM / hard to save returns to the bottom.

General information (covered multiple times in this thread and the ColorDMD thread) on ColorDMD: The LCD provides more options such as Hi-Res, DotsXL, etc that many people (me included) really like in this game but it does not fit as cleanly as the LED version (LCD is a larger panel that sticks up above the speaker / display panel). The LED version has better Reds, uses less power and has better contrast but some don't like the look when powered off (looks a bit grey) or the tiny dots. I don't think you can go wrong with either one.

#1960 6 days ago
Quoted from bobukcat:

Congrats! SAM is about as bullet-proof from an electronics standpoint as it gets except the tendency to pop the driver transistors under really heavy load like tournaments, at home should be no issue. If your game doesn't have the protector for the plastic back where the Sandman VUK kicks over into the pops AND that plastic is not already broken then I'd suggest you get that ASAP as you can't buy just that plastic piece. Thankfully it's hidden and most owners don't even know that plastic has been broken in my experience. I think that and the right ramp cliffy protector are all that's really important from a preventative maintenance perspective. I like ditching the fluorescent tube in the backbox for a LED panel with auto-blackout from arcadeupkeep.com or make your own (dimming or not) as well as the ColorDMD (I'd recommend LED version for Spidey but either is great) but those are definitely up to personal taste and if you want to spend the cash to get them.
I do agree that these games feel much more solidly built than Spike / Spike 2 for sure, cabinets were not yet cheapened out and the flipper feel is really good.

I agree 100%. I really like that era of Stern games, for some reason. I have had BDK (2008); 24 (2009), and BBH (2010); and I still have POTC (2006), SM (2007), Shrek, CSI and Indy Jones (all 2008) and Tron (2011). They just feel solid to me and have been very reliable.

#1961 8 hours ago

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There are 1961 posts in this topic. You are on page 40 of 40.

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