You have a short somewhere. You need to download the manual and start getting familiar with it.
Manual is here:
I'll walk you through this one a bit.
The middle fuse is F103, which is responsible for solenoids #25 through #28 (on page 1-38). First of all, that's the wrong amperage fuse - should be a 3A, not a 2A, so no shit, that might be the only problem. Put the correct amperage fuse in, and play the game and see if it operates correctly.
Solenoids #25 through #28, if you go to 3-8 and 3-9 of the manual are the up/down diverter as well as the creature motor, hologram lamp and the Start Movie lights - so there's a direct correlation of the fuse blown and the solenoids/flashers affected.
The chances of it being one of the flashers is pretty small. More than likely, it will be one of the solenoids for the diverter or the hologram motor.
If the fuse (3A correct rating fuse) has blown again, I would pull J122 and J123 (page 3-8, supplies power to the Creature motor and hologram lamp and diverter) from the PDB. Then play the game.
If the fuse remains intact, there's a problem on the playfield (PF) side of the game for one of those components or the start movie flashers as J122 and J123 provides power for the affected flashers as well).
If the fuse still blows, you have problem on the power driver board (PDB) somewhere, which we can diagnose, but let's narrow the problem down to the PF or the PDB first.
Does the fuse blow completely randomly, or can you nearly "time it" as soon as you turn the game on, after say, 5 seconds, the fuse blows on cue every time...? If so, that is DEFINITELY a short.