(Topic ID: 274781)

Chicago Coin TV Baseball Freak Out (1966)

By Macca

3 years ago


Topic Heartbeat

Topic Stats

  • 267 posts
  • 6 Pinsiders participating
  • Latest reply 3 years ago by Macca
  • Topic is favorited by 1 Pinsider

You

Linked Games

No games have been linked to this topic.

    Topic Gallery

    View topic image gallery

    IMG_20201002_215707761~2.jpg
    IMG_20200927_205002870~2.jpg
    IMG_20200927_203918287~3.jpg
    IMG_20200924_011802452~3.jpg
    Screen Shot 2020-09-22 at 1.02.55 AM (resized).png
    Possible Grey Wire (resized).jpg
    Screen Shot 2020-09-21 at 10.18.57 PM (resized).png
    IMG_20200914_232227718~2.jpg
    IMG_20200914_224016935~4.jpg
    IMG_20200913_220942898.jpg
    IMG_20200913_201923854.jpg
    IMG_20200913_185437398.jpg
    IMG_20200913_190126743.jpg
    pasted_image (resized).png
    Screen Shot 2020-09-13 at 3.52.47 AM (resized).png
    IMG_20200912_221518418.jpg

    You're currently viewing posts by Pinsider macca.
    Click here to go back to viewing the entire thread.

    #1 3 years ago

    I just acquired a Chicago Coin TV Baseball that has many problems.

    The score motor and animation unit keeps running on power up.

    I manually reset the top and bottom relay bank and the problem went away for a time
    but of course, it’s happening again.

    When I press the replay button Player 2 is immediately activated and the machine completely freaks out.
    The 1, 2, 3 “Outs” keeps cycling non stop.

    On the backglass a random number will show up for 0 - 9, this may be a match play number?

    Maybe the “Player Control and Outs Unit” is not at zero position?

    The Player Controls and Outs Unit seems like it wants to move but doesn’t. If engage the coil clockwise and turn on the machine it will advance seven rivets counter clockwise.
    The bonus control unit moves on power up.

    I’ve activated some relays and at times I’ll get some life in the machine.
    I can occasionally pitch and bat and the men ran around the bases too but this lasted a minute.

    I made a video (Youtube is still processing it) that'll I'll post later.
    The Play Control moves about 4 rivets and the Animation Unit did not move as it did in another video I took.

    So happy to finally have a pitch and bat.
    This is my first Chicago Coin machine.

    I’m waiting on the schematic I ordered although I’m not the best at reading it.

    I’d appreciate any help to bring this machine back.

    Thank you…

    TV Baseball Steppers (resized).jpgTV Baseball Steppers (resized).jpg
    #3 3 years ago

    Hey Currieddog,

    Thank you for the reply.

    Yes, if I hit the replay button the score reels will reset while the other motors are running.

    Yes, I can go to Staples and get it scanned.
    I'll try to take some schematic pictures to post just in case I'm delayed in getting to Staples.

    When my video is fully processed I'll post it to give you an idea of what's happening in the back box.

    Again, I really appreciate your reply.

    Thank you

    #4 3 years ago

    Made a bit of progress.

    The motor was still running when I decided to shut off the machine and look under the playfield.
    I noticed stuck behind the targets were two balls being blocked by some debris. Apparently, there was only one ball in the trough.

    I put the playfield back along with the two balls, turned on the machine, the motors moved then stopped. I hit the replay button, the score reels reset and was able to pitch and bat. Initially, one run was added, but the players ran around the bases, bells were ringing and the game was keeping score.

    Do all balls have to be in the trough for the game to work?
    Is that the solution to my problem?

    I think the path the balls travel need a good cleaning, there’s probably 50 years of dirt in the way.

    Everything looked promising, then the game just froze with one player running midway to second base. Even if I turn the machine off then on the base runner is still midway to second.

    Looking around I noticed the “Lock Relay” was not energized.
    Turns out the 15 amp fuse was blown and possibly the 2 Amp Slo Blo which I’m getting mixed readings.
    I’ll just place an order for several packs.

    I noticed on IPDB, some Chicago Coin games have a Part Catalog and a Manual.
    I’ll see if these are available as well.

    I’ll update when I replace the fuses.

    TV Baseball Fuses (resized).jpgTV Baseball Fuses (resized).jpg
    #5 3 years ago

    Just an update:

    From my previous post, I was able to play a game when the 15 amp and possibly 2 amp slo blow fuse blew.
    The game froze with a runner standing between first and second base.

    Just got my fuses today.
    Replaced both, turned on the machine, it made a noise and the 15 amp blew again.

    I reset both relay banks and replaced the fuse and thankfully it’s still working.

    PROBLEM 1, turning on the machine player 1 is lit. When I hit the replay button, it jumps to player 2 and all the motors keep running.
    I have to shut off the machine, reset both relay banks and turn the machine on to make the motors stop. But as soon as I hit the replay button it jumps to player 2 and the motors will run again.

    PROBLEM 2, when I first turned on the game there was no life in the pitching unit (lock relay is energized.)
    I choose a curve ball and nothing.

    Any idea why there’s no life in the pitching unit?

    Does the game still think I’m playing somewhere when the fuse blew mid-game?

    PROBLEM, 3 the left field light is on in the backglass.

    Under the playfield I put a business card in-between the relay and it went off.
    I’ll adjust it. Still, I want to compare to the center and right relays just to make sure the left field relay is where it should be.

    Just tried an an experiment: Reset both relay banks but this time I manually advanced all score reels.
    Hit replay and the score reels reset and the motor stopped. But again, when I hit the replay button a second time button, player 2 gets activated and all the motors run.

    I took pictures of the schematic and when I can get a chance I’ll go to Staples and get a PDF made.

    Thank you for any help you can provide in saving this machine.

    TV Schematic 4 (resized).jpgTV Schematic 4 (resized).jpgTV Schematic 3 (resized).jpgTV Schematic 3 (resized).jpgTV Schematic 2 (resized).jpgTV Schematic 2 (resized).jpgTV Schematic 1 (resized).jpgTV Schematic 1 (resized).jpg
    #6 3 years ago

    Another update:

    For the left field light staying on problem on the backglass I looked at the relay and all three switches were making contact. Center and Right Field were not making contact so I adjusted the Left Relay switches, so now they’re not making contact. The Left Field light is now off.

    I don’t know if that was the reason but now when I turn on the machine and hit replay everything will reset and the motor stops.
    Now, the problem is the pitching mech is not energized.

    I have some documentation that says the Score Motor and Base Running Animation Unit must be at zero position for the pitching circuit to operate.

    This is my first Chicago Coin machine and I’m not exactly sure where zero position is located.

    Also, is cam 1 closest or furthest from the unit?

    Also that piece of wood beyond the target that leads the ball to the trough became displaced.
    I just taped it to keep it in place while I work on the machine.

    CRISIS AVERTED: I was blowing the 15 amp fuse on hitting the replay button.
    A little research told me no credits on the machine will blow the 15 amp fuse.
    And of course, I didn't notice I had no credits on the machine.
    Can this machine be put on freeplay?

    I noticed, the electrical cord only has two prongs and one of the prongs seems to recess and not fully stick out.
    Can this be causing a problem that the pitching unit is not getting enough power?

    So the problem still exists, if the Score Motor and Animation Motor maybe are not at zero position to energize the pitching unit.
    Can anyone confirm based on these pictures?

    TV Pitch Unit Info (resized).pngTV Pitch Unit Info (resized).pngTV Score Motor (resized).jpgTV Score Motor (resized).jpgTV Animation Unit (resized).jpgTV Animation Unit (resized).jpg

    #7 3 years ago

    And the blowing of 15 amp fuses continues along with a runner stopped mid-way between first and second base.

    Frustration is setting in.

    I could use some help.

    #9 3 years ago

    Thank you pinballdaveh,

    I'm planning on going to Staples tomorrow after work and have it scanned as a PDF.
    Hopefully, I can upload it to this thread, or to a cloud drive.

    I appreciate the reply.

    #11 3 years ago

    I'm thinking about manually advancing the score motor and the animation motor unit to find zero position.

    The score motor zero position is section A Cam 1.
    The animation unit zero position is section A Cam 2.

    All switches should be in the open position to stop the motor which would be zero position, correct?

    Do you think this is a good idea to try?

    #13 3 years ago

    I'm sorry, tell me what I'm looking at and what you need me to do?

    Along with trying to find the zero positions for the score mode and animation motor I plan on adding scores to both reels and manually moving the credit reel making sure it is not slightly in between numbers.

    #15 3 years ago

    Sounds good, I'll check them.

    So far I've only had to adjust one switch: the left field light was on because the switch was making contact.

    I just adjusted all left field switches to be open like the right and center field relays.

    #16 3 years ago

    Update:

    I manually moved the score unit and animation unit to what I thought was zero position, added more credits and added some runs to all four reels.
    Turned on the machine and thankfully the 15 amp fuse did NOT blow.

    I moved the score and animation unit and turning the machine on they went to what I believe zero position. And again, the fuse held up.

    I took a very light flexstone to each switch that controls the pitching unit with no luck.

    The score motor zero position is section A Cam 1 SW C.
    The animation unit zero position is section A Cam 2 SW B.

