Quoted from TomGWI:So lets say the ball gets stuck in area (on a switch, on a plastic), you trap the other balls. Where is the stuck then placed for the player to continue?
When a ball is stuck in a non-shakable position in league or one of my events, we tend to open the glass and place the ball in the shooter lane OR if the game auto-plunges even with the door open and glass off, on a cradle-ready flipper. If in the shooter lane, they must plunge it before resuming play. You have both flippers cradling? An official plunges it for you when you're ready to resume play.
Competitive rules aren't bullet proof or perfect, since there will always be a game with weird stuff going on or "what if" scenario that can throw a wrench into the logic. This is why judges and officials should be people who don't require black and white rules to make sound and fair decisions on the fly.
As for BK2K: I just wouldn't utilize it because of the nature of the dominant strategy, aside from Ransom. I realize fans of the game will argue me to death over this, but from my experience the game becomes a war of upper playfield attrition. When the dominant strategy is that repetitive and safe, IMO it doesn't make for good competition. As for Ransom in a competitive setting, I've seen people in league purposely work to Ransom from "R".
I mean, if you wanna put it in your competitions that's cool. I, personally, wouldn't. I was under the impression most don't.
...and just for "discussion insurance", because it is bound to come up: Great sound. Great art. Great designer (obviously). Just a major loophole in the upper playfield being so dominant.