(Topic ID: 48888)

Centaur Club.....Members Only!

By vster23

10 years ago


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#618 7 years ago

As far as I can tell, back in the 1980's all Bally Centaurs
had standard balls. Take into consideration that you are using
laser cut plastic and not the original steel rule die cut plastic.
variations will a cure from recreating one set of plastic from the other.
When the games were in the arcades that I worked at the
ball in the queen's chamber never popped out.
Has far as stuck balls in inline drop target assemblies,
Electra was notorious for that problem.

#620 7 years ago
Quoted from dtown:

Honestly, who cares as long as it fits and the ball in play cracks it into the queen's target? This shot is hard enough as it is.

I agree. But don't claim your mods as OEM; there not.

#622 7 years ago
Quoted from jibmums:

removal/insertion of either a standard or a bingo ball without taking off the plastic.

That is why there is no rubber post nut cut out into the
lower right plastic of the "Queens Chamber" plastic.
You just lift the corner to insert the ball.
The slot was used to help technicians adjust the bottom
plate in order to flush mount the drop targets. This process
became more difficult as the mold to the drop targets changed
from one lot manufacture to the other.
Bally put round cutouts to some of their key plastic pieces
in order to help repair technician/arcades service employees,
test target switches and rollover buttons without having to
breakdown the playfield. In all, to facilitate diagnostics for switch failures.
--

Quoted from jibmums:

While I picked up a PBR bingo ball to replace the Centaur captive

I was hoping somebody would do the Twighlite Zone thing
and put a white "power ball" in the captive ball feature and
see how it plays.
--
Finally, there is only one pinball that Bally had
instructions for what to do with the balls that came
with the game, how each ball is installed in the game, and
that was Goldball.

#628 7 years ago
Quoted from SilverballNut:

The other reason you need the slot above those targets is if you lift the playfiled, you see the ball bounce from one target to the next and drop them all. If you then mess underneath and pop the targets up while the ball is still at the back (apply power or do it manually), then when you lower the playfield the ball would be stuck at the top. Lucky for you there is a slot so you can easily knock the targets down and get the captive ball back to where it was...

I've done this several times on my centaur when diagnosing coils, switches etc.

Yes! and this was the weakest link to Bally's Electra.

#630 7 years ago

calico1997
Well, it depends on what you like?
Flash Gordon = tough game
Eightball deluxe = classic (got lifetime achievement award)
and was made three times!
With any solid state Bally pinball, you have to
remember there is a limitation on the programming.
The boards they used we not designed for deep programming
rules. Thus, what you think looks good does equate to how you
like it. Play around, at the shows, you might find a game that
ticks your fancy.

#634 7 years ago
Quoted from calico1997:

Complete 16 pc set.

Minus the two obscure return lane plastics that nobody uses.
Another miss by Classic Playfield Reproduction.
(Bally had an option to remove the bounce back feature by
fiscally redesigning the return lanes.) Yes, it makes the
game harder.

#636 7 years ago
Quoted from jibmums:

Were these similar to the small plastic right next to the flippers, but longer and more of a "J" shape?

Yes!

#643 7 years ago
Quoted from wiredoug:

someone who knows for sure because they were there in 1981

I was, USA, but I was not in any foreign countries.
Thus, they do whatever they do.
The arcade I worked at had a tournament, and the top prize
for the game Centaur was a black leather jacket with
Centaur on the back. The custom jacket was pretty cool.

2 weeks later
#658 7 years ago
Quoted from Timmo:

I really don't have enough experience to say whether or not magnet issues are common in this machine. Given the general lack of discussion of the topic, I would think magnet issues are unusual. Somebody please correct me if I'm wrong.

I have yet to play a Centaur pinball with a bad magnet.
Reading stored ball switches, on the other hand, all the time.
As for the Addams Family pinball, the left magnet goes out,
all the time, this problem started after the game was out
and about for a proximity three to four years.

4 weeks later
#680 7 years ago

calico1997
The Bally Solenoid Expander relay had two functions.
1) Expand the allotted solenoids in a game.
2) As a Snubber relay to one coil.
Bally used it as a Snubber relay to the ball kickout assembly
on Centaur. Thus, the clipped jumper.
On all other Bally pinballs from the early 80's, it is used as
a Solenoid Expander.

