(Topic ID: 67541)

Chicago Coin Club right here!

By GreyScale

10 years ago


Topic Heartbeat

Topic Stats

  • 1,007 posts
  • 214 Pinsiders participating
  • Latest reply 32 days ago by tcw16505
  • Topic is favorited by 74 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

Kicker eight pages (resized).jpg
Chicago Coin Top Ten schematic.pdf (PDF preview)
TOP 10.pdf (PDF preview)
CASINO (resized).jpg
Speed_Shift_Schematics.pdf (PDF preview)
Cinema_Schematics.pdf (PDF preview)
Sound_Stage_Schematics.pdf (PDF preview)
20240316_225709 (resized).jpg
20240317_012958 (resized).jpg
20240317_012951 (resized).jpg
20240317_013028 (resized).jpg
ipdb casino (resized).jpeg
pbr (resized).jpeg
IMG_6753 (resized).jpeg
IMG_5092 (resized).jpeg
IMG_5095 (resized).jpeg
There are 1,007 posts in this topic. You are on page 7 of 21.
#301 7 years ago

No. I have an add-a-ball Hula Hula (also a 2 player Chicago Coin game). On my game there is added ball indexing unit in the back box. It allows a player to stack extra balls up on their turn. It tells you there is an extra ball by lighting up the "Shoot Added Ball" light in the backglass. I don't know if Fire Cracker works the same way. Maybe another owner will weigh in here.

Here is a link showing the indexing unit.

http://mirror2.ipdb.org/images/6324/image-8.jpg

#302 7 years ago
Quoted from aahgo:

It allows a player to stack extra balls up on their turn.

I presently don't have it set up, but the 1963 C.C. Bronco has the same extra ball feature.
I suppose I'm legally in the club having a Sound Stage set up, but haven't any pics loaded..
It needs a backglass, but I have a Casino I had stored forever. It needs much mechanical
work, but after hearing a few reviews on that machine, I'm thinking about digging it out and
going through it..
Hang on! I did find a distance shot of Sound Stage. 3rd from end. My Club I.D.

IMG_0718 (resized).JPGIMG_0718 (resized).JPG

#303 7 years ago

Just looked at the picture of my back box. I don't seem to have that unit so I guess the answer is nope.

Quoted from aahgo:

No. I have an add-a-ball Hula Hula (also a 2 player Chicago Coin game). On my game there is added ball indexing unit in the back box. It allows a player to stack extra balls up on their turn. It tells you there is an extra ball by lighting up the "Shoot Added Ball" light in the backglass. I don't know if Fire Cracker works the same way. Maybe another owner will weigh in here.
Here is a link showing the indexing unit.
http://mirror2.ipdb.org/images/6324/image-8.jpg

backbox (resized).jpgbackbox (resized).jpg

#304 7 years ago

I'm in the process of buying my first Chicago Coin pinball, Dolphin! This will be a total project pin for me, backglass is almost all but gone, but the cabinet/playfield/plastics seem great. It even had the original owners manual and wiring diagram. Don't know if it works yet, the new owner never turned it on after getting it, has had it for several years, former owner said it worked, yet when we opened the coin door/playfield, we found the entire cabinet was full of leaves! all packed full! Surprisingly, no wood rot was evident and only minor corrosion on change door. Maybe its a red neck way of storing stuff, seemed to work at least! I know Marco sells new rubbers, and I'm going to go through it completely, but first off, what flipper rebuild kits are out there for chicago coin games? Do they use the same ones as Williams or Ballys? New to this game manufacturer, but want to learn everything I can. I love working on my current games, 1972 Space Time, 1979 Gorger, 1976 Grand Prix, and 1992 Black Rose. Any help would be great on this.

Thank you,

Jason

1 week later
#305 7 years ago

Going way back in the time machine: 1949.
I was negative 18 years old

IMG_1672 (resized).JPGIMG_1672 (resized).JPG

IMG_1674 (resized).JPGIMG_1674 (resized).JPG

IMG_1673 (resized).JPGIMG_1673 (resized).JPG

1 week later
#306 7 years ago

Hopefully my Criss Cross Ski Ball machine gains me entrance into the Chicago Coin Club...

Fantastic EM to play with a flash game. Only have saw a hand full of these over my past 10 years collecting.

