(Topic ID: 79267)

CFTBL- Fans and members welcome!!!

By vilant

10 years ago


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  • Latest reply 42 hours ago by gothgloom
  • Topic is favorited by 272 Pinsiders

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#2430 4 years ago

New Creature From The Black Lagoon software mod - version 2

The Creature mod redone from stratch. All the stuff from the previously released one plus...

More features of the game is now tournament play'ed.
The Girl search feature is menu adjustable. Random or pattern.
More bug fixes.
No more waiting for scores to show up.
The mysterious left inlane points indicators now have a purpose.

Creature From The Black Lagoon
Rev L-4 patch 8c6a
Download link: https://tinyurl.com/y2ngcanj
Please read the Readme and follow the patch guide carefully.

Release note

Changes

New feature adjustment A.2 19 "Girl search".
Options:
"Random": As rev. L-4. The girl is located at a randomly chosen Search target.
"Pattern": The girl is always at the second Search target made. And third Search target after a jackpot (rest of game, player individual).
"T-play": When tournament play selected: As the "Pattern" option. Else as the "Random" option.

Default: "T-play".

New feature adjustment A.2 20 "Tournament play Snack bar Unlimited millions".
Options:
"Yes": When tournament play selected: The Snack bar will award the Unlimited millions mode (see awards pattern).
"No": When tournament play selected: The Snack bar will never award the Unlimited millions mode.

Default: "Yes".

The 10B Snack attack bug, fixed.
Snack attack count down lands nicely on 10M.

255 bumper hits to light Super jackpot bug, fixed.

1x “maxed” playfield multiplier bug, fixed.

Bonus-x calculation corrected to be as indicated by the game. 1x/2x/4x/6x/8x/10x.
Bonus base value raised by a factor-3.

A bug where Move your car was not running properly after a multiball, fixed.

A bug where Snack attack is incorrectly promoted on the right ramp count-up display, fixed.

When tournament play selected: The first Playground award is Unlimited millions. Player individual.

When tournament play selected: Snack bar awards follow a fixed pattern. Player individual.

When adj. A.2 20 "T-play S.B. Mill." is set to "Yes":
Before a multiball has been played: F, L or M letter once (if needed and in that order). Then random points ones.
After a multiball has been played: Unlimited millions once. Then random points ones.

When adj. A.2 20 "T-play S.B. Mill." is set to "No":
Before a multiball has been played: F, L or M letter once (if needed and in that order). Then random points ones.
After a multiball has been played: Random points ones only.

When tournament play selected: Tap a button in attract mode to show the latest game scores.

The 10M, 20M and 30M indicators are brought to life.
The Super scoring mode offers a one time only award on the left inlane.
10M, 20M or 30M based on timing.

A bug where the European region installs the hard pre-set on a factory reset, fixed.

Adjustment A.1 21 "Language" is limited to "English".

Adjustment A.1 28 "Min. vol override" defaults to “Yes”.

Why it rocks

Randomisation removed on many accounts for better luck/skill balance in competitive play.
The lucrative Unlimited millions mode may now be play for strategically.
A lot of bug fixes.
No more waiting for game scores to show.
New Super scoring sub-feature for the never-used left inlane score indicators.

Note

The Snack bar Unlimited millions, after a multiball played, is any multiball played.
When selected, the Unlimited millions mode is victory laps for the multiball.
Random points ones are: Popcorn (1M), Hot dog (2M), Hot pretzel (4M), Ice cold pop (4M) and Hamburger (5M).

The incremented bonus base value is to compensate that the max bonus-x is reduced from the incorrect 32x to 10x.
High X bonus is by this a similar payoff. Low X bonus will get a boost.

Feature adjustement A.2 3 "Multiball" is of no use.
At least as of rev. L-4, the game is not awarding multiball at the Snack bar mystery.

The Super scoring mode left inlane award is also given when the inlane is made on a ramp shot return.

https://media.giphy.com/media/UuBmV7WoGudpWoqSga/giphy.gif

1 month later
#2477 4 years ago

3. The speed of the ball is higher on newer games.

2 years later
#4394 2 years ago

Hi all

I repect your desire to have the MikeD mod working with the rev. 5.0 software. And I hope we can find a solution to this. I would like to see a solution and I promise to keep it in mind.

I am glad to read that some of you volunteer to lend your mod to me to work on a solution. I am just not too kean on having this shipping across the pond on a promise that I will return it unharmed. Especially not now it is out of print.

The best thing would be if the author of this would share the schematics of the custom board with us. Or even with the source code. Anyone know how to contact him?

The second best thing is if some of you are able to document at least some of the board. It looks like the connectors are ordered in col/row pairs. Each basically representing different lamps on the playfield. Up to eight. Assume these lamp states are conveted to 3.3v binary signals that is ultimately fed to the RPi. Rather than testing the cols and rows seperately. If this is the case, I am puzzled as to why it breaks when running 5.0. I can only explain it by the mod being highly sensitive to the timing of the lamp signals. And if so, a hardware fix is not possible. But again, a lot of guess work on my behalf.

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#4402 2 years ago
Quoted from Ashram56:

Shoot, no European reseller. It doubles the price because of shipping... For a small ROM that would fit in an enveloppe. Aren't they selling elsewhere ?
Not that it's a lot of money either way, just that in principle I'd rather pay the developer than ebay, post office and customs
By the way, how much different is this from the competition ROM that floated around a little while ago ?

I sell ROMs. EU region incl tax. Write to

[email protected]

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