(Topic ID: 161029)

Champion Pub Club - Come on in & pound a few...

By Stebel

7 years ago


Topic Heartbeat

Topic Stats

  • 592 posts
  • 99 Pinsiders participating
  • Latest reply 19 days ago by CelticKnot
  • Topic is favorited by 43 Pinsiders

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There are 592 posts in this topic. You are on page 11 of 12.
#501 1 year ago

Can also quickly verify with your multimeter

2 weeks later
#502 1 year ago

Has anyone solved the non stop jump rope issue?

#503 1 year ago

Try cleaning the optos

#504 1 year ago
Quoted from Scroat:

Has anyone solved the non stop jump rope issue?

Check J140 & J141 and make sure they look like this with NO mods getting power from either one.

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2 weeks later
#505 1 year ago

Following up from my previous troubleshooting question post back where (in summary):

a) During gameplay, I was having music cutting out entirely, only SFX playing, and the colorDMD going all yellow, and
b) During machine idle soon after bootup, random "dinging" every few seconds (that same SFX that usually triggers once expectedly as the machine is booting up).

Those issues went away seemingly on their own for a while but have now returned even worse. The latest occurrence during gameplay: Not only did the music cut out, only SFX playing again, but the DMD completely froze this time. Not even upon allowing the ball to drain and going to the next ball did the issue stop. Had to reboot the machine.

smiley recommended which I tried:

Quoted from smiley:

Reseat the cables on the sound board. Also reseat J129, J105, J139, J140, J140 also check that the ground screws are all tight.

Please see this post for follow up details and photos that may help lead to the root cause: https://pinside.com/pinball/forum/topic/champion-pub-club-come-on-in-pound-a-few/page/10#post-7168746

Any ideas on those details or what I should try next? Much appreciated!

3 months later
#506 1 year ago

Anyone have front cab decal they are willing to part with?

1 week later
#507 1 year ago

IMG_7617 (resized).jpegIMG_7617 (resized).jpegI’m in!

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#508 1 year ago

.

3 weeks later
#509 11 months ago

Recent issue popped up. Boxer triggering head shots on himself when he punches. Is this just a switch behind his head adjusted too close?

#510 11 months ago
Quoted from lint:

Recent issue popped up. Boxer triggering head shots on himself when he punches. Is this just a switch behind his head adjusted too close?

yes, more than likely. can be a tricky switch to get adjusted just right.

1 week later
#511 11 months ago

About to butter my cab in a couple weeks. I’ll share the results

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#512 11 months ago

Where's that lift/cart from?

#513 11 months ago
Quoted from Gavino:

Where's that lift/cart from?

Harbor freight. It’s been slightly engineered but it is a must have for us pinheads

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#514 11 months ago

Just bought a new cart. I'm definitely going with mod. thanks

#515 11 months ago

Thanks

2 weeks later
#516 10 months ago

Just listed a beautiful Champion Pub in the bay area.
https://pinside.com/pinball/market/classifieds/ad/158194

#517 10 months ago

Joining the Champion Pub Club tomorrow!

Picking up a VERY nice example and can't wait to tear into it. This one's been on my wish list for ages.

Been studying the manual, and the mechs on this thing are insane! They don't make 'em like this any more. So many coils and switches and boards and optos! But I can handle it. Spent 15 years with a Judge Dredd !

Gonna try to work my way through this forum thread. With just 1600+ games produced, this owners thread is WAY shorter than a lot of the others. People don't know what they're missing.

Yeah, it's kinda shallow by modern standards -- I currently have a Deadpool (Pro) and a Jurassic Park (Pro) -- but it'll be a great change of pace for newbie visitors and myself who's dealing with "Modern Stern Fatigue."

Looking forward to catching up with all the posts! "You haven't seen the last of me, kid."

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#518 10 months ago

Joining the club! Pin should be here Thursday! Always have liked this game!

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#519 10 months ago

In da house! German reimport, credit dot for the head switch, but all good. Gonna enjoy it for a while as-is before I tear into it for cleaning, tweaking, doing settings, etc. Thanks @sylwood2!