Super sensitive...likes to be played often to continue to operate consistently.

My other CC was a Twin Rifle sold it to take the family to Disney. Would never give up the memories made during that trip.

As a collector I really miss the Twin as part of my collection. Will find another one someday to add back For sure.

OHEMIO

IMG_0146 (resized).JPGIMG_0146 (resized).JPG

IMG_0145 (resized).JPGIMG_0145 (resized).JPG

3 weeks later
#307 7 years ago

Picked up a Hi Flyer a week ago from a guy on Long Island who owned it for 15 years. Gave a number of contacts some love and tweaking, some bulbs, little polish on the jones plugs and it was back in operation. My wife and son love the game, very punishing if you are careless with your shots! Have some flipper bushings and shoes on order so its in tip top shape.

Very happy to have this Chicago Coin in our collection.

DSCN7522 (resized).JPGDSCN7522 (resized).JPG

#308 7 years ago

I had one of these in my collection about 20 years go. It was in excellent condition except the lenses were a little sunken in on the playfield. Nice bright eye catching yellow playfield coloring. Decent player too.
Enjoy!

#309 7 years ago
Quoted from Vic_Camp:

I had one of these in my collection about 20 years go. It was in excellent condition except the lenses were a little sunken in on the playfield. Nice bright eye catching yellow playfield coloring. Decent player too.
Enjoy!

Remember the SN? This one is #760 might be the same, though one just sold in NJ a few months ago.

#310 7 years ago

Hi Guys I just found this club. I have had a Sound stage for a few years. It started skipping balls but never skipping game over. does not do it all the time but more often then It should. It has a double switch at the out hole which I thought could be the problem but after adjusting it a lot it still skips. Any advice any of you can share? Thanks

#311 7 years ago
Quoted from smersh:

It started skipping balls but never skipping game over.

It's been awhile since I went through the Sound Stage, but to start out,
did you make certain that the Ball Count Unit is functioning freely?
If you start a new thread about this, you may have better results.
I'll check back.. (T)

#312 7 years ago
Quoted from gdonovan:

Remember the SN? This one is #760 might be the same, though one just sold in NJ a few months ago.

I don't have serial #'s but do remember the playfield lenses were really sunken in for some reason. Other than the game I had was in excellent original condition and very clean inside and out.

#313 7 years ago
Quoted from Mopar:

It's been awhile since I went through the Sound Stage, but to start out,
did you make certain that the Ball Count Unit is functioning freely?
If you start a new thread about this, you may have better results.
I'll check back.. (T)

Thank you

#314 7 years ago
Quoted from Vic_Camp:

I don't have serial #'s but do remember the playfield lenses were really sunken in for some reason. Other than the game I had was in excellent original condition and very clean inside and out.

One of the bonus lens actually fell out it fits so loose when the unit was stored vertical. Did yours have holes for a lock bar?

3 weeks later
#315 6 years ago

My second Chicago Coin pin, 1969 Moon Shot, almost mechanically up to snuff after a weeks work. Has frosted LED's in the poppers for even lighting and reliability and in the three roll over buttons near the bonus light stack.

DSCN7816MS (resized).jpgDSCN7816MS (resized).jpg

DSCN7815MS (resized).jpgDSCN7815MS (resized).jpg

DSCN7814MS (resized).jpgDSCN7814MS (resized).jpg

DSCN7813MS (resized).jpgDSCN7813MS (resized).jpg

DSCN7812MS (resized).jpgDSCN7812MS (resized).jpg

DSCN7811MS (resized).jpgDSCN7811MS (resized).jpg

DSCN7810MS (resized).jpgDSCN7810MS (resized).jpg

DSCN7818MS (resized).jpgDSCN7818MS (resized).jpg

DSCN7809MS (resized).jpgDSCN7809MS (resized).jpg

DSCN7817MS (resized).jpgDSCN7817MS (resized).jpg

DSCN7790 (resized).JPGDSCN7790 (resized).JPG

#316 6 years ago

Play test video-

#317 6 years ago

Instruction card set and mask coming soon..

DSCN7821 (resized).JPGDSCN7821 (resized).JPG

#318 6 years ago

Looks like CC 1972 Casino has moved into 2nd place position on the IPDB as of 5/9/17.