    The pitching unit is still not energized.
    I tested the relay with a 9 volt battery and the relay is good.

    With the playfield up I cleaned the cabinet Jones Plugs and pressed down on what I thought was the pitching relay but turned out to be the 15 bat timer. At least it did make a noise and the gear moved but the arm did not come around to pitch the ball. I don’t know if that’s just gravity.
    Touching the bat relay will swing the bat.

    Before these problems happened, I was able to pitch when the game did work.
    I don’t want to go flexstone crazy, but it may be an idea to flexstone the pitching relay.

    I can't remember if after hitting the replay button if the pitching relay is automatically energized just waiting for the player to hit a button to choose a pitch?

    #18 3 years ago

    I was just looking over the schematic and I plan to do that later tonight when I get home from work.

    On some of the relays under the play field there's no identifying paper telling me which relay is which.

    I know the bat relay and another relay that controls the 15-second pitch motor but I guess I have to look at the colored wires to figure out which is the pitching relay.

    #20 3 years ago

    Yeah, I plan on doing that later. There are some coils with the same number though I'll just have to see when I have the full schematic in front of me.

    #22 3 years ago

    You got it!!!

    From what I remember the colors are still there so hopefully it'll be easy.

    #23 3 years ago

    Every time I think I feel a bit comfortable reading schematics I come the realization I’m not.

    I’m looking for the score motor zero position is section A Cam 1 SW C.

    The animation unit zero position is section A Cam 2 SW B.

    It looks like the switches are ordered from top to bottom
    A
    B
    C
    D

    I just can’t find it on the schematic.
    I’m trying to find out if it’s normally opened or normally closed once I turn on the machine.

    Do these switches that I'm looking for look correct?
    Some of them are curved and I don't know if that's standard on Chicago Coin machines.

    Quoted from currieddog:

    Did you check the make/break on the pitch motor in the triangle, along with the other switches that lead into the pitch relay in this snippet? and did you check the switches in post 12? This will never work correctly if it's not resetting correctly.
    [quoted image]

    I’m sorry, I'm going in a lot of directions and getting myself deeper in confusion so please excuse me.
    I'm trying to relate a make break switch from Gottlieb and I'm probably wrong.

    I really appreciate your patience...

    Animation Motor (resized).jpgAnimation Motor (resized).jpgScore Motor (resized).jpgScore Motor (resized).jpgPitching Mech (resized).jpgPitching Mech (resized).jpgPitching Mech 1 (resized).jpgPitching Mech 1 (resized).jpg
    #25 3 years ago

    Wow, I thought it was just the opposite.

    I was thinking later tonight after turning on the machine I would slightly turn the animation unit (and possibly score motor) to see if the pitching mech gets energized.

    When I press on the pitch replay the 15 second pitch timer motor will move.
    I can't remember when I was able to play if the motor is active and audible.
    I would think it is because if you don't pitch a ball, the 15 second motor will automatically pitch the ball.

    I'm assuming in zero position both score and animation units should be normally closed.
    It looks like either way the animation unit has 3 switches so the middle switch is the B switch on the 2nd cam.
    I don't believe it's making contact.

    I'm considering making an adjustment so it's making contact and hopefully that'll energized the pitching mech.

    #26 3 years ago

    Okay, something interesting…

    I started the machine in a darkened basement.
    The “Game Over” relay is facing down and the “Game Over” light in on in the backglass.

    I hit the replay button and the relay control arm gets energized and hits the relays in the bank.
    The Game Over relay is still down after the control arm is energized.
    The “Game Over” light is still on in the backglass.

    I lifted the “Game Over” relay and it blew the 15 amp fuse but interestingly on the backglass the “Game Over” light was off and the “Batter Up” pitcher and batter were lit.

    Can my problem be with the “Game Over” relay? Hope so...
    What switch could be the problem that needs to be adjusted?

    Just as a point of reference, the Game Over switches from top to bottom:
    Open
    Closed
    Closed
    Closed
    Closed
    Open
    Open

    With the machine off I engaged the Game Over relay. All 7 switches changed their state. What was open is closed and what was closed is open.
    Game Over Relay (resized).jpgGame Over Relay (resized).jpg
    Game Over Relay 1 (resized).jpgGame Over Relay 1 (resized).jpg

    #28 3 years ago

    I'm doing this from memory (working right now) but if you look at the relay bank picture from post 26 you could see the game over in one position and the rest of the relays in a different position.

    Turning on the machine I believe the game over relay would drop-down, once hitting the replay button the arm would be energized for a split second to reset the bank and then it would drop down again.

    Last night it was in the position it's in now and after hitting the replay button the bank energized and again it dropped in the same position.

    Today I tried it and it was stuck in the up position and it blew a fuse.

    Touching one of those relays in the game over relay took away the game over light and added a batter up light along with the pitcher and batter light being highlighted.

    Is the game over relay and NOT the Score / Animation zero position motor my problem?

    #29 3 years ago

    Update:

    I saw this on the TV Baseball hints list:

    “If unit fails to put a man “at bat” the coil located at the top of the base running unit isn’t being energized or is not functioning properly.”

    I hooked up two alligator clips to the coil leads and to a 9v battery.
    There was no movement at all.
    It should have pulled the attached arm.

    I tried the same thing on several coils and the relays moved.

    I also tried the coil with a multimeter, the number stood at 1 with no continuity.
    It seems only when I touched a nearby wire did the number go to 0.

    Could it be with all the blown 15 amp fuses, the coil got fried and that’s why the “at bat” function is not enabled?
    Does this coil look fried?

    I think it may be time to order a new coil.
    I guess it's the "At Bat" coil: N24-700 located on the schematic at J-10.
    Is that correct?

    Screen Shot 2020-08-19 at 12.13.06 AM (resized).pngScreen Shot 2020-08-19 at 12.13.06 AM (resized).pngAnimation Coil with clips (resized).jpgAnimation Coil with clips (resized).jpgAnimation Coil closeup (resized).jpgAnimation Coil closeup (resized).jpg

    #31 3 years ago

    I deleted my post late last night because I was getting different multimeter readings.
    I just turned on the machine and yes, the coil was moving the attached arm. So that works.

    I know you believe something is not resetting and I believe you're right, but also, if that's not the answer, do you believe since the “at bat, pitcher/batter” light comes on when I lift one of the switches the problem is in the game over relay?

    Quoted from currieddog:

    I don't think you've confirmed that all resets are happening. And that the circuits in post 12 are all good.

    When you've asked me to confirm if the circuits are working, based on looking at the schematics, I feel lost.
    Can you tell me exactly what to do to confirm they are working?

    In Post 12, I see the player unit, then 4 drums (score reels, they do reset to 0)

    Funny when I first got the machine despite some abnormalities I was able to play an occasional game .

    #33 3 years ago

    I believe the game does reset.
    I usually advance the score reels before turning on the power.
    When I turn on the power, the score motor, animation motor, reels will turn and come to a position I can only assume is home.

    But of course, now, I just went in the basement and put in a quarter (usually just hit the replay button to start)
    and the score/animation/bonus unit all move non-stop.

    The player control unit doesn’t move.

    I went to the main relay bank and all the relays were dropped down (see photo with Game Over relay down)
    All the relays were down.
    I lifted all of them up except the game over relay.

    Turned on the machine, hit the replay button and the motors stopped as they should.

    Even though you’re not familiar with Chicago Coin schematics I can't tell you how much your help is appreciated.
    Funny, today my wife asked me if CurriedDog responded to my post.
    You ARE making an impact.
    So many great people on this site and in this community.

    Do you think the player control unit is a problem?
    A while back I advanced the stepper to eventually get to player 1 with no outs.
    Maybe it was a bit stuck. So I can only guess it’s okay.

    The problem is the Game Over light is on after the replay button is hit.

    The “At Bat/Pitcher/Batter” light should be on and the pitching mechanism should be energized. They are not.
    If I lift one of the switches in the game over relay, the “At Bat/Pitcher/Batter” light will come on and the game over light will go off.

    I'm not well versed to know if the problem is something not resetting or some switch in the game over relay.

    Main Relay Bank (resized).jpgMain Relay Bank (resized).jpg
    #34 3 years ago

    I tried a couple of miscellaneous things tonight with the Game Over relay.

    When the Game Over relay is dropped down (like in previous photos), it is energized.
    It is always in that position (turning on the machine and after hitting the replay button) and the Game Over light is ALWAYS on.

    The Game Over Relay:

    Making the number 2 switch normally open will make the Game Over light will go out.

    Making the number 6 switch normally closed will light the “batter up, pitcher, batter.”
    Also, two players are on bases, 2nd and 3rd base.
    The Game Over light stays on.

    Making number 7 switch normally open will light the “batter up, pitcher and batter with runners on 2nd and 3rd base.
    The Game Over light stays on but the 15 amp fuse blows a couple seconds later.

    When I start the game WITH advancing the score reels, the game and fuse is good
    The Game Over relay is always energized so the Game Over light is always on.

    Now, when I start the game WITHOUT advancing the score reels, the game jumps to Player 2 and I blow a fuse.

    After activating the animation reset there was only one runner on second base.
    The runner on third base was not there.

    If not having a full reset is the problem, could that be the reason the game is not resetting because there is already a man on base?

    #36 3 years ago

    Thank you PinballDaveH,

    I'll check for that later tonight when I get home from work.

    If there is no short, do you believe since when I opened switch 7 a player was still on the base paths it could mean that the machine thinks the game is still running and that's why it's not fully resetting?

    I appreciate your help, thank you again.

    #38 3 years ago

    There are two stepper units on the door.

    The top one is the bonus unit that will move when I power on the machine. The one below I believe is the player and outs unit.

    This one will not move when I power on the machine. If I manually advance it five or six rivets and turn on the machine it will go back to that original rivet one position.

    #40 3 years ago

    I'm testing ALL the colls right now. I'll make a post as soon as I'm finished.

    #41 3 years ago

    I just tested ALL coils in the machine.

    Multimeter set to ohms with the number 1 in the display.

    With all coils I was able to get a 0 reading.
    Sometimes I had to fiddle with the proper position but it did go to zero if even for a moment.

    I advanced the Player/Out unit 7 rivets.
    Turned on the machine and nothing happened.
    I hit the replay button and the motors ran for quite a bit but eventually they stopped and the Player/Out unit went back to its original position.

    I've included photos of the gears for the Player/Out Unit and the Bonus Unit (very greasy)

    Unfortunately, still no life in the pitch unit.
    Player Unit Gears (resized).jpgPlayer Unit Gears (resized).jpgBonus Unit Gears (resized).jpgBonus Unit Gears (resized).jpg

    #43 3 years ago

    The lower middle blade stays open when it's on the first rivet. (Home position?)

    Every rivet after (2-7) it is closed.

    How do I adjust the spring to test if it's correct?
    IMG_20200822_214011299.jpgIMG_20200822_214011299.jpg

    IMG_20200822_214527771.jpgIMG_20200822_214527771.jpg

    #45 3 years ago

    The motor does go back to the home position assuming that rivet one is home position.

    Are you saying I would be able to power the pitching motor with alligator clips?
    My clips are not long enough.

    Do you still think the machine not powering the pitching mech is because it's not fully resetting?
    Where should we look next?

    #47 3 years ago

    I'm just about heading out for work.
    I'll do everything when I get home later tonight.

    I think I'll even take a video of the door motors and the animation motor along with taking pictures of the pitching unit.

    #48 3 years ago

    Okay, the pitch relay had two blades that were touching. I put two pieces of business cards between them.

    I turned on the machine and raised the latch. It only made a buzz.

    I manually advanced the reels and hit the replay button. The score reels reset. I lifted the latch and it buzzed again.

    I did see some sparks in the game over relay.

    The 15 amp fuse did not blow.

    Previously, if I would raise the latch after hitting the replay button the 15 amp fuse would blow.

    The game over relay did not latch. it stood in its drop-down energized position.

    The game did do a full reset.

    Would you like to see a video of the motors on the door and the animation motor in the back box?

    IMG_20200823_193908443.jpgIMG_20200823_193908443.jpgIMG_20200823_193918484.jpgIMG_20200823_193918484.jpgIMG_20200823_195000344.jpgIMG_20200823_195000344.jpg
    #50 3 years ago

    I still have the business cards in the pitching relay. I wasn't sure if you wanted me to take them out.

    The lock relay is now at normally open after hitting the replay button.

    When I power on and even after hitting the replay button starting at the top the switches for the start relay are:

    1 - NO
    2 - NC
    3 - NO
    4 - NO
    5 - NO
    6 - NO
    7 - NO
    8 - NC

    The start relay drops down and gets energized changing state.
    The latch hits it back up.

    I’ve looked all around the machine and even the schematic but I can’t find the tilt relay.
    The machine does have a tilt bob near the coin mech.

    UPDATE: just saw to tilt switch and the bottom of the cabinet. Going to test it now

    Tilt switch is open. I closed it but had no effect on the game. The game did not tilt.

    Here is a video of the animation motor after powering on the machine, then hitting the replay button.

    Also a video of the Relay Latch buzz after hitting replay with business cards still in pitching relay.

    Start relay (resized).jpgStart relay (resized).jpgUnder Playfield Relays (resized).jpgUnder Playfield Relays (resized).jpg

    #52 3 years ago

    Yes, the unit does have red paint marks.

    Honestly, I didn't even notice it. I put two pieces of tape to what I thought was 0 position.

    It seems near the red paint mark there's some dirt on the wiper rivets that I'll with a Scotch-Brite pad.

    Also, the switch on the gear side looks to be greasy. You think that could be causing a short?

    I'll test everything later tonight.

    IMG_20200824_084512939.jpgIMG_20200824_084512939.jpg
    #54 3 years ago

    Are you referring to the gear side blade?

    I forgot to mention last night with the playfield up I touched the curve and slider relay and the pitching arm did come around and pitched a ball.
    I was glad at least there's life in the pitching mechanism.

    Off to work...

    #56 3 years ago

    I'm also going to clean the blades and gear from all that excess grease that may be causing problems.

    It seems like no matter what I do that game over light is still on in the back glass. But I feel like we're getting closer and making progress.

    Funny how I was able to pitch and bat before all these problems.

    Can't wait to get home and try your suggestions.

    #57 3 years ago

    I just want to make sure.

    You want me to desolder the red wire that's on the right blade of the game over relay?

    So you believe the problem is the game over relay is not latching in the up position?

    IMG_20200824_194806876.jpgIMG_20200824_194806876.jpgIMG_20200824_194817685.jpgIMG_20200824_194817685.jpg

    #59 3 years ago

    Okay, gonna check it out right now...

    #60 3 years ago

    Again, sorry I don't want to mess up.

    Do you mean the wire that looks green at it's end?

    It's covered in plastic.

    IMG_20200824_201131190.jpgIMG_20200824_201131190.jpg

    #62 3 years ago

    Okay, here we go, get back to you soon.

    #63 3 years ago

    Nothing changed at all.

    I desoldered the top wire, the game over light is still on in the back box.

    The game over did reset as it always does but it didn't latch on.

    It still dropped down energized.

    IMG_20200824_204208820.jpgIMG_20200824_204208820.jpg
    #66 3 years ago

    I blocked the lower last switch that was attached to the red wire.

    It blew the 15 amp fuse. This has happened before when I have separated it to normally open.

    The lock relay is in the open position energized.

    IMG_20200824_215509472.jpgIMG_20200824_215509472.jpg
    #68 3 years ago
    Quoted from pinballdaveh:

    those last 3 latch in relays

    Sorry, can you be more specific?
    Are we talking about the game over latch with the start relay or the opposite side?

    #69 3 years ago

    Wire resoldered.

    Here is the plum tilt.

    Main relay
    (1st shot, 2nd player 100 light, 1st player 100 light, 2nd coin, game over, start)

    IMG_20200825_001017077.jpgIMG_20200825_001017077.jpgIMG_20200825_001203633.jpgIMG_20200825_001203633.jpgIMG_20200825_001212466.jpgIMG_20200825_001212466.jpg
    #72 3 years ago

    That picture is deceptive, it's actually in the middle not touching anything.

    Just a quick question: the small blade I resoldered, can that be measured with a multimeter?
    I just tried it and it didn't register a thing.

    #74 3 years ago

    Okay, I'll do it later tonight, leaving the house soon.

    I believe I still have the business cards in the pitch relay, is that correct?

    About that blade I resoldered, can that be measured with a multimeter because it didn't register a thing?

    #76 3 years ago

    Awesome!!!

    You certainly know your stuff.
    You must have logged a lot of hours learning about pinball repair.

    I'm so impressed with so many people on this site.

    Such a great resource for people who love pinball and want to save these machines.

    I'll let you know what happens later tonight.

    #77 3 years ago

    Are we still looking at the player unit or the game relay?

    Because looking at a picture of the game over relay I don't see the gray black wire.

    I'm not in front of the machine so I'm relying on photos from my phone.

    If it is the game over relay can you tell me which one it is?

    1 or 2

    IMG_20200824_194806876~2.jpgIMG_20200824_194806876~2.jpg
    #79 3 years ago

    I'm sorry, I still don't get it.

    Is it the number 1 or the number 2 that I have written on the photo?

    I know you said near the orange wire but all I see are two white wires.

    Should I be looking for this gray black wire on the stack?

    I'm at a loss just looking at photos.

    #81 3 years ago

    I'll get a better look when I'm in front of the machine later tonight.

    #82 3 years ago

    Before I do a major screw-up I just want to go over what needs to be done.

    I'm looking at the coil that energizes the latch right next to the main relay bank that has game over and start.

    Looking straight down on the coil closest to the door (1) it looks like it's red blue with a tan wire.

    The other wire (2) is tan and it looks just blue.

    I'm assuming you want me to unsolder number 2 because I don't recall any mention of red being in the wire.

    Please just confirm what number I need to unsolder.

    IMG_20200825_190204464~2.jpgIMG_20200825_190204464~2.jpgIMG_20200825_185957930.jpgIMG_20200825_185957930.jpg
    #84 3 years ago

    Okay, I think I got it.

    It's this gray wire that's attached to the lowest switch in the game over stack.

    Every time I separate the switch to make it normally open it blows the 15 amp fuse.

    You want me to desolder that wire and NOT touch the yellow wire....correct?

    IMG_20200825_194230363~2.jpgIMG_20200825_194230363~2.jpg
    #86 3 years ago

    I'm having difficulty trying to desolder this wire. I'm coming at it from an awkward angle underneath.

    Generally, to do this do you recommend loosening the nut and two screws removing the stack?

    Bad idea, I have to loosen the screws up from the stack and that's going to present a whole nother problem. Any recommendations on how to do this properly or what angle?

    IMG_20200825_201141540.jpgIMG_20200825_201141540.jpg

    #88 3 years ago

    I'll try, but the wire is at the very bottom of the stack.
    My concern is burning other wires or desoldering the yellow wire as well.

    I'll give it a shot...this could take some time.

    #89 3 years ago

    Okay, I desoldered that wire.

    I hit the replay button and the latched energized. The game over DID catch.

    It did not drop down like it always does.
    The game over light in the back box is out also.

    But of course the 15 amp fuse did blow.

    IMG_20200825_210227502.jpgIMG_20200825_210227502.jpg

    #91 3 years ago

    Okay, I bent back those lugs and I separated the wires A little better. for display purposes I put some white paper behind it so you can get a better idea of the separation.

    I just want to clarify what I need to do next.

    On the lower switch that I desoldered I'll put an alligator clip from there but I'm not sure where you want me to put the other end (player unit that I desoldered then resoldered)?

    Just realized, I'll put the alligator clip on the blue/black lug and to the game over blue/black lug.
    You said unsoldered twice and that threw me off.

    I'll attach the alligator clip from blue/black to blue/black.
    IMG_20200825_223241982.jpgIMG_20200825_223241982.jpgIMG_20200825_223612770~2.jpgIMG_20200825_223612770~2.jpg

    #92 3 years ago

    Disappointed, it didn't work.

    I attached an alligator clip from the lowest switch I desoldered on the game over relay and the other end on the lower blue/black lug on the player unit.

    After hitting replay, the latch was energized and the game over relay dropped down again and the game over light appeared in the backbox.

    #93 3 years ago

    Just in case I made a mistake I tried a couple things. I attached an alligator clip from the game over lug that I desoldered to the wire I desoldered with no luck.

    I then attached an alligator clip from the game over wire I desoldered to the lower lug of the player unit (it doesn't look blue black. It looks green)

    After hitting replay the game over did latch on but of course it blew the 15 amp fuse again.

    Is this the correct way it should be?
    (By the way, that's just tape to separate the wires)
    IMG_20200825_233119438.jpgIMG_20200825_233119438.jpg

    #95 3 years ago

    It looks like the lug fifth from the right is a match.
    At least I'm hoping it's a match.

    So you want me to unsolder that fifth lug put the alligator clip on the lug and attach it to the wire I desoldered (lowest switch) at the game over relay, correct?

    Couldn't fall asleep last night so I think I'm going to get to it a little bit later.
    Just wanted to check if I got a response from you.

    Get back to you later.

    IMG_20200826_085341572~2.jpgIMG_20200826_085341572~2.jpgIMG_20200826_085710631.jpgIMG_20200826_085710631.jpg
    #98 3 years ago

    Just to make sure because I think I might've done this wrong.

    I desoldered the 5th wire from the player/outs unit.
    I then put the alligator clipper from that 5th lug to the lowest game over lug.

    Turning on the machine the 15 amp immediately blew.

    Or, did you mean to attach the alligator clips to the game over wire and game over lug?

    Quoted from pinballdaveh:

    After wire is desoldered see if game over Relay will relatch without tripping. If the latch holds the problem should be in either the rivet disc or the wiper fingers.

    I'll try this now. 5th desoldered and powering the machine and replay.

    I have to run out later for more 15 amp fuses.

    #99 3 years ago

    Just tried it with 5th lug desoldered and 15 amp fuse immediately blew.

    I have to run out later and get more fuses I've gone through a ton.

    game over relay was previously in the up position. Before when I would turn on the machine the lug with drop-down.

    #101 3 years ago

    Good to know, thank you.
    I'll go to Home Depot anyway later, nice sunny day today.

    Any ideas what to do next?

    #103 3 years ago

    I'll check this out later after I get the fuses from Home Depot.

    Does it make sense to just remove the tilt rod altogether?

    I really appreciate your help and especially your patience.
    Pinsiders on this thread have been awesome!

    Get back to you later tonight.

    #104 3 years ago

    Okay, something positive.

    I put business cards in the top switch and second lowest from bottom (6th switch) turned on the machine and hit replay.
    The latch energized and the game over relay DID latch on and more importantly the fuse did NOT blow.

    On the screen it says "Batter Up" and the batter is lit along with a runner on second base (did animation unit not reset)?

    I turned off the machine then on.
    Normally, the game over relay would drop and energize before hitting the replay button.
    I tried hitting the replay button but the game would not start.

    I manually dropped the game over relay before turning on the machine.

    I hit replay and the latch caught again and the fuse did not blow.

    Do you believe we went to 1 Lowes and 3 Home Depot before finding a lone pack of 15 amp fuses...oh well...

    It was nice not blowing a fuse for a change.

    TV Batter Backglass (resized).jpgTV Batter Backglass (resized).jpg
    #106 3 years ago

    I did everything you asked (removed wiper, raised game over relay latch) but the relay did not drop down after turning on the power and didn't latch after touching the 5th lug wire. It didn't do a thing.

    Silly silly question, was I supposed to hit the replay button after turning on the machine?

    I'm guessing yes, but It wasn't really implied in your last message so I didn't do it. I didn't want to take a chance of causing any damage.

    After removing the wiper I touched the 5th lug wire to the 5th lug with no reaction.

    I even tried touching the game over wire to its lug with no reaction.

    IMG_20200827_003008556.jpgIMG_20200827_003008556.jpgIMG_20200827_003350579.jpgIMG_20200827_003350579.jpg

    #108 3 years ago

    Okay, it looks like it's an off-white wire going to this single rivet on front at around the four o'clock spot marked off with some tape.

    IMG_20200827_120519632.jpgIMG_20200827_120519632.jpgIMG_20200827_121044636.jpgIMG_20200827_121044636.jpg
    #110 3 years ago

    I pushed the relay latch up, blocked the rivets with a business card and touched the unsoldered wire to 5th lug of the player out unit.

    Turned on the machine, the game over relay did not drop down.

    I got no life in the latch.

    I tried touching the unsoldered wire from the game over relay and got no life as well.

    I am getting a spark when I advance to the third rivet. Itdid move something in the game over relay because that piece of paper that is still between the blades did jump.

    I don't know if this is anything but the fifth of rivet does have a bit of a notch in it. also, it seems there's a little hole in between 2 rivets.

    I'm out of the house now so I'm doing all this from memory.

    IMG_20200827_140837607.jpgIMG_20200827_140837607.jpgIMG_20200827_140957433.jpgIMG_20200827_140957433.jpg
    #112 3 years ago
    Quoted from pinballdaveh:

    With machine off, Remove jumper from blue/black wire and lug. Resolder the blue/black wire back on it’s lug on the game over relay.
    Install fingers and tighten with nut.
    Reset player/out unit to home position.
    Trip Or unlatch the 2nd coin relay.
    Turn on machine.
    Relatch the game over relay.
    Does the game over relay stay latched?
    On the player/out unit touch the unsoldered wire to it’s lug.
    Does the game over relay latch hold?

    Turning on the machine the game over did drop down but manually lifting the latch it did not catch.
    I tried lifting it again and of course I blew a fuse.

    Quoted from pinballdaveh:

    On the player/out unit touch the unsoldered wire to it’s lug.
    Does the game over relay latch hold?

    It didn't latch.

    Quoted from pinballdaveh:

    I raised the latch, it buzzed but didn't hold.

    If I raise the latch and go through the rivets, the fuse will probably blow.
    I have gone through almost 25 15amp fuses.

    Quoted from pinballdaveh:

    Next when you hit the replay button does the player/out unit reset as part of the reset sequence?

    Started to reset, then blew a fuse.

    #114 3 years ago

    The business cards are not in the game over relays.
    I will put them back.

    As soon as I lift the game over relay and turn on the power, it will drop down.

    Can you tell me if having a baserunner on second base means the animation unit is not fully reset?

    #116 3 years ago

    Sorry for the delay, got sidetracked by something over here.

    Just did a resistance test. The display did read zero.

    I don't see a single wire on the pitching motor. I've included three pictures.

    IMG_20200828_000635831.jpgIMG_20200828_000635831.jpgIMG_20200828_000646065.jpgIMG_20200828_000646065.jpgIMG_20200828_000756278.jpgIMG_20200828_000756278.jpg
    #119 3 years ago

    I have to look around to find a reset coil.

    So you're asking me to find the reset coil wire try to follow it to the score motor then clean that switch on the score motor?

    I've clean score motor switches before with a very light flextone.

    I still didn't find a single wire that is going to the motor. There are two wires that are going to the motor. I have them labeled in the photos below. I'd rather use business cards to isolate all the switches instead of unsoldering one.

    I'm getting ready for work so anything you need me to do I can do later tonight.

    IMG_20200828_083742425.jpgIMG_20200828_083742425.jpgIMG_20200828_083742425~2.jpgIMG_20200828_083742425~2.jpgIMG_20200828_083813259.jpgIMG_20200828_083813259.jpg
    #121 3 years ago

    Sounds good, I'll unsolder that number 2 wire later tonight when I get back home.

    I find it much easier to label things where you can just tell me what number to take action on.

    It eliminates some of the guesswork on my part.

    #122 3 years ago

    Okay, pitching motor wire number 2 is unsoldered.

    I did a test with a multimeter and it did read 0.00 in the display.

    The two business cards are blocking two switches in the game over relay.

    Also, 5th lug on the player out unit is still unsoldered.

    #124 3 years ago

    I resoldered lug number 5.
    I did as you asked with the player/out unit and turned on the machine.

    The game over latch originally was down. I raised the latch and the game over relay DID latch and did NOT drop down.

    I removed the top business card, raised the relay bank. And again it DID hold.

    I removed the bottom business card and the game over relay DID drop down.

    I raised the relay bank but the game over relay did NOT hold.

    The back glass says game over.

    I didn't hit the replay button.

    #126 3 years ago

    Just about heading out of the house so I'll check out everything later tonight.

    With the pitch motor, when it shows 0.00 that means there's a proper connection.
    If it stays at 1, that means there's a problem.

    When I energized the curve/slider relay the motor did work, wind and pitch the ball.
    Sorry, but I don't understand how it could be the motor.

    #128 3 years ago

    I find that so amazing that you can piece all of that together.

    That orange lug you mentioned, that would be the one I had labeled as number two in that photo, correct?

    I've certainly got my hands full when I get home later tonight.

    #130 3 years ago

    Here's a picture of the lock relay. The top switch wire looks green in the picture but it's a lot darker in person. It looks like it is blue can really see much of the black though if it's even there. I see some black spots but I don't know if that's just dirt.

    The yellow wire attaches to the third switch from the top on the start relay, from there it looks like a another yellow wire from that third switch crosses over to the first top switch of the second coin relay.

    Blue black and yellow wires from the game over relay are unsoldered.

    I connected the game over relay coil lug to the orange wire.
    I latched the game over relay.
    Turned on the machine and touched the unsoldered blue/black wire.
    The 15 amp fuse immediately blew.

    Should I try it again with the game over latch down so the game over light is on in the back box?

    I'll wait to see what else you think I should do.
    IMG_20200829_201946073.jpgIMG_20200829_201946073.jpg

    #132 3 years ago

    I just realized in one of your previous messages you wanted me to unplug the Jones plug.

    I did not unplug the Jones plug.

    The blue black and yellow wires from the game over relay are unsoldered.

    And I think I might have misinterpreted some of your instructions.

    Did you want me to unsolder the blue black plug from the Jones plug?

    #135 3 years ago

    Hey Dave, I'm sorry to beat a dead horse but I still don't understand how the relay coil is bad and the pitch motor is bad.

    On my multimeter when I test fuses or anything I have it set to ohms. There is a number 1 in the display. If I touch the leads it goes down to 0.00.
    That means the fuse is good.

    I just tested both coils and they went to 0.00. I also tested the pitch motor and that also went to 0.00, so I don't understand why you think they're defective. Can you please explain?

    I took some pictures of the Jones plugs. It looks like from the top set of Jones plugs the one labeled number 1 should be it.

    I unscrewed the bracket to flip it over and it's the only one in the Jones plugs that only has one wire soldered to it. The rest have two wires.

    Is this correct?
    IMG_20200830_193455944~2.jpgIMG_20200830_193455944~2.jpgIMG_20200830_194206134~2.jpgIMG_20200830_194206134~2.jpgIMG_20200830_193220406~2.jpgIMG_20200830_193220406~2.jpg

    #137 3 years ago

    Okay, I think I get what you’re saying, still a lot of it is Greek to me.
    I’ll take a look at the Jones plug underneath and post the pictures.

    The 1 & 2 are just pictures of the relay bank coils that I tested.

    Let me check the Jones plugs for the blue/black wire…

    #138 3 years ago

    Here's a picture of the lower Jones plug. It looks like the third lug doesn't have anything soldered to it but the wire above it doesn't look blue black, it looks black tan.

    IMG_20200830_214629931.jpgIMG_20200830_214629931.jpg
    #140 3 years ago

    Sounds good, heading out now, will do it later tonight and post results.

    #141 3 years ago

    My multimeter only has leads.
    I used an alligator clip to clip the top wire of the plum tilt.

    I clipped that to the black lead of the multimeter.
    With the red lead I touched all the male Jones plugs in the cabinet.

    The multimeter stayed at 1 and did not move to 0.

    I also put the clip on the lower wire of the tilt plumb tilt with the same results.

    IMG_20200831_214730531.jpgIMG_20200831_214730531.jpgIMG_20200831_215300518.jpgIMG_20200831_215300518.jpgIMG_20200831_214837392.jpgIMG_20200831_214837392.jpg
    #142 3 years ago

    I don't know if if this changes anything but I tried the same testing to the female Jones plugs.

    On the bottom female Jones plugs 3,4,8,11 gave me a 0 rating.

    On the top female Jones plugs 2,5,6,7 gave me a 0 rating.

    IMG_20200831_233707713.jpgIMG_20200831_233707713.jpg
    #145 3 years ago

    I'll try that later tonight when I get home.

    Just to make sure, do I have the multimeter setting correct and the machine is still unplugged?

    #147 3 years ago

    Will do...

    #148 3 years ago

    Okay, it looks like I found the mail Jones plug that reads 0 on my multimeter(wire is attached to plumb tilt)

    It's on the second unplugged Jones plug in the picture and it seems to be the right color.

    Also, it looks like there's a bit of corrosion at that plug.

    IMG_20200901_201040905~2.jpgIMG_20200901_201040905~2.jpgIMG_20200901_201230577.jpgIMG_20200901_201230577.jpg
    IMG_20200901_201903592.jpgIMG_20200901_201903592.jpg

    #150 3 years ago

    I previously did a test on all the Jones plugs and that third plug from the bottom was the only one that gave me a 0 reading from both those Jones plugs.

    I think you wanted me to move the alligator clip from one part of the tilt plum to the other green tilt plumb wire.

    I did test the Jones plugs in the back box and the top left plug was the only one that gave me a 0 reading.

    I put the lead in the plug hole just so I could take a picture of the 0 reading.

    Do you have any opinion on the corrosion on that third plug that could be causing a lot of the problems?

    IMG_20200901_212331823.jpgIMG_20200901_212331823.jpgIMG_20200901_213015654.jpgIMG_20200901_213015654.jpg
    #152 3 years ago
    Quoted from pinballdaveh:

    On the male jones plug our found grey/black needs to be unsoldered from the female pin.

    Do you mean the lower number 3 wire or the top number 1 wire I have the red lead sticking in?

    #154 3 years ago

    When you said
    "Another resistance test. With machine unplugged"

    I didn't know if you wanted me to touch the hold relay switch leads or the hold relay coil leads.

    I did everything else you asked and only got a number 1 meter reading for the remaining wires.

    IMG_20200902_220306575.jpgIMG_20200902_220306575.jpgIMG_20200902_220732987.jpgIMG_20200902_220732987.jpgIMG_20200902_221441450.jpgIMG_20200902_221441450.jpg
    #156 3 years ago

    Just tried urning on the machine with the game over relay in the up position so the game over light does not show up on the screen. It immediately blew a fuse.

    I replaced the fuse and tried it with the game over relay in the down position so it says game over in the back box as it should. I hit the replay button and it also blew a fuse.

    Good thing I was able to track down four packs of 15 amp fuses at Home Depot today.

    There was a man in between first and second base. I manually advanced the score wheels turned on the machine and the animation motor moved a bit I believe clearing the runner off for a reset.

    I hit the replay button, the score reels went back to zero and the fuse blew again

    #158 3 years ago

    Good to hear from you Howard and thank you for the suggestion.

    Quoted from HowardR:

    You left out the 2 letters "at". (Couldn't resist!!)

    I'm such a stickler for making sure there are no errors in my posts.
    I'm attributing it to the trauma of my machine not working that caused my mistake...are you buying that?

    Of course, any help you can provide will be greatly appreciated.

    #160 3 years ago

    I put the two test leads into the lock relay holes where the wires are nearly soldered. It only registered a 1.

    If I move the test leads around a bit the numbers were jumping very high from the mid-twenties to high eighties at times.

    After hooking the alligator clips to the white wire and touching the individual green wires I got a 0.8 reading on both of them.
    The two black wires that are already soldered from the lock relay just gave me a 1 reading.

    I noticed the board under the coil is not solidly attached like the other coils. You can move the board out quite a bit where most of it is not under the coil. The wires though, are still attached. (See picture)

    Could that be a big problem?

    IMG_20200903_190457951.jpgIMG_20200903_190457951.jpgIMG_20200903_191033634.jpgIMG_20200903_191033634.jpg
    #162 3 years ago

    Shall I have the game relay in the up position or the down position with the game over relay light in the backglass?

    #163 3 years ago

    I started the machine with the game relay in the down position. Turned on the machine and hit the replay button.

    The game reset, the main relay bank energized and promptly blew a fuse.

    #170 3 years ago

    "Chances are slim, but would you happen to be in Upstate N.Y.? "

    Hey Mopar,

    Thank you for joining the conversation. No, I'm based in New Jersey.

    I'll disregard those circuit breakers.

    PinballDaveH,

    I'll try that later tonight when I get home from work.

    Bulls Eye Baseball was on my short list of pitch and bats to get along with Home Run and TV Baseball.

    #172 3 years ago

    Thank you Dave, I'll take a look at it.

    #174 3 years ago

    I know you've gone over it before but I still don't understand how if I manually activate the slider and curve relay the motor does work, the arm comes around and can actually pitch a ball.

    How that could be defective?

    Are you saying the relay coil is also defective?

    I'm really sorry if I don't fully grasp what you're saying so I hope you understand.

    #175 3 years ago

    Would this be the correct part to order:

    https://www.jameco.com/z/35-2115-BU-GC-Electronics-Circuit-Breaker-15A-250VAC-2-Pin-Bulk_621430.html?CID=MERCH

    So basically, I solder a 15 amp fuse to the leads, then simply plug it into the machine like I normally do with a fuse?

    #176 3 years ago

    The green wire is located on the second switch from the top of the game over relay.

    It is connected to all of the other relays on the main relay bank accept the "first shot" relay.

    The other wire on the opposite lug is tan green (see picture in front of paper.). I'm assuming you're referring to this tan green wire when you say the non grey wire?

    I'll take the schematic and go through the coil list. It's going to take a while so I don't anticipate me finishing tonight.

    Also, is that circuit breaker from that link the correct product I should order?

    IMG_20200904_215407527.jpgIMG_20200904_215407527.jpgIMG_20200904_220707972.jpgIMG_20200904_220707972.jpgIMG_20200904_214901415.jpgIMG_20200904_214901415.jpg
    #178 3 years ago

    Okay, I hope I did this right because I decided to go crazy and just measure anything I could find.

    I attached the black lead to the lug next to the green wire lug (2nd switch from the top)(tan green or grey green) and measured everything with the red lead.

    After a while it was a little too much to write down the wire colors so I just added the numbers for each lug.

    Lock Relay White Wire 00.7 Green Wire 00.4
    25 Cent Relay White 00.7, Yellow 22.7
    Replay Relay White 00.7, Orange 12.2
    6 Bnk SB Reset White 00.6, Yellow 15.6
    Cancel SB Relay Reset Plain Wire 00.6, Yellow 15.3
    Out Relay White 00.6, Yellow 14.0

    MAIN BANK
    1st Shot Grey 00.5, Orange 03.6
    2nd Player White 00.6, Orange 03.8
    1st Player White 00.6, Orange 03.7
    2nd Coin White 00.6, Orange 08.8
    Game Over White 00.6, Orange 03.8
    Start 00.7, Orange 08.8
    Both Coils Register 1

    CANCEL RELAY BANK
    Cancel Out White 00.5, Orange 03.6
    C - White 00.5, Orange 03.6
    A - White 00.5, Orange 03.6
    N - White 00.5, Orange 03.6
    C - White 00.5, Orange 03.6
    E - White 00.5, Orange 03.6
    L - White 00.5, Orange 03.5
    Both Coils Register 1

    SCORE MOTOR
    Left 00.6 / 00.3

    PLAYER CONTROL UNIT
    One Lug 22.1, Other 1
    Top Coil 05.8, 00.6
    Lower Coil 02.6, 00.6

    BONUS CONTROL
    00.6, 00.4

    AMIMATION UNIT
    Animation Motor Relay - White 00.7, Brown 13.8
    Animation Motor Reset Relay White 00.7, Brown 14.9
    Reset Control Relay Plain 00.6, White/Blue 22.1
    HR Target Extra Run Relay - White/Blue 00.4, Brown 00.5
    Star Control Relay - 2 White Wires 00.7, 1 wire 00.4

    Single Relay - Orange 13.8, White 00.4
    Double Relay - Orange 14.0, White 00.4
    Triple Relay - Orange 13.9, White 00.4

    Lower Animation Coil 13.6, 00.7
    Upper Coil 04.8, 00.7

    No Match Unit 00.4, 00.7

    Score Reels 04.6, 00.7

    Score Reset Relay - Orange 07.3, White 00.7
    Score Relay Coil - Orange 14.1, White 00.5
    Score Relay Coil - Orange 13.9, 00.5
    Credit Reel - Orange 0.61, White 00.7

    Out Buzzer Relay - Orange 15.8, White 00.4
    Regular Score Bleacher HR Relay - Orange 16.3, White 00.4
    Target HR Relay - Orange 10.7, White 00.4

    Curve Pitch Control Pink 15.6, 00.7
    Slider Pitch Control Pink 15.6, 00.7

    Bat Coil - 1, 1

    Curve/Slider Control Unit 0.8
    Bat Timer 7.1, 1
    Bat Timer Motor - 02.9, 00.9

    Top Relay (Unreadable) - 21.3, 00.7
    Bat Relay - 15.5, 00.7
    Bat Control Relay - 21.8, 00.7
    Pitch Relay - 15.3, 00.7
    Bleacher Extra Run - 15.1, 00.9

    Coil Test Pic (resized).jpgCoil Test Pic (resized).jpg
    #180 3 years ago

    Just so I get this correct. The game over relay will be in the up position that normally blows the fuse?

    Also, the way I'm reading it you are saying to put the black alligator clip on the non gray wire and with the red lead get a reading on its other lug.

    Then, move the black alligator clip to the next non grey coil lug and with the red lead test that other lug?

    So I'm NOT going to have the black alligator clip on the second switch from the top in the game over relay next to the green wire any more?

    Is that correct?

    I'm just trying to visualize it while I'm at work and not actually in front of the machine.

    I can't tell you how much I appreciate your patience.

    #182 3 years ago

    When I took my test readings I had it in the down (game over) position.

    #184 3 years ago

    Yes, I realized that after I made the post.
    Things are happening here tonight, and I'm not sure I can get to the testing tonight.

    Sorry, but If I can, I'll post the results.

    #185 3 years ago

    I think I got everything.

    If I missed anything, please let me know.

    Also, I noticed some burn above the lock relay.
    I've included a photo.

    MAIN BANK with Meter set to 200 ohms:

    Start Relay: 0.83
    Game Over: 0.34
    2nd Coin: 0.85
    1st Player Lite: 0.34
    2nd Player Lite: 0.34
    1st Shot: 0.34
    Lock Relay: 29.5

    25 Cent Coin: 22.2
    Replay Relay: 12.0
    S/B Bank Reset Relay: 15.4
    S/B Cancel Reset Relay: 15.0
    Out Relay: 13.4

    CANCEL BANK
    Cancel Out: 3.4
    C: 3.6
    A: 4.2
    N: 3.4
    C: 3.6
    E: 3.5
    L: 3.4

    HR Target: 11.3
    Regular Score Bleacher HR: 16.2
    Out Buzzer Relay: 15.6
    Single: 13.7
    Double: 14.0
    Triple: 16.9
    Star Control Relay: 00.7

    Curve Control Relay: 15.2
    Slider Control Relay: 15.1
    TOP RELAY (UNREADABLE): 20.9
    Bat Relay: 15.1
    Bat Control Relay: 21.3
    Pitch Relay: 14.9
    Bleacher Extra Run (Fluctuating) 16.0
    Pitch Motor: (Both Grey) 2.5

    Lock Relay Burn (resized).jpgLock Relay Burn (resized).jpg
    #187 3 years ago

    I'll check that out later tonight when I get home from work.

    #188 3 years ago

    Okay, once again let me make sure I did this correct.

    I hooked the black alligator clip to the second switch from the top game over relay. The gray common wire that is right next to the green wire.

    I then hooked up the red alligator clip to the unsoldered lock relay white wire.

    I got a reading of 00.7

    IMG_20200906_191515765.jpgIMG_20200906_191515765.jpg
    #190 3 years ago

    I had all the wires still hooked up from the previous test. I advanced the player unit 1 rivet and the reading was still the same. It did not move.

    How is the Star Control Relay disconnected. I didn't do anything to it?
    Do you want me to unsolder it, THEN do the test?
    IMG_20200906_215832322.jpgIMG_20200906_215832322.jpg

    #192 3 years ago

    I unsoldered the Star Control Relay white with black wire.

    I advanced the Player Unit 1 rivet and still got the same previous reading of 00.7

    IMG_20200906_222700131.jpgIMG_20200906_222700131.jpg

    #194 3 years ago

    No change at all.
    Still 00.7

    IMG_20200906_233711175.jpgIMG_20200906_233711175.jpg
    #196 3 years ago

    I'll look for that main gray wire that is running across the cancel bank and unsolder it when I get home later tonight.

    #197 3 years ago

    I left the wires attached from yesterday along with the Jones plugs unplugged.

    I unsoldered from the cancel out relay bank the "L" Gray wire in "cancel.".

    I still got the same result reading of 00.7

    IMG_20200907_193705488.jpgIMG_20200907_193705488.jpg
    #199 3 years ago

    Okay, I'll keep the test wires where they are, one on the grey common lock relay wire then
    I'll trip each individual white relay on the main bank (game over, start, second coin etc) get a reading, and do a resistance test as well later tonight...

    #200 3 years ago

    I took some tests for the main bank relay. I encountered a couple anomalies (higher readings) and had to retest two and three times before settling on a common number.

    With the black alligator clips on the grey common wire on the lock relay I put the red alligator clips onto the white wire lug, tripped each individually and got these readings:

    Start 00.4
    Game Over 00.4
    2nd Coin 00.8
    1st Player 100 Lite 00.4
    2nd Player 100 Lite 00.3
    1st Shot 00.8

    I then put the black and red alligator clips on the lug of each relay, tripped each individually and got these readings:

    Start 16.8
    Game Over 03.4
    2nd Coin 16.4
    1st Player 100 Lite 03.4
    2nd Player 100 Lite 0.34
    1st Shot 3.4

    IMG_20200908_204001112.jpgIMG_20200908_204001112.jpgIMG_20200908_203929593.jpgIMG_20200908_203929593.jpg
    #202 3 years ago

    I unsoldered the white wire that was connected to the two double wires from the start relay. I touched them with the other alligator clips to the two gray wires on the 1st shot relay. I got a reading of 000.

    Putting the alligator clips on the white wire while still being on the double first shot wires I got a reading of 1 even if I alternated the alligator clips.

    I'm having a lot of trouble separating the two grey wires. Do you suggest I clip off the soldered part and expose the wires just a bit. I have enough where they would fit back on the lugs.

    We're heading out of the house soon so I would get to it later tonight.

    IMG_20200909_132205243.jpgIMG_20200909_132205243.jpgIMG_20200909_132342460.jpgIMG_20200909_132342460.jpg
    #204 3 years ago

    Sounds good, I'll do it later when I get home.

    #205 3 years ago

    The black alligator clip is on the two white wire start relay lug.

    The red alligator clip is touching one (1st shot) gray wire and I'm getting a reading of 0.

    The other gray wire is giving me a reading 1

    1st shot and game over lugs are giving me a reading of 1.

    Very hard trying to trace what wire goes where.

    #207 3 years ago

    This is the first time I'm tracing wires and I think it's going to take a very very long time for me to find the right relay.

    I've already taken out five harnesses and there are a million and one more.

    Let me make sure I know what you're asking:

    Wherever these two gray wires I'm tracing lead, you want me to unsolder those relay wires and take readings while the black alligator clip is still on the double white wires on the start relay?

    Is that correct?

    #209 3 years ago

    This is where I could really use Howard's expertise.
    I think I'll send him a PM.

    If I follow the 1st Shot (12A on Schematic) it goes to the Pitching Relay, from there I'm lost.

    If I'm reading your post correct, we're almost to the end of finding the short?

    Screen Shot 2020-09-10 at 10.45.54 PM (resized).pngScreen Shot 2020-09-10 at 10.45.54 PM (resized).png
    #212 3 years ago
    Quoted from wayner:

    Are the wires that you have unsoldered being resoldered as you go or are they still unsoldered.

    I haven't resoldered anything.

    Quoted from pinballdaveh:

    So far your machine has had 2 and looking for a 3rd. Even if the 3rd short is found the subject of replacing the pitch motor still needs to be addressed.

    Do you believe I have a 3rd short or is that speculation?

    Also, I did a search some weeks ago for that numbered motor and couldn't find anything.
    I guess when the moment presents itself, I'll contact PBResource.

    BTW, I sent a message to Howard for his help.

    Would an old electrical cord be the cause of problems?
    It looks like one prong is a little recessed in the casing of the cord.

    #214 3 years ago
    Quoted from Mopar:

    The 30V fuse is blowing, right?

    Hey Mopar, actually, it's the 15 amp that keeps blowing. You're correct, when the game over gets engaged it'll blow.
    If I start the game with it in the up position it'll blow when I turn the power on.

    The other day whatever I was doing, there was a runner on second base.
    I don't know if the animation motor fully reset or the machine just stopped mid-game.
    IIRC, I first blew a fuse mid-game that started all these problems.

    Quoted from Mopar:

    If there was a dead short in the Pitch Motor it would blow, but not
    until the motor got energized. The Pitch Motor doesn't energize at start up.
    I'm sure your pitch motor is fine.

    I certainly hope you're right, that'll be one less thing I have to worry about.
    Dave says I already have two and possibly three shorts.

    Quoted from Mopar:

    I wouldn't say recommended, but I elegator clipped and jumped the
    fuse holder and was ready with the plug to unplug and started the machine and
    as soon as a puff of smoked appeared, I unplugged and the puff of smoke would
    be where the problem was. If it's a coil, the coil will smoke way before the wires.
    I'm not recommending, (I have to say that or people will say I'm crazy, haha) but
    just saying. I've worked on so many machines that it's nothing, but extra sets of
    eyes is always a plus when watching. I'm just saying if all else fails.

    Wow, that takes guts. If I did that I could see where that would lead...time to look for a new house.

    #217 3 years ago
    Quoted from Mopar:

    Haha. Nothing like that unless you left the house. If you lived close by,
    I'd stop over.

    Such a great gesture, I appreciate it so much.

    Quoted from Mopar:

    Where were the 2 shorts?

    Looking back over the thread the 1st shot and game over lugs gave me a reading of 1.
    Dave hasn't confirmed which shorts so don't hold me to this.

    Quoted from HowardR:

    Thanks for the kind words!!

    You, like so many on this great site are more than deserving!

    Quoted from HowardR:

    By "main bank relay" you mean the two "6-Slide Bank" solenoid coils

    I'm referring to the bank with 1st Shot, Game Over, Start, etc. There's another bank with all the Cancel coils.

    Quoted from HowardR:

    Have you tried resetting those 6 relays one at a time manually to find out which relay blows the fuse?

    I've only done the game over relay which will blow the fuse immediately.

    #220 3 years ago

    I believe it was the second switch from the bottom that blew the fuse.

    #222 3 years ago
    Quoted from HowardR:

    1) It's important to be sure about this kind of thing. If you're not sure then retest until you are sure.

    On a previous post I read, I recall putting a business card between the second switch from the bottom game over relay and it did NOT blow a fuse.
    When I removed the business card and started the machine, it blew.

    Quoted from HowardR:

    2) Where is the offending switch on the schematic?

    On the schematic it's on J9 and of course, I'm lost after that.
    I can tell you there are the double grey (white?) wires going to each prong on the relay.

    #224 3 years ago

    My schematic skills are not top-notched but I thought I'd include a photo of the double gray wires going to the second from the bottom game over relay.

    One of the wires is hidden but it's there.

    IMG_20200911_231541680~2.jpgIMG_20200911_231541680~2.jpg
    #225 3 years ago

    Had to take a breather from the machine, with trying to trace the wires and reading the schematic to find the sequence of coils it made my head spin.

    I just went down in the basement and tried tracing the wires …and again my head is spinning.

    If someone can chime in what to do next it would be great.

    Quoted from HowardR:

    At J9 I see the Game Over relay coil but no switch on it with or without a double grey or white wire.

    Howard, a wire is unsoldered on the game over relay so even energizing it does nothing.

    Quoted from pinballdaveh:

    Parts availability for a 55 year old machine makes restoration a gamble.

    Are we fighting a losing battle?
    I hope not, I think this is a machine worth saving...despite the headaches.

    Dave since you've identified two shorts, can you give me an idea what parts are needed?
    Also, this elusive third short, do you believe this is the last short?

    #227 3 years ago

    Just tried moving the cam clockwise.

    Had no problem and the balls were actually released and of course fell into the cabinet.

    It shows some resistance at one point which may be a home position (picture.)

    It can easily move after that if I engage the cam.

    Other than that the cam moved without any issues.

    IMG_20200912_221518418.jpgIMG_20200912_221518418.jpg

    #229 3 years ago
    Quoted from HowardR:

    Scan the schematic to find all the switches on the Game Over relay.

    I gave the schematic a look.
    I can only see the Game Relay goes to the Player Unit, Start Relay, Plumb Tilt and Lock Relay.

    Of course I say that with the caveat I'm not the best at reading schematics.
    Maybe you can shine some more light...

    Screen Shot 2020-09-13 at 3.52.47 AM (resized).pngScreen Shot 2020-09-13 at 3.52.47 AM (resized).png
    #231 3 years ago

    Howard, first off, thank you for the graphic.

    Can you make the distinction for me about a coil that is bad and a coil that is shorted?
    Does a bad coil create a short?

    It’s going to take me a while to digest your post, my only other question is Advil or Tylenol?

    #235 3 years ago

    That seems like an easy test. I'll try it when I get home a bit later.

    #236 3 years ago

    I should have put "easy" in quotes.

    I attached the black alligator clip to the white wire that came off of the lock relay.

    I attached the red alligator clip to one of the gray wires. It registered 00.7 I choose the other wire that registered 1.

    I engaged the outs relay which is the sixth relay down from the lock relay and got no change at all, still registered 1.

    IMG_20200913_190126743.jpgIMG_20200913_190126743.jpgIMG_20200913_185437398.jpgIMG_20200913_185437398.jpg
    #238 3 years ago

    I see out control relay on the playfield section of the schematic legend.

    One relay under my playfield is not labeled so I can only assume that's the outs control relay because the other relays on the legend are in that same lineup (bleacher relays, bat control, etc)

    IMG_20200913_201923854.jpgIMG_20200913_201923854.jpg
    #240 3 years ago

    All the Jones plugs are unplugged from a previous test.

    It's a little hard making out the colors but I could see on the second Jones plug from the left at the very bottom the white wires.

    The gray wire I believe is on the right side of that second Jones plug third from the top which is already unsoldered.

    I touched the wire to the contact making a connection and still got a reading of 1.

    If that is correct I'm still getting a reading of 1 no matter what I try.

    Also, should the gray and white wires only be on one Jones plug?

    IMG_20200913_220942898.jpgIMG_20200913_220942898.jpg
    #242 3 years ago

    I will try my best to get to it later tonight.

    We're celebrating my mother's birthday today so it may be quite a while before I get to it.

    #243 3 years ago

    I attached the black alligator clip to the white wire from the lock relay.

    In the cabinet the top Jones plug fourth from the left it looks like it had the gray blue wire.

    I took off the playfield to get a better look and tried my best to trace where the wire goes. It looks like it went to the
    "Bleacher extra run relay." (the flash of the camera takes away the blue from the wire.)

    I took a resistance test.

    The meter had a 1 in its display (set to 200 ohms) and no matter what relay I put the alligator clip on I still got a reading of 1.

    IMG_20200914_224016935~4.jpgIMG_20200914_224016935~4.jpgIMG_20200914_232227718~2.jpgIMG_20200914_232227718~2.jpg

    #245 3 years ago

    Out and about for the day, I will look at the machine later tonight.

    Also, would any of these circuit/continuity testers aid in finding the short?

    https://www.dormanproducts.com/p-30619-86611.aspx

    https://www.dormanproducts.com/p-30619-86612.aspx

    #247 3 years ago

    Just checking...thank you.
    I'll be heading down in the basement eventually...

    I said it before, but I appreciate your patience.
    Sometimes, you just gotta take a break and clear your head...

    #248 3 years ago

    I really need to make it a point to NOT go down in the basement late night trying to look for wiring problems.

    The other night at 1:30am, I’m looking at a bunch of wires and not making the distinction between colors and finally said “nope” and went back upstairs.

    I really needed to take a break from the machine.
    Thank you Howard for your words of encouragement.

    Dave, I’ll look under the playfield for the solid grey wire and connect it to the white wire that’s connecting that row of coils in post #238

    I’ll also do my best to trace the grey wire from the 1st shot and see where it leads in the cabinet and head. I’ll probably have to remove some of the binding or just try moving the wires a bit to see the grey, but I’ll give it a shot when I get home from work.

    #249 3 years ago

    Not rushing the process of tracing the grey wire.

    As an aid, I’m going to take a look at the schematic, break out the magnifying glass and see if I can get a better understanding of where the grey wire leads.

    I’ll make a post if I have any success.

    #250 3 years ago

    The quest for the grey wire continues…

    I’m looking to trace the grey wires from the 1st Shot relay.

    I took off some binding and I may have found a grey wire, the thing is it doesn’t look exactly grey like the 1 Shot wires.
    I needed a second pair of eyes and both of us think it could be grey or just white that’s dirty.

    I looked through the bunch of wires and there’s a very clean white wire.
    The wire I found doesn’t look like a clean white, just a dirty white.

    There is another grey wire with traces that doesn't resemble color wise my found "grey" wire.
    Basically, all the colors are distinguishable except this wire.

    Can I get a third opinion?

    Does the grey wire definitely go into the backbox or can it be strictly contained on the door?

    Screen Shot 2020-09-21 at 10.18.57 PM (resized).pngScreen Shot 2020-09-21 at 10.18.57 PM (resized).pngPossible Grey Wire (resized).jpgPossible Grey Wire (resized).jpg
    #252 3 years ago

    The only safety pin I could find didn’t even pierce the shell of the wire.
    I have to find something bigger.

    The thing is I don’t know where the grey eventually leads and poking a lot of holes in the wire can’t be a good thing.

    It may be an idea to do it in stages (find grey, try to trace a couple of feet, if unsure try safety pin again)

    It's a big undertaking trying to trace two wires to see where they lead.
    This could take quite some time along with removing a lot of binding around the wires.

    I'll get back to it later tonight.

    Screen Shot 2020-09-22 at 1.02.55 AM (resized).pngScreen Shot 2020-09-22 at 1.02.55 AM (resized).png
    #254 3 years ago

    I put a needle thought the wire and took a reading.
    The black alligator clip was on the 2 twisted grey wires and the red alligator clip was attached to the needle.

    I got a reading of 00.4.

    I counted 85 wires in that bunch and didn’t see anything that looked like a solid grey wire.

    This bunch of wires from the door are the only wires that connect to the backbox.
    Silly question, but my memory is failing six pages worth, but have we established a grey wire is going to the backbox?

    #256 3 years ago
    Quoted from pinballdaveh:

    Your reading indicates that the wire is our grey wire.

    Great, happy to hear the grey wire has been found. I'll trace the wire later tonight.

    Do you think although the needle prick is small I should wrap the wire with electrical tape?

    #258 3 years ago

    Did some more wire tacing.

    Got past those cluster of wires and found the gray wire bypasses the two Jones plugs connectors (picture.)

    I have to remove some more binding to see where it goes once I hit that fork in the road that breaks off to the lower or upper back box.

    IMG_20200924_011802452~3.jpgIMG_20200924_011802452~3.jpg
    #259 3 years ago

    My tracing of the grey wire continues at a snail's pace with removing a lot of binding. I'm trying not to overwhelm the process by doing too much and again I appreciate your patience.

    I followed the grey wire till it attached itself to the coil on the Home Run Target Extra Run Relay (2 grey wires attached to that one lug.)

    The black alligator clip is still attached the First Shot relay. I attached the red alligator clip to the Home Run Target Extra Run Relay and got a reading of 00.4 with a 200 ohms setting.

    The other grey wire is headed in the up direction of the back box going towards the single, double or triple relay.

    There are several forks in the road on that path and I will tackle it at another time. My snail's pace continues...

    UPDATE: Out of practice for a couple of days and I just realized I had to put the black alligator clip on the white Lock Relay wire. I'll do that later tonight and get a reading.
    IMG_20200927_203918287~3.jpgIMG_20200927_203918287~3.jpgIMG_20200927_205002870~2.jpgIMG_20200927_205002870~2.jpg

    #260 3 years ago

    With the black alligator clip on the wire Lock Relay wire and the red alligator clip on the double grey wire on the Home Run Target Extra Run Relay I got a reading of 13.8 with the multimeter on 200 ohms.

    #262 3 years ago

    Sounds good, I'm going to be busy tonight so I'll probably get to it tomorrow.

    #263 3 years ago

    Still tracing... the grey wire goes to the Single Relay. I'm getting a reading of 14.0 with 200 ohms setting.

    From there it looks like it travels to the left onto the Out Buzzer Relay.

    I cannot get a single reading. The meter is jumping all over the place from as low as 15 to as high as 65.

    The meter reading seems to have settled down after a frantic minute. It's hovering between 23.0 and 28.0 for the meantime.

    It looks like the double grey wires get attached to all these relays that are close to each other. I'll take individual readings and save time by not undoing all the binding.

    Double Relay: 13.8
    Triple Relay: 13.8
    Regular Score Bleacher Relay: 13.8
    Target Home Run Relay: 13.8.

    I guess the next step is to follow the grey wire from the Triple Relay or the Target Home Run Relay and see where it leads next...

    UPDATE: taking a quick look at these relays (single, double, triple, out buzzer relay, regular score bleacher home run relay, target home run relay) it looks like the grey wire doesn't go anywhere after that. It looks like the grey wire is contained within these six relays.

    Is that possible?
    IMG_20201002_215707761~2.jpgIMG_20201002_215707761~2.jpg

    1 week later
    #264 3 years ago

    Hey Dave,

    I don’t know if you saw my last post, but it seems like the grey wire ends in the backbox where the single, double, triple relays are located.

    I’ve traced the other grey wire (from First Shot) and that leads to the second lug on the left on the game over relay
    That's another double wire that looks tan.

    This is the relay that causes the fuse to blow.

    From there, it looks like the second wire heads out towards the backbox.

    Should I try to trace this other wire and see where it leads?

    #265 3 years ago

    Does anyone know if PinballDaveH is okay?
    I just checked and he hasn’t posted anything anywhere on Pinside for two weeks.

    With everything that’s going on in the country, I just want to make sure he’s okay if anybody knows.

    1 week later
    #267 3 years ago

    Dave, I just PM'd you.
    Happy to see you're okay and posting on Pinside.

    Starting from scratch, I resoldered the wires, turned on the machine and happily the fuse did not blow and I was able to pitch and bat the ball.

    I've been playing quite a bit in the last couple of days.
    The fuse is still holding up and I'm enjoying the machine.

    There are some adjustments that need to be made but I'm able to play the game.

    Thank you for all your help.
    I appreciate it so much.

    You're currently viewing posts by Pinsider macca.
    Click here to go back to viewing the entire thread.

    Reply

    Wanna join the discussion? Please sign in to reply to this topic.

    Hey there! Welcome to Pinside!

    Donate to Pinside

    Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


    This page was printed from https://pinside.com/pinball/forum/topic/chicago-coin-tv-baseball-freak-out-1966?tu=macca and we tried optimising it for printing. Some page elements may have been deliberately hidden.

    Scan the QR code on the left to jump to the URL this document was printed from.