(Topic ID: 72252)

Club Spidey (Spider-Man) - Members and guests welcome


By TimeBandit

5 years ago



Topic Stats

  • 1,437 posts
  • 219 Pinsiders participating
  • Latest reply 1 hour ago by RGAires
  • Topic is favorited by 87 Pinsiders

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Topic poll

“Club Spidey (Spider-Man) - Members and guests welcome”

  • Spider-Man is the best Stern Pin 40 votes
    22%
  • Spider-Man is the best Super Hero Pin 99 votes
    54%
  • Black Spider-Man is Shiny 43 votes
    24%

(Multiple choice - 182 votes by 167 Pinsiders)

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There are 1437 posts in this topic. You are on page 29 of 29.
#1401 12 days ago
Quoted from shovelhed:

Time to add some mods

Back Alley Customs ... best mods for SM!

#1402 12 days ago

They are on the list, along with a half dozen others

#1403 12 days ago

Made my own shooter rod. 3D printed the head, hand painted, and then heated the rod and installed the head. It won't come off even with a hammer. I think it turned out really well.

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#1404 8 days ago

Just got the powder coated parts back for the GTB Spiderman I’m restoring. Blue and Red Metallic.
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#1405 8 days ago
Quoted from mannymasy:

Hello friends, is there any audio modification for spiderman red?

What do you want modified? The call-outs are some of the best ever in a Stern game and the custom guitar rock music is very well suited to the game.

#1406 8 days ago
Quoted from shovelhed:

Back in the club! Found a gorgeous huo in pristine condition. Time to add some mods. Can’t wait to pimp her out.[quoted image][quoted image][quoted image]

Not having the tournament button installed on the lockdown bar is a good start! I hate that mine has that....

#1407 8 days ago
Quoted from bobukcat:

¿Qué quieres modificar? Las llamadas son algunas de las mejores en un juego de Stern y la música de guitarra rock personalizada se adapta muy bien al juego.

I like the calls. I would like the music the b.s.o of the movies

#1408 8 days ago
Quoted from PopBumperPete:

not all of that run came with colored web plastics

Pete was correct, i found the shitty original plastics up the back of the cab while hooking up an external subwoofer yesterday. One of the previous owners must have sourced the web plastics somewhere, bless his heart.

Has a big pinball speaker sub in the cab too.

#1409 8 days ago

Anybody ever try puttin the vault edition plastics on the original? I’ve often wondered what that might look like....

#1410 8 days ago

Not sure it fits the movie theme version, the appeal to me is Toby Maguire and the rest of the actors on this pin I feel like im playing these three movies. For vault edition I feel like im in a comic like you should be. Stern did a great job on keeping the same layout but you get two completely different adventures. In my opinion this will always be a top 5 pin, either version.

#1411 6 days ago
Quoted from bobukcat:

What do you want modified? The call-outs are some of the best ever in a Stern game and the custom guitar rock music is very well suited to the game.

I've been toying with changing out Sandman callouts (I mean you can only hear Thomas Hayden Church say "ok" so many times. Really?!) and also adding Venom callouts, (actual speech from video games or cartoons) instead of just the screech. I would keep everything else though.

#1412 6 days ago

I would only change the music .... I like the calls

#1413 6 days ago

Simple but still a cool little mod. Im still waiting on 5 boxes of new goodies to pimp my spidy out.

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#1414 6 days ago
Quoted from shovelhed:

Simple but still a cool little mod. Im still waiting on 5 boxes of new goodies to pimp my spidy out.[quoted image][quoted image]

That looks great nice work. Is it a pain to swap out the coin inserts? I always struggled with the Williams ones

#1415 5 days ago
Quoted from FatPanda:

I've been toying with changing out Sandman callouts (I mean you can only hear Thomas Hayden Church say "ok" so many times. Really?!) and also adding Venom callouts, (actual speech from video games or cartoons) instead of just the screech. I would keep everything else though.

Does venom have more than 1 callout tho? If there isn’t more than at least 2 it’d prolly feel even more repetitive.
Dunno if it fits but in the animated series venom spoke w/ like a demonic synthed voice.. there is likely some good content to pull from

#1416 5 days ago
Quoted from tilted81:

Does venom have more than 1 callout tho? If there isn’t more than at least 2 it’d prolly feel even more repetitive.
Dunno if it fits but in the animated series venom spoke w/ like a demonic synthed voice.. there is likely some good content to pull from

I think he actually says something at some point, but I don't think it's a lot. There's lots of good stuff to pull from. I just haven't had the motivation to do it

Sandman is starting to get on my nerves though. When you hit him and all he says is "ok," it feels like a bit more effort could have been put in.

#1417 5 days ago
Quoted from tilted81:

Does venom have more than 1 callout tho? If there isn’t more than at least 2 it’d prolly feel even more repetitive.
Dunno if it fits but in the animated series venom spoke w/ like a demonic synthed voice.. there is likely some good content to pull from

There are a few Venom call-outs, "Never wound what you can't kill" is certainly in there and one other one I believe. The main one is the screech from the movie which has never bothered me at all, then again I've never been bothered by the Sandman ones either.

#1418 5 days ago
Quoted from FatPanda:

I think he actually says something at some point, but I don't think it's a lot. There's lots of good stuff to pull from. I just haven't had the motivation to do it
Sandman is starting to get on my nerves though. When you hit him and all he says is "ok," it feels like a bit more effort could have been put in.

Isn't there an intro and final shot ready audio cue for each Sandman mode? "There's something up on the roof" and "I don't want to hurt you" are the two for the first mode I think. Each shot in between is a noise he makes when getting hit. Other ones I can remember off the top of my head are "End of line Spider-Man", Spidey's "There's a new sheriff in town" and the line from the scientists about a bird or something that will fly away.

#1419 5 days ago
Quoted from bobukcat:

Isn't there an intro and final shot ready audio cue for each Sandman mode? "There's something up on the roof" and "I don't want to hurt you" are the two for the first mode I think. Each shot in between is a noise he makes when getting hit. Other ones I can remember off the top of my head are "End of line Spider-Man", Spidey's "There's a new sheriff in town" and the line from the scientists about a bird or something that will fly away.

I can hear all of those call outs as I read them lol You're absolutely right. I really didn't care for the SM3 movie (as I'm sure a lot of people didn't) and THC didn't do a great job as Sandman either. I'm sure there are other, more suitable callouts that could be put in place for both Venom and Sandman out there. I already clipped a bunch of Venom videos. I can't recall doing Sandman or not but that's as far as I've gotten. Definitely won't be movie accurate, but I'm not thinking about the movies when I play either. I'm thinking about the cartoon/video game characters.

#1420 5 days ago
Quoted from embryon:

Is it a pain to swap out the coin inserts?

Not at all its four screws to remove the coin reject bezel less than 5 mins and your done. Aurich made quit a few different coin symbols. Just do a search.
Harley D.

#1421 5 days ago
Quoted from bobukcat:

There are a few Venom call-outs, "Never wound what you can't kill" is certainly in there and one other one I believe. The main one is the screech from the movie which has never bothered me at all, then again I've never been bothered by the Sandman ones either.

I just played a couple games.. seems to be 3-4 distinctive venom growls that I picked up on. I think there is certainly some room for improvement here.
The goblin callouts are just perfect tho. My fav in the game next to Macho Man!
That said, some tweaking to Bonesaw callout volumes would be awesome... i always felt there were a little faint

#1422 5 days ago

Hello to all,
Ive join the club once again, if found a very nice spider man, and it looks in great conditions, is all original and almost perfect cabinet.
The playfield have one mark on the playfield im wondering if someone else have seen it already, it doesnt look any wear or damage, it looks like a "print-fault".
Some pics of it

Glad that im back
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#1423 4 days ago

It's likely a print fault if you can't feel the wear and it still has clear on it. Congrats on returning to the club. There were times where I think I want to sell this game, but then I start playing it, and it just feels great! A lot of people prefer Star Trek over this game due to the similar layouts, but I must be in the minority because I definitely enjoy the flow, theme, and rule set of this game more!

