You have the 12V unregulated circuit overloaded. It is designed with a 3 amp fuse and shouldn't run more than 80% of that (2.4 amps)
Normally in attract mode this circuit runs at .8 to 1.2 amps.
The following all use the 12V UR Circuit
Ramp lights (32 bulbs with 3/4 on at the same time 1.2 watts per bulb but not sure what the 12V draw is from the Triacs)
Hologram lamp- The original is a 1156 automotive bulb that draws 1.5 to 2.0 amps!!
At a minimum the game is already drawing 2.3 amps on that circuit when in multi-ball mode with the hologram on and the ramp lights on.
So now add the mods
Color DMD another .25 to .5 amps
LED light strip adds another .1 to .25 amps
Change the 25W incandescent hologram lamp to a 20 watt halogen will reduce the current a touch. Make sure it's not hotter than that (like a 50 watt) or change it to an 89 LED bulb and it will greatly decrease the draw.
Creature LCD mod actually decreases current draw as the monitor only uses .25 amps but you eliminate the hologram lamp.
The hologram lamp is the big current eater in this game. Changing this will open up some headroom on that circuit. Otherwise add a separate 12 V power supply and run the mods and the hologram lamp from it.
Note that normally WPC games with motors usually run the motors from the 12V circuit but it appears that the hologram motors are running from 48V AC.
The 12V circuit is easily overloaded on CFTBL, Whodunnit? and STTNG.