5 months later
#708 6 years ago
Quoted from Rat:

Centaur has 18 coils and they use 1-11/16

Bally Centaur uses the 1-1/16 coil sleeve OEM. Out side of
1) Knocker coil.
2) Drop Target reset coils.
3) Drop Target memory coils.

#710 6 years ago
Quoted from Rat:

what sleeves the drop target coils

The drop target reset coil sleeve is 5/8 O.D. x 2 inch.
Bally Midway # 0017-00041-0673.
Marco Specialties has them.

#716 6 years ago
Quoted from KJL:

I am in the middle of a playfield swap and my tumbler died so I am taking time to sort out what hardware is original on this game.

1- I notice that the main hex head screw are 3/8 and 1/2 but i have a mix of #6 and #8. which screw is used for the lamps and diodes 3/8 and what is used for the standup targets mechs etc 1/2? Are they all #6, or #8, or a mix?

2-the playfield hinges...on my game I have the 1/2 #8 hex head on one hinge and a #10 x 3/4 slotted head screw on the other (goes through the playfield stiffener so could be right. Which is the correct screw.?I assume the slotted head screw is wrong. but any confirmation would help.

3-The clear tubing insulator on the drop target switches is really yellowed. anyone have a source for this or at least an ID or OD for it? Looks bigger than pop bumper tubing for W/B.

Thanks,

You should have taken pictures and notes.....
1) stand up switches/brackets #6 x 1/2" long
2) lamps #6 x 3/8" long
3)playfield support hinge bracket #8 x 5/8" long (Philips pan head)
Note: For playfield support hinge bracket be careful, one can use two 3/4" long screw
------- with one 5/8" long screw for each bracket. The longer ones can go through the
------- playfield and into the side rails wile the other screw is used in the middle hole
------- and does not go through the playfield.
4) #10 x 1/2" long hwh sms can be used to beef-up flipper assemblies and sling shot
------ assemblies to the mounting of the playfield.
Note: The left sling shot assembly mounting screws have conflict with top spool mount
------ support post (brass hardware). One needs to grind down bottom mounting hardware
------ to help fit the two opposing sides. Be careful....

#722 6 years ago

Looks like a Back to the Future scene is being made. I hope you
can post a video of what the finished product sounds like. :0)

#729 6 years ago

Are you going to get real Bally legs or are you going to keep
the black William's ones?

#732 6 years ago

Does the speaker box clear the pitch of the playfield when up?

#734 6 years ago

That reminds me of a service call on a Bally Captain Fantastic I did many years ago.
The game came from a pub in England and it was completely carved up with high scores.
The owner thought it gave the game 'character'.

1 week later
#753 6 years ago
Quoted from Joydivision:

I also can't understand why it was not all used when it was there to use.

The CPU was designed years before the S&T was. By program standards at the factory
A block of memory is spared for fixing software bugs. "Good software practices".
I asked that question about the S*T many years ago at Bally and they said at the time
that there is just not enough room in the ROMs.

#763 6 years ago
Quoted from Joydivision:

I will check my solenoid expander board. I read someone else post that their Centaur 2 didn't have a bulb wired to the expander and didn't have two diodes for the launch solenoid as it says on Pinrepair should be there yet it was working. Does yours have the bulb and two diodes one across the solenoid and one on the power in? It would help to know if mine is wired right or not when I check it tomorrow.

Note: on Centaur, the solenoid expander relay board is used as a solenoid snubber assembly.
--- it is only used as a snubber on Centaur and Centaur2 only. No other Bally game is it used
--- this way.
--- No lamp SCR is used to drive the snubber; hence no extra lamp socket is present.
--- Q11 a SE9302 is used to drive the snubber assembly.
--- Q11 is located on the Voltage Regulator/ Solenoid Driver board.
--- The launch solenoid AO-25-950 has only one diode. It is not part of a matrix.

#767 6 years ago

@AJNada
Congratulations!

#770 6 years ago
Quoted from SilverballNut:

Ok. I need some help. I need to know what the round thing with the wires going to is on the bottom of Centaur. I'd also kind of like to know what it does and most importantly where to get one.

Oh LORD, that is your G.I. Triac. The Triac allows A.C. current to go in either direction.
The board that drives it is located on the playfield by the center drop targets.

