That is VERY cool that Dr Granner is posting in here! He has a point about the interactivity with music, and being able to change things on the fly. This is possible now due to the better processing power we have now, but I doubt there’s a code infrastructure in pinball to support it (there is in video games).
I’m conflicted about the PinSound comments - that board was what reawakened my interest in pinball, but I certainly get where he’s coming from. The good news is, there is much better mixing integration now, the ducking code works better (music gets quieter during call outs, sfx). And even better, the Wpc soundtracks still kicks ass!