Had a great time at Level 257 today. Also randomly ran into some fellow pinheads I knew, which is always a nice bonus.
This was my first time playing GoTG. It's a fun game, but it felt very similar to other Borg games. That's not a bad thing, per se, but I'd love to see him try something a little different for a change. Guardians basically feels like a cross between IM and MET. Unfortunately, I can't comment on the audio package since I couldn't hear the game because of all the ambient noise.
This was my second time playing Houdini, and I still think it's a very cool game with great rules and a nice refreshing playfield layout. The left flipper on the game was a bit weak, but you could still make all the shots. The catapult, however, missed hitting the trunk most of the time. Overall, I found the game to be a blast, and I would definitely consider buying one down the road. I love the theme, and the artwork, sounds and animations really do it justice.
Pirates is very cool. I only got to play the game once at Expo, but I put a few games on it today. Not only is it gorgeous, but it has a really unique and fun playfield layout. I didn't understand what was going on half the time, but that's not surprising given Kieth's insanely deep code. I'm not sure how I feel about the upper playfield yet. It's cool, but it might be a bit gimmicky with the constant rocking. It also blocks a good chunk of the lower playfield. Shots disappear under there, and it can make it hard to follow the ball. I'm sure this is something you would get used to once you know the game better. Other than that, the game shoots well and has some very satisfying shots. I look forward to putting more time on it. I think it's definitely JJP's best game so far, and that's quite an accomplishment for a first time designer.