Quoted from Boise_D:quench The top of the transformer is 16B-6. The board came with a connector kit which has a 9-position for J1, so I should be okay. Thanks for mentioning that, and everything else. You noticed things I overlooked.
The fuse markings on the board do not match those of the original chart on top. I hope the new ones are an improvement and not a mistake. The actual fuses in there are marked with a 3xx code, instead of MDL/AGC. I had to google that, but I'm still not sure what ABC means - maybe medium? F3 is 4A (ignore my accidental decimal).
It does look like the new board markings are different from the fuses populating it. I need to have another look.
Oh sorry, somehow I missed your reply last week.
The 16B-6 transformer is from a later game, there's probably a few that would love to trade you with the transformer you're supposed to have. You might notice the flippers/solenoids have more power than the game was originally designed for.
312 = AGC = fast blow glass body
313 = MDL = slow blow glass body
314 = ABC = fast blow ceramic body
The F6 3 amp fuse should be slow blow, not fast blow.
The F4 fuse should be 5 amp fast blow for your game. Ignore the 7.5A slow blow on the card above the rectifier board - as I previously mentioned your transformer/rectifier board panel has come from a later game. The 7.5A slow blow fuse spec is for games with 4 flippers (Big Game, Seawitch, Cheetah, etc)
For safety, the F2 3/4 amp fuse would be better as a fast blow, not slow blow. If something goes wrong with the high voltage circuit on the solenoid driver board, the transistors always blow well before that rectifier board fuse does. A slow blow fuse at F2 isn't acting as a protection mechanism for the high voltage circuit on the solenoid driver board so it should be a fast blow fuse. Bally recognised this error and changed their F2 fuse spec accordingly.