(Topic ID: 69069)

Christmas light remote, safe for turning on pinball collection?


By netdefilr

5 years ago



Topic Stats

  • 31 posts
  • 14 Pinsiders participating
  • Latest reply 5 years ago by vid1900
  • Topic is favorited by 1 Pinsider

You

Linked Games

No games have been linked to this topic.

    Topic Gallery

    There have been 4 images uploaded to this topic. (View topic image gallery).

    IMG_6890.jpg
    IMG_6893.jpg
    DSC00774.JPG
    th-1-325.jpeg

    #1 5 years ago

    Can you leave all the pinball machines in an on position and use a Christmas light remote to turn them on and off? Does anyone see any issues with this?

    #2 5 years ago

    As long as the switch can handle the amps and it carries the ground there is no issue

    #3 5 years ago

    I wouldnt be surprised to throw a breaker just due to turning everything on at once. Turning things on one at a time gives them time to reach stady state current draw. I don't think you'd hurt the machines tho in any case.

    I wouldn't do it but its more because I like the feeling of using the power switch like an operator

    #4 5 years ago
    Quoted from huo:

    Does anyone see any issues with this?

    There's going to be a hell of an in-rush when you turn them all on simultaneously, probably 12 amps each...though they run at a lower amperage, something like 6-8 amps if I remember correctly.

    Robert

    #5 5 years ago

    I've got a Kill-a-watt I can use to monitor the amps. I always find myself only turning on the game I'm about to play. I like the arcade feel to it

    #6 5 years ago

    Again simple matter of amps. If it is sized right you are good. I use this amazon.com link » to turn on 5 slot machines. Since the switches are internal this makes it a lot easier. My pins I turn on by hand.

    #7 5 years ago
    Quoted from MrSanRamon:

    There's going to be a hell of an in-rush when you turn them all on simultaneously, probably 12 amps each...though they run at a lower amperage, something like 6-8 amps if I remember correctly.
    Robert

    They don't run at a constant 6-8 amps. Most are rated that high but they don't draw that peak amount frequently. You wouldn't be able to have more than 1 or maybe 2 turned on in a standard house circuit if that were the case. I believe here in Canada our usual circuits are still fused 15A @ 110V, and in older homes the circuits are often only 12A if I recall.

    I've seen 8 machines in attract mode on one circuit and it required at least 2-3 to actually be in full use before a breaker went. The Iron Man magnet helps increase the current draw btw

    #8 5 years ago

    Ah, Christmas time.
    th-1-325.jpeg

    #9 5 years ago

    I did some searching...memory is not as good as it used to be.

    Not sure what in-rush is, but probably something like 2 times peak.

    I read somewhere that on a 20 amp power strip, when a guy had 2 machines turned on simultaneously, it popped the breaker on it. But those things suck anyway wrt tolerances.

    These were measured with a Fluke 87:

    Wall voltage: 118Vac

    T2:
    Attract mode full bright: 1.9~2.0A
    Attract mode level 4: 1.8A (level 7 vs level 4 was almost the same
    draw)
    Play mode: 2.0A average over one game, 3.3A peak

    peak amps were for a VERY short duration (flippers flipping, pop
    bumpers bumping, etc..)

    Who Dunnit:
    Attract mode full bright: 2.4~2.5A
    Attract mode level 4: 2.2A
    Play mode: 2.65A average over one game, 4.4A peak

    Getaway:
    Attract mode full bright: 1.88~1.93A
    Attract mode level 4: 1.75~1.78A
    Play mode: 2.27A average over one game, 5.0A peak

    Demolition Man:
    Attract mode full bright: 2.2A
    Attract mode level 4: 2.0A
    Play mode: 2.3A average over one game, 4.4A peak

    No Fear:
    Attract mode full bright: 2.0A
    Attract mode level 4: 1.92A
    Play mode: 2.3A average over one game, 5.1A peak

    F-14 Tomcat:
    Attract mode full bright: 2.03~2.48A
    Play mode: 2.45A (3.5A w/beacons) average over one game, 6.52A peak

    #10 5 years ago

    LEDs of course can lower the draw 60%.