Time for everyone to get one!

Chicago Coin is gaining steam and soon to pass all Gottlieb's, Bally's, and Williams!

#319 6 years ago
Quoted from EM-PINMAN:

Chicago Coin is gaining steam and soon to pass all Gottlieb's, Bally's, and Williams!

I have two, good rugged hassle free machines and pretty fun so far.

DSCN7837 (resized).JPGDSCN7837 (resized).JPG

DSCN7838 (resized).JPGDSCN7838 (resized).JPG

#320 6 years ago

Well, after a cheap impulse purchase over the weekend, I've entered the EM club with a Top Ten that's in decent shape. The seller said it works and was last plugged in about 6 months ago. He took some flipper and flipper button parts to compete another one of his machines so it's not complete, but pretty damn close. There's no manual and I can't seem to find one online so I'm turning to you guys for help with getting my first EM flipping.

From what I can tell, I need a left flipper coil bracket setup and whatever links the flipper bat to the coil, flipper button switches, one flipper button bracket plate and a tilt bob. Since I don't have a manual I don't know what to shop for. Can anyone help me out here?

I haven't plugged it in yet since there are loose wires hanging for the flipper switches and the left coil, but everything else looks good and ready to play....well, after a good cleaning and gluing the inserts back into place. haha

IMG_2141 (resized).jpgIMG_2141 (resized).jpg

IMG_2132 (resized).JPGIMG_2132 (resized).JPG

IMG_2134 (resized).jpgIMG_2134 (resized).jpg

IMG_2135 (resized).jpgIMG_2135 (resized).jpg

IMG_2139 (resized).jpgIMG_2139 (resized).jpg

#321 6 years ago

Back in the club just started bringing a CC Motorcycle back from the dead.

#322 6 years ago

Can anyone help me out with sourcing these parts? I've tried Marco but the Chicago Coin parts are pretty slim on that site. I also tried Pinball Resource but since I don't know what part numbers I'm looking for and there is no search functionality on the site, I'm striking out.

I did a little work on the game last night and was able to get it fired up and playing games. Everything works with exception of the flippers since I don't have these parts I'm looking for.

Any help would be much appreciated.

Thanks

#323 6 years ago

Something for CC fans who might be missing this card in the back box.

Done in Photoshop with the only part used from the original is the graphic for the plug. Text is spot on the same location and size as original, MS Gothic font.

hiscore_pp_2 (resized).jpghiscore_pp_2 (resized).jpg

#324 6 years ago
Quoted from Jakers:

Can anyone help me out with sourcing these parts? I've tried Marco but the Chicago Coin parts are pretty slim on that site. I also tried Pinball Resource but since I don't know what part numbers I'm looking for and there is no search functionality on the site, I'm striking out.
I did a little work on the game last night and was able to get it fired up and playing games. Everything works with exception of the flippers since I don't have these parts I'm looking for.
Any help would be much appreciated.
Thanks

PM sent

Gary

#325 6 years ago
Quoted from Jakers:

Can anyone help me out with sourcing these parts?

PM me with your name and address if you want the complete CC Top Ten parts catalog. Schematics can be purchased from either Pinball Resource or eBay.

CC Top Ten Flipper 001.pdfCC Top Ten Flipper 001.pdf

#326 6 years ago
Quoted from Jakers:

Can anyone help me out with sourcing these parts?

I bought all my parts from eBay and a Pinsider long ago as I had both Top Ten and Casino. Between the two you should find them quickly.

Good luck in your quest.

2 weeks later
#327 6 years ago
Quoted from EM-PINMAN:

Looks like CC 1972 Casino has moved into 2nd place position on the IPDB as of 5/9/17.
Time for everyone to get one!
Chicago Coin is gaining steam and soon to pass all Gottlieb's, Bally's, and Williams!

As of 6/2/17, Casino went from #2 to #3 for a while but has been back to #2 for a few days. Just goes to prove what a fun 3" flipper game CC Casino is IMO.

