Quoted from pkiefert:Finally caught up on some sleep after expo. I have a newsletter pending that will go out tomorrow. Nothing earth shattering was announced at Expo. We didn't even have a panel. It was mostly meetings with partners and potential partners while at Expo.
Here is a preview of the newsletter:
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- We are working with Matt at Back Alley Creations to spruce up some of the playfield. Matt has some awesome ideas that we can't wait to share and show off. One we've mentioned while talking to people individually is a better Hotel Lex building.
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- We've begun working with some really cool animation people (with very cool resumes) on the custom code side and we were hoping to show some of that off at Expo but we are not to a point where we are comfortable doing that yet.
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Hey Paul, I didn't get a chance to make it to expo this year, but here's what I would have asked about had I the chance:
- I'm interested in Capcom Kingpin. I'm not sure I'll be as interested in "different" Kingpin. Will there will be a mode that leaves it true to the original? I haven't had a chance to play the proto, so maybe someone in this thread that has had a chance to play the prototype that has also played the original and could give some feedback/comparison.
- Feature creep. Concerned whenever I hear "we're looking into doing this <insert new thing original Kingpin didn't have>", that these things will push out the delivery of the game even further. Will we soon be at a point where you can put a stake in the ground and say "this is what the final product will be"?
Lastly, is there any constructive criticism that you received at Expo that you'd like to share, and how/if you plan on addressing it?
Thanks!