    #11 5 years ago

    I have had 9 pins and a neon lamp on one 20A circuit, all playing at one time with no issues. But my pins have LEDs in them. As for your question, read the fine print and make sure it can handle the amperage.

    #12 5 years ago

    I use a remote to turn on 3 of mine in my main gameroom, but they're on separate outlets and I turn them on one at a time. Works great. Especially since Revenge's switch is so far back that I can't access it otherwise.

    #13 5 years ago
    Quoted from vid1900:

    LEDs of course can lower the draw 60%.

    Yes, these measurements were taken pre-LED's. Not even sure if the bulbs were 44 or 47...

    Robert

    #14 5 years ago

    All but TAF have leds. Maybe I'll just set each pin up per button on the remote and turn them on that way.

    I've been running TAF and AC/DC Prem off 1 switch and a surge protector. So far no issues.

    #15 5 years ago

    I turn on 1 vid, 3 pins on one outlet remotely and 3 pins, 1 bowler on another outlet, both on same 20a circuit. I turn the two outlets on in sequence, no issues.

    #16 5 years ago

    use lutron controlled outlets and a lutron controller and you can set it up to turn on whatever machine you want at any time.

    #17 5 years ago

    Insteon here.. One control panel to rule them all.
    DSC00774.JPG

    #18 5 years ago

    Call me crazy, but I wouldn't trust thousands of dollars of pinball machines (and potentially my house) to a $10 relay to control the power flowing into machines that are 20-30 years old that weren't' meant to last longer than 3-5 years. Everytime I'm done playing, I manually turn each off, then turn off a main industrial tripplite powerstrip which is made of rugged aluminum and has it's own internal breaker built into it if I should accidentally leave it on and something happen
    http://www.tripplite.com/en/products/model.cfm?txtSeriesID=967&txtModelID=192

    #19 5 years ago

    ^^^

    you do realize that pinball machines were/are left on for hours (and sometimes days) on end?

    you do realize that the power to your machine is running through a very inexpensive breaker in your breaker box?

    you do realize that your "rugged aluminum box with internal breaker" really isn't buying you anything (it is just a fancy power strip, with a "breaker" that is no more robust than the ones you are denigrating)?

    you do realize that your "rugged aluminum..." is plugged into an outlet that costs a few bucks at most?

    i could go on... do you have everything in your house connected in this manner?

    #20 5 years ago
    Quoted from Patofnaud:

    Insteon here.. One control panel to rule them all.

    DSC00774.JPG 278 KB

    nifty... i like that...

    #21 5 years ago

    I would not trust any Williams sys3-11 that did not have the bridge rectifier mod done to fuse them.

    Those really do catch fire.

    #22 5 years ago
    Quoted from ccotenj:

    nifty... i like that...

    If your into Home Automation, Insteon makes these nice plug in units that use power line signals and RF to make a P2P web on units.. I run 3 machine per unit and I have a small micro computer in a box that I can access via a UI on my main computer. I then have it run a small script to turn on all my gameroom with one button...

    Basically,

    If Arcade_On the turn on A then B then C then D and turn off E

    Where A B and C are banks or pins/vids and D is blacklights and rope lights and E is main lighting.

    #23 5 years ago
    Quoted from vid1900:

    I would not trust any Williams sys3-11 that did not have the bridge rectifier mod done to fuse them.
    Those really do catch fire.

    VERY good point vid.

    #24 5 years ago

    ccotenj: Yes I know my lines run through a breaker, but they don't always trip. And yes new pinballs are left on all day, but those don't have issues, old components, etc (and someone is always present while they are on, arcades don't leave pinballs on while the place is closed).

    I know I'm probably anal, but my father-in-law is a retired firefighter and you'd be surprised how easily fires are started. Hell, if you just don't push a plug in all the way, it could build up enough resistance to create enough heat to start a fire.

