Quoted from Bublehead:The GI on the SE/LE is RGB LEDs, and plain soft white LED’s in CE. Some don't like the unicorn poop GI, some like it. I thought it was integrated fairly well since it changes colors to match what monster mode you are in, Red for Drac attack, green for Creech feature, yellow for the mummy mayhem... they didnt puke on the backglass with LED’s and the light show on the topper is well done IMO. Ymmv.
Should anyone prefer white GIs to the RGB GIs, there is a software setting in both MBr LE and SE that allows the owner to set the GIs to be a constant white.
It is surprisingly difficult to consistently make a specific white with RGB LEDs. We spent considerable time designing circuitry that provides us 256 levels of adjustment for each color. This allows us to theoretically make more than 16 million unique colors.
Additionally, we sourced RGB LEDs with very tight color wavelength specs for each of the three colors.
If you disable the RGB lighting on the SE or LE, the game will default to a warm white very close in color to the GIs used in AFMr and MBr. Should you prefer cool white GIs, a simple software setting allows you to change the GIs to cool white.
The circuitry we developed allows us to create any pantone color that can be produced on an LCD display. It also allows us to do very smooth fades and color transition. We tie many of the RGB GI light effects into the colors used on the XL Display. A lot of work went into choreographing the RGB GI light shows.
We entirely understand that people have differing preferences and, where possible, always try to provide adjustments that allow the owner to adjust the game to their specific tastes.