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#520 10 months ago
Quoted from scottslash:

In da house! German reimport, credit dot for the head switch, but all good. Gonna enjoy it for a while as-is before I tear into it for cleaning, tweaking, doing settings, etc. Thanks Sylwood2!
[quoted image][quoted image][quoted image][quoted image][quoted image]

Looks great in the game room

#521 10 months ago

My wife is loving my workshop…….. I hope!

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#522 10 months ago
Quoted from Green-Machine:

My wife is loving my workshop…….. I hope!

Yeah, I'm starting to wonder whether I should pull the playfield to *really* work this thing through!

#523 10 months ago
Quoted from scottslash:

Yeah, I'm starting to wonder whether I should pull the playfield to *really* work this thing through!

Haven’t had mine long. Restoring it…. Wow it was dirty in the unreachable areas. I love making them look new again.

2 weeks later
#524 9 months ago

I wouldn’t call it a “complete restore,” but it’s gonna be perdy sweet!

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1 week later
#525 9 months ago

4 weeks since I’ve got my Champion Pub and it has been a bear. I have had the glass off and the boxer out more than I’ve played it. The boxer mech if out of wack is a pain! (Especially if you like me have never owned this pin before and have no idea how it all works) Had a gut switch with a broken wire. The head switch was set so sensitive that gut shots wouldn’t register. I think I finally have it dialed in. I’ll have to play test the heck out of it to be sure. Lots of other small adjustments and tweaks to get this machine playable. I probably have at least 8-10 hours into it. I bought it on pinside from a company who said they shopped it out. What a joke.

#526 9 months ago
Quoted from scottslash:

I wouldn’t call it a “complete restore,” but it’s gonna be perdy sweet!
[quoted image][quoted image][quoted image]

You have some cleaning to do. Mine was pretty grubby. I’ve been on hold for parts unfortunately. Flame polished ramps and plastic and they all came out really nice. Saved me some money there for sure.

#527 9 months ago
Quoted from Sheev_Palpatine:

4 weeks since I’ve got my Champion Pub and it has been a bear. I have had the glass off and the boxer out more than I’ve played it. The boxer mech if out of wack is a pain! (Especially if you like me have never owned this pin before and have no idea how it all works) Had a gut switch with a broken wire. The head switch was set so sensitive that gut shots wouldn’t register. I think I finally have it dialed in. I’ll have to play test the heck out of it to be sure. Lots of other small adjustments and tweaks to get this machine playable. I probably have at least 8-10 hours into it. I bought it on pinside from a company who said they shopped it out. What a joke.

Wish I could help but also a new owner. I like getting my hands dirty so maybe I’ll dig into that at some point but I’m sure there are some folks on here that have some experience with the boxer mech!

#528 9 months ago

No idea if it's helpful, but there's a YouTube video floating around that seems like it gives a good overview of the boxer mech:

2 weeks later
#529 8 months ago

I thought my rails on my machine were shot beyond cleaning. I was thinking about pulling them all and sending them off to be powder coated. Decided to trying brass cleaner. Took about 3-4 hours but I’m pretty satisfied on how they turned out.

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#530 8 months ago
Quoted from Sheev_Palpatine:

I thought my rails on my machine were shot beyond cleaning. I was thinking about pulling them all and sending them off to be powder coated. Decided to trying brass cleaner. Took about 3-4 hours but I’m pretty satisfied on how they turned out.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

I did the oven-off method. Came out great

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#531 8 months ago

Finally got to buttering the biscuit.

So far so good. Used an automotive adhesion promoting primer it laid down nice then 2 coats of Auto gloss. One sanding and another coat and we should be shiny.

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#532 8 months ago

I was wondering if someone was free to let me know if this is correct wire configuration? I had a few come loose during the restoration.

Thank you in advance

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#533 8 months ago
Quoted from Green-Machine:

I was wondering if someone was free to let me know if this is correct wire configuration? I had a few come loose during the restoration.
Thank you in advance[quoted image]

Updated: got it!

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#534 8 months ago

Thirsty anyone?

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Probably been done before but pretty happy with it. I wired them to the beer inserts for proper interaction

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1 week later
#535 7 months ago

Thanks in advance, CP owners -- I'm a bit stumped: Has anyone ever experienced one of the speed bag arms not "holding?" One of fine fires repeatedly when held. It's super annoying to diagnose, and there's no "hold power" like a flipper that would do this, so I don't get it... What could it be?