    #25 5 years ago
    Quoted from Patofnaud:

    If your into Home Automation, Insteon makes these nice plug in units that use power line signals and RF to make a P2P web on units.. I run 3 machine per unit and I have a small micro computer in a box that I can access via a UI on my main computer. I then have it run a small script to turn on all my gameroom with one button...
    Basically,
    If Arcade_On the turn on A then B then C then D and turn off E
    Where A B and C are banks or pins/vids and D is blacklights and rope lights and E is main lighting.

    yea, i've been kicking it around a bit... i currently use urc modules for lighting control via rf with wand remotes, but i'm looking to replace/expand that... insteon has become a lot more attractive in recent years with the introduction of tools like isy99...

    #26 5 years ago

    isy99 once you get it up and running has been fairly bulletproof. If that thing broke I'd be lost.

    #27 5 years ago

    Before you guys send me any more emails:

    https://pinside.com/pinball/forum/topic/vids-guide-to-bulletproofing-williams-system-6/page/2

    About 8 posts down where it says " FIREPROOFING SYSTEM 3-11 POWER SUPPLIES" is the directions on how to keep those games from catching fire.

    #28 5 years ago
    Quoted from vid1900:

    Before you guys send me any more emails:
    https://pinside.com/pinball/forum/topic/vids-guide-to-bulletproofing-williams-system-6/page/2
    About 8 posts down where it says " FIREPROOFING SYSTEM 3-11 POWER SUPPLIES" is the directions on how to keep those games from catching fire.

    I wonder how often the catch fire?

    #29 5 years ago

    You can definitely do this and not worry about blowing breakers. I have all my pins on remote controlled power strips using these:
    amazon.com link »
    The power switches are always on. I turn them on and off at the wall. I've found you can overload your circuits to the point that the older williams will start getting finiky and some may reset when overloaded - and all this will happen well before you blow breakers powering them on at once. It's a complete no issue.

    One thing nice about these strips is that they're programmable with 8 possible settings so you can have multiple pins on multiple breakers with one power switch. I currently have one switch for 30 machines.

    #30 5 years ago
    Quoted from huo:

    I wonder how often the catch fire?

    Hard to say nowadays because there are only a fraction of the games still in service, and most are not left on unattended.

    But back in the day, they would burn or melt the transformer.

    #31 5 years ago

    Luckily, this guy was playing the game when it caught fire and unplugged it before it completely went up.

    IMG_6893.jpg IMG_6890.jpg
    Promoted items from the Pinside Marketplace
    € 45.00
    Playfield - Toys/Add-ons
    Dystopian Mods Italia
    $ 14.95
    $ 18.99
    Eproms
    Matt's Basement Arcade
    $ 125.00
    Cabinet - Toppers
    Sparky Pinball
    $ 14.50
    Electronics
    PinballElectronics.com
    $ 90.00
    $ 48.00
    Cabinet - Other
    ModFather Pinball Mods
    $ 129.95
    Cabinet - Shooter Rods
    Super Skill Shot Shop
    $ 5,799.00
    Pinball Machine
    Operation Pinball
    $ 14.95
    $ 7.95
    $ 27.99
    Eproms
    Matt's Basement Arcade
    $ 5,599.00
    Pinball Machine
    Operation Pinball
    $ 99.99
    Playfield - Toys/Add-ons
    Lighted Pinball Mods
    $ 19.99
    Eproms
    Matt's Basement Arcade
    $ 34.00
    Playfield - Toys/Add-ons
    The MOD Couple
    $ 399.95
    $ 269.00
    Displays
    Boston Pinball Company
    $ 5,799.00
    Pinball Machine
    Classic Game Rooms
    $ 79.95
    Playfield - Toys/Add-ons
    pinballmod
    $ 99.00
    Gameroom - Decorations
    Pinball Sales
    $ 48.00
    Cabinet - Other
    ModFather Pinball Mods
    From: $ 21.00
    Various Other Swag
    Third Coast Pinball
    $ 40.00
    Lighting - Other
    Rock Custom Pinball

    Hey there! Got a moment?

    Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside