(Topic ID: 78330)

CFTBL flipper coils overheating

By rygar

10 years ago


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  • 77 posts
  • 22 Pinsiders participating
  • Latest reply 1 year ago by Ernie368
  • Topic is favorited by 8 Pinsiders

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#1 10 years ago

Both flipper coils are overheating in my CFTBL. I have done the following things:

- replaced both coils with brand new ones,
- swapped fliptronic board with working fliptronic board from my Roadshow,
- swapped flipper opto boards with working ones from my White Water,
- replaced both EOS switches (also tested the game without EOS switches),
- replaced transformer.

The coils are still overheating and they get too hot to touch after 15 or 20 minutes of play.

Any ideas what other things should I try?

#4 10 years ago

Thank you for the fast reply. I have checked them out and found no solder splashes. I have taken a picture of the right one mounted and the left one removed. Is there something suspicious in those two pics?

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#5 10 years ago
Quoted from LTG:

Even though you swapped opto boards, clean them.
Plungers move freely in coil ?
A tiny bit of up and down play on the flipper so the pawl isn't binding on the bushing below the playfield ?
LTG : )

Thanks, I will clean the opto boards. Plungers move freely. Up and down play is there, I have used the flipper alignment tool.
So if I just disconnect the EOS switches temporarily the coils should not overheat because of that?

#7 10 years ago
Quoted from LTG:

The game will ignore them if you disconnect them. Forget them.
Your problem lies elsewhere.
LTG : )

Thank you, I have cleaned the optos and now I am off to play a test game. I will report back.

#9 10 years ago

I have played for about 20 minutes and the problem is still persistent. I have forgot to mention before that I have also tried two other sets of (untested) flipper optos.

#10 10 years ago

Out of desperation I have put in my RD power driver board in CFTBL, but it had no effect on coils. Are there any other (logical) things that I could try?

#12 10 years ago
Quoted from marcocapetown:

this is strange problem. im still learning about this stuff, but since i been messing with flippers abit and reading abit well here is why coils can overheat.
basically a coil has a high power side, that gives the "power" to the coil, but also has a lower power side. now on non fliptronics games the end of stroke is really important, cause it will be there to put on the lower power. like i had a problem of a weak flipper on the left on a Party Zone, so i just adjusted the end of stroke to come on almost at the end and it solved the issue.
on creature u have fliptronics board, so even if u cut out the end of stroke switches the coil wont stay up cause the low power side wont kick on and the board would make it cut out after like a few seconds.
but anyways right from the master himself clay. hopefully he wont mind me posting this, but hey full credit to him.
On WPC fliptronics and later games, if there is a marginal flipper switch reading, this causes the high powered side of the flipper to rapidly oscillate between on and off. The holding side of the flipper coil never engages. This problem will cause the flipper coil to get very hot in a short time. First try cleaning the flipper board optics. If this doesn't work, the LM339's on the Fliptronics board at U4 and/or U6 (or CPU board on WPC-95 at U25 and/or U26) will need to be replaced.
or
Bad regulation of the 12 volt power to the optos can cause the flipper coils to get hot too. Though rare, the 7812 voltage regulator on the power driver board could be failing, or the electrolytic filter capacitor for the 12 volts.

Hello.

Thank you for the 12V regulation idea. I had a similar problem on my IJ and +12 V was the problem there. I have tried to swap the CFTBL driver board with a proved working one from my RS, but that unfortunately did not help.

#13 10 years ago

Just for the kicks of it I have put a spare CPU board in it, but no luck. I will try with third pair of coils.

1 week later
#14 10 years ago

Tried third pair of (new) coils with no luck. In the meantime I have installed a C2 cap on the fliptronic board and also replaced the ribbon cable, also with no luck.
Any ideas? This problem is driving me crazier.

#15 10 years ago

Measured voltage on coils before and after overheating - it has a constant value of 75V on both coils.

#17 10 years ago

Hi, Joe. Thank you for your suggestion. I will check the coil later today.

#19 10 years ago
Quoted from Homepin:

The temperature of the coils could be subjective. Just how hot do they get? Hot enough to melt plastic?
Maybe there is no fault at all?

Thank you for your answer.
They get so hot after playing a game for 15 minutes that you cannot hold them longer than one second. The flippers also get weaker a bit by that time. I did not play the game (yet) long enough to see if they would start to melt the plasic. The coils on my RS do not get hot at all after playing the game for one hour.
I will try to measure the temperature to get the precise values on both games.

#21 10 years ago
Quoted from silverball0:

Just a shot in the dark, but have you measured the voltage at the coils? You may be pumping more than the 50 volts.

I have measured the voltage and it was 75V. I have also measured voltage on my RS and it has the same value.