#536 7 months ago

Has anyone ever worked on the speed bag fists?

#537 7 months ago

I don't see anything that would result in it firing about once a second, if it was a flipper it would have "hold power" but these are just two lug coils, once they activate, the fist should just plunge and stay plunged. Hmm.

Screenshot 2023-08-24 at 3.33.47 PM (resized).pngScreenshot 2023-08-24 at 3.33.47 PM (resized).png
#538 7 months ago
Quoted from DANGERTERROR:

I don't see anything that would result in it firing about once a second, if it was a flipper it would have "hold power" but these are just two lug coils, once they activate, the fist should just plunge and stay plunged. Hmm.
[quoted image]

Have you recently tightened the screws that hold the stainless side rails around it by any chance?
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#539 7 months ago

I have not -- could that lead to coil slippage maybe and it losing its "hold"?

#540 7 months ago
Quoted from DANGERTERROR:

I have not -- could that lead to coil slippage maybe and it losing its "hold"?

I tightened mine too much and were sticking. So I thought to ask just to check that one off the list.
Only other thing I can think of is flipper optos being dirty or damaged. Or your coil sleeve or coil stop on the fist of concern.

#541 7 months ago

You nailed it, it was those nuts. I also cleaned it all up and it fires much more smoothly now! Thanks!

1 week later
#542 7 months ago

Hi all. Wrapping up a PF swap and finding myself confused and without photos of this part. Can’t find it in the manual either. How is this suppose to situate and should it be screwed down tite?

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#543 7 months ago

Here ya go rob3

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#544 7 months ago

And yes, my PF has extra holes from the factory. Early run perhaps.

#546 7 months ago

Hi all... I've technically been in the CP club for nearly two years but really just started working on my CP in the past 2.5 months; game was in storage until recently. I finished reading through the entire thread just now and am ready to join in the fun!

So far on my game I've replaced a broken flipper opto board, swapped out the corroded battery holder for a Lithium battery board, replaced all lights (besides flashers) with LEDs/SMDs (still a work in progress as I tweak certain things), and purchased new Ninja balls.

Left to do (partial list):
1. Install ROM 1.6 chip
2. Deep clean playfield
3. Attach new boxer arms - my game had the original arms that failed/broke. I purchased the "B" parts a month back and pulled out the boxer the other day to work on this and the wires, but the sockets in the arms are not big enough to accommodate the square metal mounting posts. The plastic seems slightly pliable, so I'm guessing if I work at it I'll be able to get them on. I seem to recall others in this thread saying they have/had the same issue and heat gun or an improvised tool could do the trick.
4. Fix boxer wiring - there are 3-4 broken wires in the harness, see photos below. Looking for suggestions and thoughts - should I try to splice these? They are in a really tough spot where if I splice (solder + shrink tube) I'm not sure all the wires would fit in the pipe. Or just rebuild/rewire? I'm up for either, just need to source the parts and tools.

Thanks!
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#547 7 months ago

*bump*

Sorry, this forum scrolls quickly. Any thoughts on questions 3 and 4 in my above post?

#548 7 months ago

Sorry @celticknot. I've no experience with the arms issue. And on the cable harness, yeah, those breaks are in a bad spot for sure. I think I'd be replacing the entire wire(s). Best wishes.

#549 7 months ago
Quoted from scottslash:

Sorry CelticKnot. I've no experience with the arms issue. And on the cable harness, yeah, those breaks are in a bad spot for sure. I think I'd be replacing the entire wire(s). Best wishes.

Thanks @scottslash. I think I'll order wires off of Wire-Bot. I've been told I can reuse the existing connectors but will need molex pins of the proper diameter (0.062" for 22-gague wire?) and a crimp tool. Pulled the head and torso off of the boxer and now can see that the other ends of the wires are soldered to the switches, so looks like it'll be 7 pins and a couple tools. Will order some spares.

1 week later
#550 7 months ago

Arms:
I was able to get the arms on by hitting them with a hot hairdryer blast for about 30 seconds. They softened up nicely and slid right on.

Wiring Harness:
Bought supplies from Wire-Bot to rebuild the harness with broken wires. Boxer is fully assembled and back in the game and working like a champ now (ahem).

Cheers!

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