Quoted from EricHadley:Heard a strong rumor it’s STTNGr
Chances of that are really low. They made a lot, not that expensive, and probably isn't the easiest thing to license either.
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Quoted from EricHadley:Heard a strong rumor it’s STTNGr
Chances of that are really low. They made a lot, not that expensive, and probably isn't the easiest thing to license either.
Quoted from Sethman:Would be amazing if the original recordings existed somewhere and could be used without being down sampled an compressed to shit.
Even if we had access to the original audio, I'd still prefer the old one. It's so characteristic. I've heard the original soundtrack of the TZ (the DCS one), and I don't want ot hear it again.
Quoted from Oneangrymo:If you look at top 100, isn't next in line Twilight Zone?
It's been discussed before, that since you can buy a good condition TZ for less than CGC's through the roof prices, it would not be worth it for them. I believe they will always target popular machines with short production runs (Based on this, likely machines are: MM, AFM, MB, CC, BBB, CP (i wish lol), CV, ToM. If you take Rick's post into consideration, cut the last 3)
Quoted from Doug_Duba:Should anyone prefer white GIs to the RGB GIs, there is a software setting in both MBr LE and SE that allows the owner to set the GIs to be a constant white.
It is surprisingly difficult to consistently make a specific white with RGB LEDs. We spent considerable time designing circuitry that provides us 256 levels of adjustment for each color. This allows us to theoretically make more than 16 million unique colors.
Additionally, we sourced RGB LEDs with very tight color wavelength specs for each of the three colors.
If you disable the RGB lighting on the SE or LE, the game will default to a warm white very close in color to the GIs used in AFMr and MBr. Should you prefer cool white GIs, a simple software setting allows you to change the GIs to cool white.
The circuitry we developed allows us to create any pantone color that can be produced on an LCD display. It also allows us to do very smooth fades and color transition. We tie many of the RGB GI light effects into the colors used on the XL Display. A lot of work went into choreographing the RGB GI light shows.
We entirely understand that people have differing preferences and, where possible, always try to provide adjustments that allow the owner to adjust the game to their specific tastes.
Since we're on the topic, is it possible to make SE and LE games use the old DMD animations with single color? And if not, would it be difficult to implement it?
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