#328 6 years ago
Quoted from EM-PINMAN:

Just goes to prove what a fun 3" flipper game CC Casino is IMO

I've had/have one of these stored for many years. It needs quite a bit of work, but recently dug it out and
the playfield is decent, so looked it up and seen not extra ball, but added ball for the high scores. Is Casino
actually a true multi-player Add-a-Ball where the balls can be cumulated during play. C.C.'s 1963 Bronco
is, so figured this could be also, which to me, would add to the interest of the game.. (T)

#329 6 years ago
Quoted from Mopar:

Is Casino
actually a true multi-player Add-a-Ball where the balls can be cumulated during play.

No, it is just an Extra Ball game.

Interesting that it is the easiest game to Hi-Tap. There is a Jones plug Jack in front for Normal and High Tap, easy switch over and back. Thought that was a great idea by the company for locations short on power. The big 3 never did that to my knowledge that I know of.

#330 6 years ago
Quoted from EM-PINMAN:

No, it is just an Extra Ball game.
Interesting that it is the easiest game to Hi-Tap. There is a Jones plug Jack in front for Normal and High Tap, easy switch over and back. Thought that was a great idea by the company for locations short on power. The big 3 never did that to my knowledge that I know of.

1969 Moon Shot is the same way, plug right near the tilt mech.

#331 6 years ago
Quoted from EM-PINMAN:

No, it is just an Extra Ball game.

An Extra Ball "game".. The one that I have is missing the backglass,
but with an Added Ball, the same player shoots again, right?

Quoted from EM-PINMAN:Interesting that it is the easiest game to Hi-Tap.

It looks like C.C. did have a pinball invention after all..

#332 6 years ago
Quoted from Mopar:

An Extra Ball "game".. The one that I have is missing the backglass,
but with an Added Ball, the same player shoots again, right?

Extra ball game = current player wins an extra ball during their turn "same player shoots again", some solid state titles can be more than one (my son just did this in Big Guns.)

Add A Ball = Typical (I'll use Gottlieb as an example since I have had 3 AAB games) you can win up to 5 extra balls during play (for a total of 10 if you win the five extra while playing the first ball)

In Jungle King the game would start with 3 or 5 balls indicated on the BG display and show up to a maximum of 10 balls.

In Ship Ahoy and Lucky Hand it would indicate ball 1 through 5 in play and then light 1 to 5 "wow" flags/circles. If you lost a ball during play it would remove one of the "wow" flags/circles (if you had any) and play would continue. If you had no "wow" on the board would deduct from the 1-5 ball count instead.

20170329 (resized).jpg20170329 (resized).jpg
DSCN764SA (resized).jpgDSCN764SA (resized).jpg

#333 6 years ago
Quoted from gdonovan:

Add A Ball = Typical (I'll use Gottlieb as an example since I have had 3 AAB games) you can win up to 5 extra balls

Yes, being in N.Y., I have all the Gottlieb Add-a-Balls and also all the true "Wow" (I believe 7) machines, and a
bunch of "Same Player Shoots Again" machines, but I also have Gottlieb's Top Hat, Lariat, and Hyde Park, (also
C.C. Bronco) which are all true multi-player Add-a-Balls where one can actually built up their balls. There's only a
small hand full of titles with that special feature. After seeing Added Ball (not Extra Ball) on Casino's score card,
and knowing C.C. previously had produced a true multi-player Add-a-Ball, I thought possibly Casino may be a true
Add-a-Ball machine which for me would have grown my interest. But either way, I'm sure in time, I'll be fixing
up the Casino..

#334 6 years ago

I have the add-a-ball version of CC Hula Hula. Each player can stack extra balls on their turn. The BG on the replay version has a window for the credit wheel, but the ABB does not. Great game by the way.

#335 6 years ago
Quoted from aahgo:

The BG on the replay version has a window for the credit wheel, but the ABB does not.

"Wisconsin", Add-a-Ball country! I have 2 C.C. Broncos, both being Add-a-Balls. I hadn't been aware there was
a true multi-player Add-a-Ball title with a Repay version. Gottlieb's Pleasure Isle has the Replay Paradise, but
still two different title names. I wonder if C.C. has other true multi-player Add-a-Balls..

#336 6 years ago

Lol, we were discussing this earlier in this same thread, but I forgot about it...here is a flyer for Firecracker that says it has a 2-player added ball version.

pasted_image (resized).pngpasted_image (resized).png

#337 6 years ago
Quoted from aahgo:

here is a flyer for Firecracker that says it has a 2-player added ball version.

Say, Firecracker, Bronco, and Sun Valley were produced around the same time. I wonder
if Sun Valley has an Add-a-Ball version. I have one, but I'm pretty sure that it's Replay..

#338 6 years ago

So I've gotten my Top Ten pin fully working except for the score reset. On the startup sequence of a new game the score reels only cycle up 3 numbers then the ball is kicked into play. Example: a score of 28940 will reset to 50070. All the zero switches on the reels are good and they all move freely. In order to get full zeros when I want to play a game I have to hit the start button then power cycle the game, hit start button, power cycle the game, hit start button (now I'm at full zeros) and play my game.

Where could this problem be coming from?

#339 6 years ago
Quoted from Jakers:

So I've gotten my Top Ten pin fully working except for the score reset. On the startup sequence of a new game the score reels only cycle up 3 numbers then the ball is kicked into play. Example: a score of 28940 will reset to 50070. All the zero switches on the reels are good and they all move freely. In order to get full zeros when I want to play a game I have to hit the start button then power cycle the game, hit start button, power cycle the game, hit start button (now I'm at full zeros) and play my game.
Where could this problem be coming from?

Sounds like the score reset relay in not holding long enough. Could be a dirty/adjustment switch on the score motor that controls it as timing sounds like the issue. Something to look at anyway.

#340 6 years ago
Quoted from Mopar:

Say, Firecracker, Bronco, and Sun Valley were produced around the same time. I wonder
if Sun Valley has an Add-a-Ball version.

Pretty sure i have seen a CCoin Royal Flush
both in Replay version and true AAB version
(ability to earn more than 1 ball per ball in play).

2 weeks later
#341 6 years ago

Just wanted to say I'm in the club with a Sound Stage! It was my first pin, and I like the spinner action in the middle of the field. CC built some some solid machines, and wouldn't hesitate to buy another.

1 week later
#342 6 years ago

I have a problem with a Chicago Coin Sondstage machine. This is my first pin repair and from what I've experienced probably not the best one to start on. Regardless, I like a good challenge.

The game seems to function on all aspects but there seems to be an issue with the 10-90 scoring. The coil frame for the 10-90 relay was broken when received but the score would advance when the relay was activated manually (Coil was not wired).

I replaced the coil with the same numbered coil, after it was wired and powered on the coil remains stuck energized. After researching on this web, I checked the associated score reels and they are clean and nothing seems stuck. I wedged a piece of cardboard between the coil to keep it open and powered the machine on, there was a constant blue spark between the leaves indicated with a red arrow of the attached picture.

I assume you would follow back from those relay contacts or score reel to the playfield and find an issue there.  I was expecting to see all the wire colors coming to the 10-90 relay shown on the wiring diagram but I must not be reading it corrrectly. Has anyone experienced this before or have any advice?

2017-07-04 09.51.08 (resized).jpg2017-07-04 09.51.08 (resized).jpg

20170704_091654 (resized).jpg20170704_091654 (resized).jpg

#343 6 years ago

Two Chicago coin machines in the collection, so far. Blue Max and Bowling League ball bowler. both are a blast to play

Chicago coin 1 (resized).JPGChicago coin 1 (resized).JPG

20131130_155228_resized (Medium) (resized).jpg20131130_155228_resized (Medium) (resized).jpg

#344 6 years ago
Quoted from Chloro:

I replaced the coil with the same numbered coil, after it was wired and powered on the coil remains stuck energized.

I have Juke box. I had a similar thing going on when I got mine. 2 things I found were the player 2 10's score reel coil was burnt(dead). Also the player control unit had a burnt copper etch. So when the 10-90 relay got energized by a 10 score on the playfield when player 2 was playing the relay would stay engaged and would hum away. Since the coil was dead it could not engage the end of throw switch which would de-energize the 10-90 relay.

So, check the player control unit and it's etches carefully. I think you should have a player control unit since it's a 2 player machine? Also check each score reel coil and end of throw switches. That's where I would focus.

#345 6 years ago
Quoted from Chloro:

I have a problem with a Chicago Coin Sondstage machine. This is my first pin repair and from what I've experienced probably not the best one to start on. Regardless, I like a good challenge.
The game seems to function on all aspects but there seems to be an issue with the 10-90 scoring. The coil frame for the 10-90 relay was broken when received but the score would advance when the relay was activated manually (Coil was not wired).
I replaced the coil with the same numbered coil, after it was wired and powered on the coil remains stuck energized. After researching on this web, I checked the associated score reels and they are clean and nothing seems stuck. I wedged a piece of cardboard between the coil to keep it open and powered the machine on, there was a constant blue spark between the leaves indicated with a red arrow of the attached picture.
I assume you would follow back from those relay contacts or score reel to the playfield and find an issue there.  I was expecting to see all the wire colors coming to the 10-90 relay shown on the wiring diagram but I must not be reading it corrrectly. Has anyone experienced this before or have any advice?

In looking at the schematic, I would check the 2 playfield switches & 2 kicker switches to see if they are closed or the wires connecting them are shorting against each other. If those look good - look at the schematic for the 10-90 relay and see what activates that.

#346 6 years ago

I spent plenty of time troubleshooting the 2nd player 10-90 score reel/player control as recommended. When I had the score reel board disconnected it would never advance to a new game but would not stick open on the 10-90 relay. This was leading me to think it was somewhere along the line of 2nd player score reel/Player control/10-90 relay. I spent a number of hours tracing wires back and forth. I did manage to find a broken wire on the 2nd player 10-90 score reel that was soldered back.

After getting a little frustrated I checked the schematics again and decided to check the 4 playfield point switches at 10-90. It didn't name the 2nd set of switches so I simply traced the black-white wire, is this typical of schematics not identifying the playfield name switches? I eventually found a kicker switch open that is supposed to be normally closed. I corrected this and now there is no longer a problem with the 10-90 relay sticking open energized. Now I can play a game up to 990 points, next step is replacement of the 1000s coil that is clearly burnt.

Thanks for the suggestion, it helped me to study the schematics a bit more and understand them which put me on the right path. Next time I should be more thorough when examining the easy option first.

20170707_202130 (resized).jpg20170707_202130 (resized).jpg

#347 6 years ago
Quoted from Chloro:

I spent plenty of time troubleshooting the 2nd player 10-90 score reel/player control as recommended. When I had the score reel board disconnected it would never advance to a new game but would not stick open on the 10-90 relay. This was leading me to think it was somewhere along the line of 2nd player score reel/Player control/10-90 relay. I spent a number of hours tracing wires back and forth. I did manage to find a broken wire on the 2nd player 10-90 score reel that was soldered back.
After getting a little frustrated I checked the schematics again and decided to check the 4 playfield point switches at 10-90. It didn't name the 2nd set of switches so I simply traced the black-white wire, is this typical of schematics not identifying the playfield name switches? I eventually found a kicker switch open that is supposed to be normally closed. I corrected this and now there is no longer a problem with the 10-90 relay sticking open energized. Now I can play a game up to 990 points, next step is replacement of the 1000s coil that is clearly burnt.
Thanks for the suggestion, it helped me to study the schematics a bit more and understand them which put me on the right path. Next time I should be more thorough when examining the easy option first.

Excellent, great job

1 week later
#348 6 years ago

Hello all

I am the recent new owner of a Chicago Coin Jukebox

I and looking for a lockdown bar for it and where is the best place within pinside to post for technical support

Message me if you have an extra bar for sale

Thank you

#349 6 years ago

Can anyone help me with a Sound Stage backglass or translite? I can't get any responses in the "Parts Wanted" section!

#350 6 years ago
Quoted from PinPilot:

Can anyone help me with a Sound Stage backglass or translite? I can't get any responses in the "Parts Wanted" section!

If you're not in a hurry Steve at http://bgresto.com/ can make one!

Promoted items from Pinside Marketplace and Pinside Shops!
$ 1.00
Pinball Machine
Pinball Alley
 
$ 12.00
Playfield - Toys/Add-ons
UpKick Pinball
 
500 (OBO)
Machine - For Sale
Shelburne, ON
From: $ 5.00
Cabinet - Other
UpKick Pinball
 
There are 1,007 posts in this topic. You are on page 7 of 21.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/chicago-coin-club-right-here/page/7 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.