#23 10 years ago
Quoted from jadziedzic:

You mentioned that you replaced the flipper opto boards; did you replace the entire assembly (board plus interruptor) or just the board? What color plastic are the interrupters? In some odd cases the (white) plastic is not entirely opaque which can cause enough light leakage to partially trigger the opto.

Thank you for the suggestion. I did replace the entire assembly (actually tried 3 pairs of them). The assemblies were all old style with black plastic interruptors.

#26 10 years ago
Quoted from scott_freeman:

how are the switches in test mode?
maybe you have some AC leakage across the circuits, giving you momentary open circuits?
set your DMM to AC, and check the critical DC circuits.
one other question, do the coils get hot with zero play after 10 minutes, or only with game play?
If the coils are fine without play, I would focus on binding.

Thank you for the suggestion. The coils are fine without play. They only overheat with gameplay. By binding - you mean binding between plunger and coil sleeve?

#27 10 years ago
Quoted from joe2012:

hi rygar,did you look at the coils?

Hello.

I will have a bit of time today so I plan to look at them later today. I will also measure the coils temperature.

#36 10 years ago

Hello.

Thank you for all your suggestions. Sorry for the late report, as I did not have the time to look at my CFTBL till today.
I have measured the coils temperature. On other machines the max temperature after playing them for 30 minutes continously is around 40 degrees C (104 F). ON this CFTBL the temperature is around 70 degrees C (158 F).
I have also tried to start the game and let it on for half an hour without flipping. The coil temperature did not rise in that case.

#39 10 years ago
Quoted from scott_freeman:

ok, since you swapped the fliptronics board, (thanks lloyd for confirming it has the LM339s'),
your swap rules out the LM339's, and the rest of that board.
Ok, I'm back at mechanical binding.
Care to swap one complete flipper assembly bewteen your two games?
If your heat issue follows the assembly, you know where to focus.
I'm still thinking binding.
just a reminder, both the coil stop, and the small bracket holding the coil, need to be seated squarely. (90 degrees to the axial line of the coil)
Don't let either bracket walk/turn while tighting down their fasteners.

Thanks for the tip.

I will swap one complete flipper assembly and see what happens. I will also take pictures of current assembly to show.

#40 10 years ago
Quoted from 0geist0:

This may have already been covered, but I had a similar problem with a Flintstones. Somebody had put two return springs on the flippers, and I just didn't notice it, and that caused them to get very hot.

Thank you for your tip. Unfortunatelly that is not the case with this CFTBL. I have personally rebuilt the whole asembly per Vid 1900 instructions (http://pinside.com/pinball/forum/topic/vids-guide-to-upgradingrebuilding-flippers).

#41 10 years ago
Quoted from scott_freeman:

ok, since you swapped the fliptronics board, (thanks lloyd for confirming it has the LM339s'),
your swap rules out the LM339's, and the rest of that board.
Ok, I'm back at mechanical binding.
Care to swap one complete flipper assembly bewteen your two games?
If your heat issue follows the assembly, you know where to focus.
I'm still thinking binding.
just a reminder, both the coil stop, and the small bracket holding the coil, need to be seated squarely. (90 degrees to the axial line of the coil)
Don't let either bracket walk/turn while tighting down their fasteners.

Swapped one assembly today and it is ok when installed in RS and the RS one is overheating in CFTBL.

#42 10 years ago
Quoted from Big70:

I'd agree with the others to look at the flipper opto boards, but if you'd tried 3 sets (all of them with clean optos correct?), you can pretty well eliminate that as the issue. The next place would be to look at board issues, but you've eliminated board problems by swapping in good known working boards. If you've indeed already replaced the CPU, Driver board, flippertronics board, flipper opto boards, and even the transformer with known good working ones (plus new coils, EOS switches), you've eliminated all of them as the issue. That only leaves me to think you've got a wiring problem somewhere.
You might try swapping ribbon cables to eliminate those as an issue since they carry the data for the logic. Bad ribbon cables can cause all sorts of weird problems.

I have forgot to mention that I have swapped two ribbon cables (the one from driver board to CPU board and the one from CPU board to fliptronic board).

#46 10 years ago
Quoted from scott_freeman:

ok, this should eliminate binding.
boards and LMM's were eliminated.
and the coils are cold when not played.
Now, I'm thinking your grounds are not good.
The problem needs to be with something that is common to the two flipper assemblies.
You should have zero voltage when measuring across your grounds.
Also, no AC ripple in the ground circuits (set DMM to ACC for this)
even more challenging, you need to measure across the grounds when the flippers are actuated.
oh, and just for the record, what version ROM are you running? (seeing if you have a prototype ROM)

Thank you. I will measure the voltage and report back. I have tried L-3 (on a CPU board which is currently in) and L-5 version, both with same results.