#1424 4 days ago
Quoted from FatPanda:

It's likely a print fault if you can't feel the wear and it still has clear on it. Congrats on returning to the club. There were times where I think I want to sell this game, but then I start playing it, and it just feels great! A lot of people prefer Star Trek over this game due to the similar layouts, but I must be in the minority because I definitely enjoy the flow, theme, and rule set of this game more!

Ive had them both, sorry to say but no way that st is better than spider, the rules are very well implemented, makes all the sense to fight against villains, and on st, all the modes fell the same, i like machines with progression and that tells you a history, i feell that with spider man.

#1425 4 days ago

Before I owned Spider-man, I played Star Trek Pro and I actually didn't like it at all. I picked up a Spider-man on trade and really like it. So I'm definitely in the Spider-man over Star Trek group.

#1426 4 days ago

Spider-Man is the way better game. Getting medals for modes is weak plus the Venom shot from the upper right flipper is more satisfying than the warp ramp. ST is a great game, but SM is a epic game.

#1427 4 days ago

ST definitely has the "shoot the blinky lights" feel to it. I also don't like most of Dwight's games. None of the modes really "mean" anything, they're pretty superficial. So when I hear "ST is better than SM" I always think...(in Sandman's voice) "ok" lol

#1428 4 days ago

Star Trek has easier to hit ramps because they are quite a bit wider. To me, I almost wish the sandman target was a 2 bank that way the ramp on either side would have been another 1/4 inch or so wider. Talk about flow...

#1429 4 days ago
Quoted from tilted81:

Star Trek has easier to hit ramps because they are quite a bit wider. To me, I almost wish the sandman target was a 2 bank that way the ramp on either side would have been another 1/4 inch or so wider. Talk about flow...

I like the tighter ramp shots. Makes for a better player than easy to hit wide ramps. Plus, you can't go wrong with the AFM style target bank. Would have been cool to have Sandman do more than just stand there, but you can't have them all. The OG gets a shaking Goblin. I'm cool with that.

#1430 4 days ago

I see also some irregularities in my playfield. Seems to be in the print. Playfield is not damaged

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#1431 4 days ago
Quoted from FatPanda:

Plus, you can't go wrong with the AFM style target bank.

Ha you mean the bk2k style target bank. A year or two ago I updated the trivia portion on Sm’s page about Steve going back in time

#1432 4 days ago

So I got a few mods in today.
Back Alley painted speaker panel
Lited speaker kit with Pinbits acrylic Spiders. A Modfather super size spidy shooter rod and custom free play cards. I still have 4 more boxes of goodies plus a Color dmd coming. This is going to be one bad ass Spiderman!

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#1433 4 days ago

a question.
disassemble all this part to put the playfield protector and I have noticed that when replacing it all this part vibrates and moves when doc raises the ball to the ramp.

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#1434 4 days ago

Does it happen to someone else? Is it common for that area to move and vibrate?

#1435 3 days ago
Quoted from mannymasy:

Does it happen to someone else? Is it common for that area to move and vibrate?

I think so

#1436 3 days ago
Quoted from FatPanda:

A lot of people prefer Star Trek over this game due to the similar layouts, but I must be in the minority because I definitely enjoy the flow, theme, and rule set of this game more!

Quoted from RGAires:

Ive had them both, sorry to say but no way that st is better than spider, the rules are very well implemented, makes all the sense to fight against villains, and on st, all the modes fell the same ...

I agree as well. I owned a beautiful STLE for a few years. I still think it's a great game, but the modes feel much more like chopping wood than the modes on SM. They did a great job of incorporating the theme on both games, but I think SM is just more fun to shoot.

#1437 1 hour ago

Any of you guys found that the lock eject behind the sandman is to strong!? Mine is kicking the ball so hard, that area is mylared from the factory but im afraid that damages the playfield..

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