#50 10 years ago
Quoted from yonkiman:

I just read through this thread quickly but don't recall seeing this mentioned - maybe you have the hold coil and the power coil reversed at the lugs. Take a photo of your coils as installed on your CFTBL, then measure the voltages on the 3 terminals of the coil with the flipper energized and let us know what the voltage on each terminal is with respect to the terminals shown in your photo.
This almost has to be the problem - it's the only way the game could be playable with a known good fliptronics board and still have coils overheating.

Hello.

I am attaching a pic of the right coil. I hope that it is wired incorrectly so that would solve the heat problems.

#51 10 years ago

coil.jpgcoil.jpg

#55 10 years ago
Quoted from Atomicboy:

I think you're alright. Coils get warm, in fact hot to the touch in many cases, especially on games that play more low and down, such as CFTBL and IJ. I went through a similar thing with my IJ flippers a long time ago, and I cold not figure it out. It just seemed like to the touch, they were hotter than other coils of the same WPC era. In the end, I just attributed this to the game design, and that all in all, there are more flips on some machines than others.
Take LOTR for example. I know it's a different system, but it has some much more flipper action than most sterns, and because of this is suffers more than any other machine with this same issue, coils working fine but heating up. In that case, the heat is enough to unglue the stickers for the coils. People have done all kinds of crazy mods from heatsinks to computer fans to deal with that machine. Different design altogether, but its to show that flippers can have this happen, and it's acceptable all in all.
Try taking another WPC89 flip II game you have and starting each cold, and say for the left flipper only, flip each 100 times, measure the heat with whatever you are using, then 200 times. I'm guessing this will come out to be close.
CFTBL sees a lot of quick and low play. It's hard to realize how many more times you might be flipping, but take a worst case scenario of you constantly flipping one flipper coil fast for a while, it's going to get quite hot on any machine.

It makes sense. I will try your flip method on my White water and measure the temperature to compare. While at it I will also measure the temperature on coils of my IJ. I am just being paranoid about this heat issue, because I have had that exact problem on my AFM, and at the end it turned out to be a bad transformer. None of the pinball ops I know (around 10) never had a case of a bad transformer. It is funny that you mention Indy, as I have had the same problem with mine when I bought it. An op friend suggested me to replace a BR (I do not remember which one exactly (but I am 100% sure that it was not a BR2) as it was back in 2001 or 2002) on the driver board and it solved that problem. The coils were too hot to touch in that case and the flippers were getting really weak after a while.

#56 10 years ago
Quoted from yonkiman:

Based on what you've said you swapped, I only see two remaining scenarios:
1) CFTBL coils just get hot under normal operation, or
2) Your wiring harness is incorrectly swapping hold and power coils. That's very unlikely, but you can check the wires on J907 and J902 and make sure the colors match the schematic below.
But if the left and right coils are behaving identically...maybe the heat's just normal? Would still be interested in the coil voltages when the flippers off and energized. Also you could remove J902 and measure the resistance between the top (common) winding and the power and hold terminals. To eliminate any possible effects from the diodes, measure the resistance one way, then reverse the ohmmeter leads and measure it again. If the readings are different (they may or may not be depending on your ohmmeter's characteristics), the higher reading is the correct one.

Hello.
At 1) I will measure the temperature on two games under identical conditions like Atomicboy suggested to see if that is normal.
At 2) I will check the wiring harness. I will also measure coil voltages. I will also measure the resistance like you have suggested. My current multimeter is not a state of the art one, but for this measuring will borrow one that has better characteristics.

Thanks!

right_coil.jpg 55 KB

#57 10 years ago
Quoted from LTG:

Long shot. I was wondering if the transformer in your game is a different herz, then what should be in your game ?
LTG : )

Thank you for the suggestion. I will check it out.

#60 10 years ago
Quoted from Marten:

Just out of curiosity, what makes the difference between heating and overheating in this case.
Is it that things have stopped working right,
does the coil manufacturer give a maximum operating temperature,
is smoke coming off them or
are things melting/ blackening?
Otherwise just play and don't worry too much.
If it ain't broke, don't fix it.

The difference is in gameplay. Coils get weaker with overheating so after like 15 or 20 minutes of gameplay it is nearly impossible to successfully make a ramp shot. Otherwise I would not notice/worry about the overheating at all.
On AFM it was impossible to make the light lock shot after playing the game for 10 minutes so you can imagine that the gameplay was no fun at all after 10 minutes

#62 10 years ago
Quoted from yonkiman:

And ultimately you found the root cause to be the transformer? I've seen lots of unexpected things in electronics, so I can't say that's impossible, but it's hard to understand how a failing/bad transformer could cause a coil to overheat. I guess if there were somehow shorts in the primary making the number of effective windings lower, the output voltages would be higher. I'm very interested in this because I love an (electronic) mystery, and this certainly seems to be that.
It is interesting that my AFM has plenty of power for that light lock shot, but my HS2 only barely makes it around the back and up the ramp to lock a ball. They both use the same coil and have rebuilt flippers. I don't think it's a coil heating issue (it has the problem when I power on), but thanks for reminding me to revisit it! I need to check the power supply under load...

Yes, that issue was driving me crazy. I was swapping all boards with no luck. Had a special fun with swapping CPU boards and security pic (my AFM pic was butchered by previous owner and it has two pins soldered on). I swapped a transformer out of desperation and the problem went away. Might be worth trying in your case.

#63 10 years ago

I have got a decent multimeter today so I will be hopefully able to do some quality resistance and voltage measuring.

5 months later
#67 9 years ago
Quoted from Schwaggs:

rygar, did you rebuild the flippers with new mechanical components? I couldn't find this in the thread so I thought I would ask. With the slightly elevated temps of your coils, if the flipper plungers are mushroomed a little bit, it could cause the flipper to weaken when warmed up. I had this problem with my I500. The flipper plungers looked and felt normal but a quick filing around the edge of the end of the plunger cured it. File it to a nice taper around the edge of the end.

Thanks, I have rebuilt them completely except for the base plate and also swapped complete mechs with ones from another game.

#68 9 years ago
Quoted from terryb:

I could be wrong, but the contacts on those eos switches don't look right. They should be gold plated contacts. Also it looks like the two contacts (on the same switch) are of different sizes. While I'm not sure it's likely, I do think it's possible that if there's high resistance across the eos it could be confusing the fliptronics board into providing high power when it shouldn't be.
I know you switched the flipper mech around, but maybe the other game didn't stress it enough, or small variances in the way the fliptronics board works.
If that doesn't do any good I would break the blu-yel wire on one of the flippers and put your meter across the two sides (meter set to current). Then check the current reading with the static flipper position, the high power position and the hold position. To check the high power position you will have to keep the flipper from traveling far enough to hit the eos switch.
Compare this to another game.

Thanks, I have disconnected EOS switches to remove them from equation. I will try to measure the current like you have suggested and let you know if it helps.

2 weeks later
#70 9 years ago
Quoted from terryb:

I could be wrong, but the contacts on those eos switches don't look right. They should be gold plated contacts. Also it looks like the two contacts (on the same switch) are of different sizes. While I'm not sure it's likely, I do think it's possible that if there's high resistance across the eos, the board could be thinking a ball hit the flipper and then re-energize the power circuit unnecessarily.
If that doesn't do any good I would break the blu-yel wire on one of the flippers and put your meter across the two sides (meter set to current). Then check the current reading with the static flipper position, the high power position and the hold position. The high power circuit will only energize briefly before the board turns it off so it will be hard to catch unless you have a pretty good meter.
Compare this to another game.

According to your suggestion I have measured the current with the current clamp on CFTBL and RS. Hold position current was 0,1 amp on both machines. The high power position was about 0,8 amp on RS and 1,4 amp on CFTBL. What does that mean (whic component might be bad?). Would Fluke 179 be adequate for measuring the current with multimeter more precisely than the current clamp?
Thank you f

#73 9 years ago
Quoted from doctor_pinball:

check your wall outlet voltage VAC check the input transformer connector as the jumpers not to be set on 103,5 vac instead of 115 vac ,,,,,,,,,,,this might be an issue which raise your coil Vcc at 75 V ,, how hot is the CFBL transformer compared with the RS transformer ??
And a personal reply I have no playfields for Shadow ,,,sorry !
EOS contacts does not matter on fliptronic are used only to change lanes CFBL has a 15411 coil and a 11629 which will take a little more current than 15411 on the force winding
Reading up that you swapped the trafo an ultimate ideea check trafo color wires with the RS trafo at the input connector wires not to be reversed by the previous owner this seem paranoic but probably is last call

Thank you for the idea. I have verified the connector from the transformer and it was indeed jumpered for low voltage. It is interesting that the problem still persist, but now the coils get too hot to hold later (after 20 minutes of play).

#74 9 years ago
Quoted from terryb:

Checking the voltage jumpers as doctor_pinball said is a good idea.
Do both games use the same coils? I forget if it's been covered, but have you verified you have the correct coils?
Have you tried another fliptronics board? It's possible the board could be causing the problems.

Thanks, I have changed all boards, also flipper opto boards and also moved whole flipper assemblies from my Roadshow. I have correct coils in CFTBL (I am now on a third set of coils).

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