#773 6 years ago

Yes, just a little. Remember you have a proximately twenty volts ac going through
-- the device.

3 weeks later
#783 6 years ago

Any game lasting longer than 3.5 minutes, and you are losing money.
Factory suggested setting at the time was 3 balls @ 50¢ per game.
Or an extra game if you put in a whole dollar.

2 weeks later
#789 6 years ago
Quoted from galaga50:

but what is used at the top and the one under the plastic.

The top mini post is a through hole post that has a nut and external tooth lock washer attached to it (under the playfield).

#791 6 years ago
Quoted from Rat:

ball trough switch issues?

The 4th trough switch could be sticky, it could not be opening up at the same time the ball closes the outhole switch.

1 week later
#798 6 years ago
Quoted from galaga50:

And here's the million dollar question - does centaur II use the 1 3/16" star posts?

Note: Bally is part of Midway at the time Centaur II is made. The ribbed posts that Bally used are now out of fashion.
-- Star posts are in! From Marco Specialties 03-8269-9 Post #6 1 3/16"
-- ref. Data East part No. 550-5033-02.
-- All Centaur IIs are made with #6 1 3/16" red star posts.

#799 6 years ago
Quoted from rjsoeps:

I bought an ct2 with a very damaged backglass.. impossible to restore.
so only option is to find a nice one..

Note: bgresto.com has copies of Centaur II backglass.
-- They can reproduce a backglass for you.

#801 6 years ago
Quoted from Rat:

Is the middle coin door microswitch wired the same as the right side coin door or the same as the far left ball trough switch please?

Coin door wiring....
From left to right.
Hinge side first... start button side last.
--------------------------------------------
Coin NO.1___Coin NO.2_____Coin NO.3__ All ST1 [14] Red-Green wire.
[65] _______ [20]________[15]_____.
Brown-White____Blue________Red-White___.
TEST MODE......
#10 _______#11_________#9.

#803 6 years ago

Does that mean that the diode is in the same position (switch tabs) on all the coin door switches?
Yes.
_____Coin Micro Switch_______________
_________________________________
--------( )----[actuator]
---tab-------center tab---------- end tab.
Cathode------Anode______________________[Diode location]
___________ common _______return strobe.__[ Switch Strobe wiring]
____________ST1 [14]____________________[ Red-Green wire]

2 weeks later
#809 6 years ago
Quoted from RoyGBev:

"five side awards double"

"Try side awards double": reference for queens chamber.

#811 6 years ago
Quoted from jibmums:

I don't think it's "five" or "try". Doesn't sound exactly like either and neither makes complete sense.

If you shoot the ball through the side two rollover buttons and hit the "boot-a-ball" and the ball
hits/drops a drop target, the award point value is double.

3 weeks later
#816 6 years ago
Quoted from Rat:

I put another new 2" rubber on it and left it for awhile and took it off without playing any games and you can see in the attached pic the big dent creating a weak spot.

Not a good quality rubber ring.
Centaur chart should be.....
1.) R-206-11 mini (3)
2.) R-243 5/16" (18)
3.) R-521 3/4" (3)
4.) R-521-1 1" (1)
5.) R-521-2 1 1/2" (1)
6.) R-521-3 2" (4)
7.) R-521-4 2 1/2" (3)
8.) R-533-1 flipper (2)

#819 6 years ago

@Rat. I got to see this game when it was new on the showroom floor.
Note: Bally drop targets are doubled. Scrutinize the game's flyer very carefully.
Note: The games made in this era used ABC rubber rings, which have a smaller diameter.
That, the new rubber ring manufacturers have forgotten. As far as your slingshot kickers go...
I would relax the rubber rings before it is put on the posts. The kickers are a 2" size ring.
P.S. I have had a couple of bad 2" and 2 1/2" and even 1" rubber rings in the past.

#821 6 years ago
Quoted from dothedoo:

What are you referring to?

The rubber rings.

#824 6 years ago
Quoted from dothedoo:

I don't remember any Bally drops double ringed.

That is because you probably do not have a Bally 1975 parts catalog.
Also, you probably did not go to the distributor shows back in 1980's when
Bally was still a business and could see a firsthand OEM product.

1 month later
#830 6 years ago
Quoted from rjsoeps:

I am looking for a nice condition bg for my
ct2..

Backglass resto has them. bgresto.com

#832 6 years ago
Quoted from rjsoeps:

I know, but they fail to show me what i
am buying..
i find that strange..

O.K. you get an image of the backglass art that is mounted on glass.
Then, you can add the trimming to it and install it into your game.
The product is like a silkscreen backglass, but it is not. It is, however, the next best thing.

1 year later
#954 5 years ago
Quoted from Fortytwo:

any suggestions that others had success with?

I used polycarbonate plastic... for the return lanes... put the OEMs on top... never had them break?
It was done many years ago.
Stern's Fight 2000 wanted one to drill two holes and add a metal guide rail just under the plastic.

1 month later
#984 4 years ago
Quoted from Jappie:

Hi guys, I'm looking for four *white* Chamber drop targets to get the playfield of my Centaur II up to factory specs. Anybody know where I can find these?
As some of you might know, Centaur II had the colours of the drop targets exchanged: White in the Chamber and black for the ORBS and 1234. I already snagged a black set of both the ORBS and 1234.

Centaur #1 had black chamber and white O,R,B,S as well as white 1,2,3,4.
Centaur #2 had white chamber and black O,R,B,S as well as white 1,2,3,4.
However, sometime in late supplying of parts, Bally made black 1,2,3,4 targets that somehow
became the defaulting for Centaur #2.
Black 1,2,3,4, targets did not show up till about 1984 after the run of Centaur #2.
As far as targets go... try Pinball Resource.

#986 4 years ago
Quoted from Jappie:

Cheers for that info! I guess the white 1234's stay in then
May I ask where you gained this wisdom? I found it very hard to find anything on this subject.


This kind of sums it up... for all the game operator that went to the game shows
back in the day... You got to see the newest releases from the top 4ish pinball manufactures.
Bally, Williams, Gottlieb, Stern... Game Plan... Zaccaria... "Pinball kits" from Europe...
1983 was a cutback year.
Bally would produce games that only had little development that would not cost much.
At that time there was still a demand for Eight Ball Deluxe Deluxe and Centaur... and
Bally had over produced cabinets to Rapid Fire So...the rest is history.

2 months later
#1009 4 years ago
Quoted from RoyGBev:

My Centaur will sometimes continue to try launching a ball after it's already been launched. Example: You complete all four guardian lanes, and a ball is launched. A couple of seconds after it's launched the game attempts to launch the ball 3 or 4 more times. (You can hear the coil firing, and the sound effect, and see the playfield GI blink.)
I think this happens because the game doesn't see the end of trough switch (switch 33) close when the ball zooms past it on the first launch. Apparently it's programmed to give up after 3 or 4 more launch attempts.
I have adjusted the switch and even replaced it, but it still happens about one in every 10 launches.
This error doesn't add points, but it's annoying, and since it makes the pf GI blink it also blinds the player if the room is dark (which is how Centaur should be played.)
QUESTION: Is this a common error? Does anyone have a Centaur on which this error NEVER happens? If so, I know I should be able to fix it.
Possible cause: The wire actuator on my end of trough switch was replaced at some point, and I think the replacement wire is shorter. This might prevent me from being able to adjust it or bend it into the optimal shape.
And before anyone asks, yes, I've replaced the switch capacitor. Thanks for any feedback you can provide.

Try the first ball trough switch? I modified the first ball trough switch to a long flat blade style...
It stopped all ball trough read problems; as far as I know.

#1011 4 years ago
Quoted from Antennaejim:

Possible part number that you have replaced with?

Try an outhole style switch that has a light weight actuator...
Or a Williams micro drop target style switch...
You have to modify to fit and you have to drill new mounting holes in the bracket?
I believe... it has been many years sense I have done it to a Bally Centaur.

#1013 4 years ago
Quoted from Antennaejim:

Is there a current part available for the queens chamber drop target assembly drop target stop from the housing. The part I am looking for is the square metal piece with a screw coming through it, attached to the spring in the picture. This piece stops the target from over extending on the playfield. Thanks in advance![quoted image]

You are going to have to find the part or have the part reproduced.

#1016 4 years ago
Quoted from Antennaejim:

I would need a part number to find it anywhere. And it’s not listed in the manual. Does anyone happen to have a part number?

Bally Nut & Spring Bracket
( Left Hand )
P-7939-1
Good luck.

3 months later
#1038 4 years ago
Quoted from Fortytwo:

What size spike post rubber do you use for the three spikes?

1) the regular large size. Gottlieb ref. A-15705 27/64" o.d.
2) The top right rollover ring is off. The large ring should around four post, not three.
3) Take your 6th 2" ring and fit it around the right drop targets. Or/2-1/2" rubber ring.
Note: Bally doubles their playfield drop target rubber rings...
(check the games back and middle flyer pictures for clarifications).

#1040 4 years ago
Quoted from Fortytwo:

So to be clear the right top lane guide should be one sided then.

Yup. The top left plastic guide rails are doubled (Bally part #C-693-11).
The far right plastic guide rail is single ( Bally part # C-694-11).
Note: Bally part # can be off.

4 months later
#1074 4 years ago
Quoted from Startek2:

here are some looks at my Centaur coin door restoration...and a couple before pics[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Need the solder lug for the spring. Looks good.

1 month later
#1080 3 years ago
Quoted from hepgeek:

I'm in the club...maybe? Does it count if it's a scratch-build game cobbled together from disparate parts?
I'm shoving this Centaur II PF into a Skateball cab, and they definitely use different playfield bracing technologies. Can someone take pictures of the hinge bracket in their Centaur (fits into the receiver in the attached pic) and give me a dimension from the hinge-pin center to cabinet bottom? It looks like the Centaur PF is sitting way too low in the back on the existing Skateball blocks. [quoted image][quoted image]

Centaur uses the old Bally EM support brackets from the 1960's to early 1970's.
Twin Win and earlier games...
right-- A-3017
left --- A-3017-1

#1083 3 years ago
Quoted from frenchmarky:

I had a Centaur a long time ago but it had a weird glitch where during the multiball shooter launches, sometimes it would get confused and shoot one more ball than it was supposed to and it always bugged me. Tried fooling with the switch in the launch lane, the actuator wire to lengthen the closure, using a new switch, nothing fixed it. Still had the problem years later when I sold it. Now I wonder if it maybe it was the capacitor on the switch but can't remember if it even had one or anything about that. This was before the internet when you could get easier help. Only time I simply gave up on a problem. I still wish I had figured that one out!

I found that the 1st trough micro switch is always problematic.
During my years in the arcades, I got to work on a Centaur that had
multi-ball launch issues... I installed a flat blade actuator micro switch and
it seemed to solve the problem.

2 months later
#1106 3 years ago

"How many flashes on the mpu led when you turn the game on?"
The LED is locked on. So not even the first flash...

1 month later
#1130 3 years ago
Quoted from Largemann:

Haven't turned my Centaur on in a long while, hoping someone can help me with some issues.
When I press the physical test button on the sound board, the sound test plays correctly. But I'm not getting any sound at all while playing the game, or in the self test menu. I have an aftermarket SIA board installed, and the jumpers are all set up appropriately. No other issues appear in the self test menu, ball trough switches all seem to be registering correctly.
The outhole kicker and orbs target reset solenoids aren't working as well, but I assume that is a separate issue?
Any insight appreciated, thanks!

Did you reseated the connectors to the game?

#1132 3 years ago
Quoted from Largemann:

Reseated every back box connector with no change. I should also mention setting 18 is set correctly at 03, no sound plays at all outside of the sound board test.

Do all the solenoids work correctly?
The snd board uses the same drive lines.

#1134 3 years ago

1) Check cold solder joints to the voltage/solenoid board.
--- I have seen bad transistor connections.
---------------------------------------------------------------
2) Check continuity:
CPU---Volt/Sol board --S&Q
A4J4-1 to A3J4-3 to A14J1-4
A4J4-2 to A3J4-4 to A14J1-3
A4J4-3 to A3J4-5 to A14J1-2
A4J4-4 to A3J4-6 to A14J1-1
*
A4J4-10 to A3J4-7 to A14J1-8

1 month later
#1157 3 years ago
Quoted from mr2xbass:

..still a ways to go on this legacy Centaur II project. But at least I now have the entire bottom and top sides rebuilt (save for the pops). The metal posts are powder coated black with red rings for contrast against red plastic posts with black rings.
Drop targets cleared by Neo
[quoted image][quoted image]

I guess you would call this version of Centaur, the sleek black metal version.
Very nice.

1 week later
#1167 3 years ago
Quoted from mr2xbass:

Hm, odd. I have no issue removing it on this CII, same as an EBDLE.

Center panel has two slide angle brackets that must be pushed to the back of the cabinet...
The angle brackets are located to the left and right sides of the opening from the top back box.

6 months later
#1278 2 years ago
Quoted from Tallon:

614 to be exact. Couldn’t remember where I read it but just went back and it’s still unclear if there was or not. Just try it and see

I had the game back in 1980's The game was made with regular standard pinballs.
The distributor for Bally never had a service bulletin for changing the balls etc,etc,etc.
It is another pinside mod being treated as a fact.
"I can't wait when Pin Stadium lighting will be declared OEM to 1990 Data East pinballs".

#1290 2 years ago
Quoted from semicolin:

Any suggestions for worn ramp flap paint?
[quoted image]

That part is tempered steel. Industrial material supply stores have a conditioner
for blue tampered steel. I have seen the stuff... never tried it.

#1292 2 years ago
Quoted from semicolin:

I've used it before. It's gunmetal bluing. I was hoping to restore it black. Was the original powder coated?

No. It was just plain Blue tempered steel

pasted_image (resized).pngpasted_image (resized).png
#1294 2 years ago
Quoted from Zee:

I'm going to try spring stainless steel for this flap and see if it looks good.

That would be interesting.

#1299 2 years ago
Quoted from TomKatt:

What concerns me most are the incorrect drilling and routing where parts just don't fit - the milling should be repeatable on modern equipment and you'd think some kind of fitment test gets done to the first batch...

I wish they would just put simple dimple marks.
That way one could do the final mark positions.

8 months later
#1468 2 years ago

I am hoping a kind Centaur owner could take a few clean pictures of the upper left side of the playfield.
I need a few reference pictures from the underside where the hinge bracket is and lamp sockets.
It's the inline queens chamber area... much appreciated.

Cheers, vec-tor.

#1470 2 years ago

gdonovan much appreciated.

#1472 2 years ago

gdonovan Excellent! Thank you!
"Looks like I have some work to do".

Thank you again @gdonovan, you are awesome!

#1479 2 years ago
Quoted from Heretic_9:

Is there some recommended cure for a flipper that briefly, intermittently sticks in an up or partly up position ? Short of a full flipper replacement or rebuild ? (Tapping on the flipper button a few times gets it to return to normal operation.) The problem is certainly rather annoying, and can impair effective game play.

You could check the coil stop and see if some residue is on the ends of the plunger and stop.
It happens to EM games ... especially the score drum units.
Once the stop and plungers are clean the problem usually goes away.

1 week later
#1506 2 years ago
Quoted from pacman11:

Okay thanks, I’ll make sure all 5 balls are in the trough. Didn’t even think about that..

Or you could manually trip the 4th ball trough switch.

#1509 2 years ago
Quoted from Heretic_9:

I downloaded the Strikes and Spares manual for reference. All I'm seeing in the Parts List re flippers are a mention of the coils, AQ-25-500/34-5050. Is that what you were referring to ? Or something else ? And would these still be available somewhere ?

The Bally game manuals do not illustrate the playfield parts.

#1511 2 years ago
Quoted from pacman11:

Alright game is booting now by adding 5 balls, but I've got no solenoids or sound.. When I push the start button the game starts a game but doesn't kick the ball out and I started touching the slingshots and they don't work either. Seems like all solenoids aren't working..

Check the 1amp slow-blow fuse on the playfield underside.

#1513 2 years ago
Quoted from pacman11:

Aright replaced the 1amp fuse under playfield and still no solenoids. Game boots and when I push start game starts but doesn’t kick out ball and immediately says tilt. I checked all tilts and all seem fine. Any other thoughts?

1) put game in solenoid test mode. does anything work?
1a) knocker, coin lockout, flipper relay?
2) if starting a game does the flippers work?
3) check schematics... flippers get wired first for +45 volts...brown wire.
3a) from playfield fuse...yellow wire is daisy-chained to each main solenoid.
3b) +45 volts present to kickers, thumper bumpers, drop targets?
4) data lines from CPU to solenoid voltage regulator board.
4a) check continuity, cold solder joints, broken wires, bad connectors...
4b) check +5 volt jumper wire from input connector to solenoid transistor circuitry.
4c) can you jump temporally from GND to tips of the SE9302 transistors.
--- do solenoids fire?

#1528 2 years ago
Quoted from gdonovan:

Question Quench- what does the last trough switch do? I'm assuming it's for indication of broken ball diverter as it's in a "5th ball" location.

I do not know if you want me to answer that question.
But..... If in multi-ball and the last two balls "drain stack" and get fed into
the underground trough.... well, kick a ball out...
Proper game operations is;
four balls underground, one ball on top.

#1533 2 years ago

FWIW: I'm having to rebuild a Centaur from a CPR playfield.
1st pix, is how off the trap-flap registration holes are.
I like to test fit every component to make sure that each piece has the
best outcome from being fitted into a new surface.
IMG_0004[1] (resized).JPGIMG_0004[1] (resized).JPG
2nd pix are of the holes that are dowel filled in.
IMG_0005[1] (resized).JPGIMG_0005[1] (resized).JPG
Finally, the 3rd pix of the under playfield bottom shot.
IMG_0006[1] (resized).JPGIMG_0006[1] (resized).JPG
Cheers.

#1554 2 years ago
Quoted from pacman11:

Diode tested good.

Check for a broken wire on the two switch strobes that converge to the outhole switch.
[ I7 = wire color 52 white-blue ] most likely switch wire to left outlane.
[ ST0 = wire color 51 white-red ] most likely switch to ball trough 4th,5th.
You can test continuity by using voltmeter to test wire colors.
If all good, then something is wrong with the main switch.

1 week later
#1565 2 years ago
Quoted from gdonovan:

Fellow Centaur owners a question you can perhaps answer for me.
About one time out of ten the ball loader solenoid will fail to get a ball into the underground launcher. You will hear the mech fire but the ball doesn't make it into position. Its just random enough I can't quite witness it but the one time I did the ball seemed to be launched hard out of the trough and actually bounced back in place before the next ball in line could move forward.
Anyone else run into this? I tried tweaking the pawl position, weaker spring, stronger spring and even a piece of foam on the "stop tab" across from the trough opening which seemed to help.
Of course when the ball doesn't load proper, it will try and launch the ball (which isn't there) 3 or 4 times before giving up. You would think the switch in the center not being tripped by a ball launch would let the MPU know nothing is happening and try again to load a ball.
[quoted image][quoted image]

That problem is inherit to the game.
I did a modification to the 1st ball micro switch. I used a long flat blade type.
That stopped a lot of problems with the game.

2 weeks later
#1597 2 years ago
Quoted from mad_carl:

Hey - has anyone who has done a centaur playfield swap know off hand how many tnuts you need?

Approximately 25 6/32 "T" nuts.

#1598 2 years ago

If beefing up week spots with 8/32 "T" nuts approximately add 10 or so too replace
the 6/32 "T" nuts.

#1600 2 years ago

Centaur playfield misc "T-nuts"
Other misc. "T" nut info:
Long Prong Teenuts:
M-108-09
M-108-15
M-108-21
--------------
M-1908-01 (6-32)
M-1908-02 (8-32)

1 week later
#1621 2 years ago
Quoted from Heretic_9:

Oh, the ball gets up there: just not with sufficient force to score that last inline domino, and forget about scoring the special behind it, on the (maybe two ?) occasions where I did get that far.

Micro adjustment on how the clear plastic has the Boot-A-Ball trapped.
The ball should freely move with no tug.
------------------------------------------
Flippers:
1) back coil stop should have a very tiny "micro" slight bend foreword.
1a) plunger should be able to move freely forward/backward.
1b) the lever assembly "hub/button" should not be able to scrape/bind in the plunger cut.
1ba) the lever should be fasten to be horizontal as possible.
1bb) the plunger rotation against the lever hub should be minimal.
2) too strong of a return spring can diminish plunger thrust.
Note: new plungers have larger plunger hub gap cut.
------ these new plungers have more backlash slop.

#1623 2 years ago

mad_carl
check the photo morgue. page 9.
here you can see by the reset coil the approximate location for the aux. switch strobe.
One needs to give many thanks to gdonovan for taking the pictures in this area.
pasted_image (resized).pngpasted_image (resized).png

1 month later
#1639 1 year ago
Quoted from Heretic_9:

Some more follow-up to my last post. The changes were just peachy-keen for a day or so . . . until the improved flipper strength seemingly contributed to snapping one of the ORBS drop targets in half. However, these were old, brittle, and probably soon-to be snapped plastics anyway, with the 'when' of that just being a matter of time. They have now been replaced, and all seems to be good again. I'm able to accomplish a lot more shots in the game -- Queen's Chamber in particular -- and have been achieving mostly better scores.

I hope you can share pix of your new flipper assemblies.

#1644 1 year ago
Quoted from Heretic_9:

Does that differ much from other plastic drop targets in other games ? (For example, games like El Dorado are nothing but drop targets.) I have not owned games like that, but have played them elsewhere over the years, and have not noticed this as being some common problem.

Note: Drop target plastic formula was originally designed for EM style pinball games.
----- The plastic the manufacture used had a high brittle crystals in the formula.
----- It was recommended to keep drop targets in water and away from oxygen.
----- Back in the early 1980's a new formula was finally developed.
----- The new formula has more pliable glass crystals implemented...
----- The new drop targets can be bent backwards... also can easily be warped.
----- Old style Gottlieb targets are lighter in color shade and can snap in your hands
----- as compared to the new plastics developed, the new plastic color is much more darker
----- and opaque...
----- The new plastic formula was also implemented to pop bumper body's and skirts.
----- The new plastic formula is not a cure all... but it did make drop targets last longer
----- with games on route.
----- I have NOS drop targets that now, do not hold up and break. Oxidizing air does make
----- the plastics brittle.

3 weeks later
#1673 1 year ago
Quoted from 29REO:

Bryan_Kelly
I have a Centaur playfield out of the game right now. What do you need?

I could use some more pix of the top under side of the playfield.
top rolleverlanes & magnet area.

#1678 1 year ago
Quoted from pacman11:

Alright working on my Centaur and my sound has a lot of feedback or hum to it. Then after looking at the soundboard I noticed a wire that looks like it’s cut. Where does this wire go?
[quoted image]

Audio out is ground shielded for "say it again" board, along with silicon sealing at the connectors.
pasted_image (resized).pngpasted_image (resized).png
Here you can see the two grey connectors for the input output.

#1686 1 year ago
Quoted from Pinoffski:

Do these help
[quoted image]
[quoted image]
[quoted image]
[quoted image]

Thanks.. Is it possible to take a few more pictures to the right of the top magnet?
[ top 1st picture ]
where the wiring harness is at?
[Dress the full free wiring harness off the picture?]
Many thanks.

#1688 1 year ago

Thank You!!! Pinoffski Got It.

#1692 1 year ago
Quoted from pacman11:

Everyone seems to be out of stock in them, got any links that have the flipper rubbers in stock?

Marco Specialties has flipper rubber rings.
https://www.marcospecialties.com/pinball-parts/38-6519-4

4 weeks later
#1742 1 year ago
Quoted from Mudflaps:

Weird. I wonder why the difference,

AN-26-1200 = mounted vertically.
AO-26-1200 = mounted horizontally.
AO-**-**** coils are mounted for eject units and sling shots.
However Bally used the AO for drop targets and other uses...

#1746 1 year ago

Possibly a broken buss wire.

#1749 1 year ago
Quoted from Mudflaps:

Having a bizzaro issue. The balls in the trough are not falling when a ball is released for multiball. So, the game thinks it’s the end of the ball when the first ball drains because the trap doesn’t engage. I have to nudge to get the balls in the trough to fall.
I’ve removed and polished the upper metal pieces. I’ve also replaced the balls in case they were magnetized. I also checked the switches… the balls will remain in place even when I manually engage the switch, so it’s not tension from the switch. Pitch is around 5 or 6 degrees.
My plan is to disassemble the lower mech and see what’s going on. Has anyone else had this issue?[quoted image]

The first ball switch on the right is must likely the problem.
The game should read:
1) 1st ball switch.
2) 4th ball switch.
3) Top outhole switch.

#1751 1 year ago

Mudflaps check over this image:
pasted_image (resized).pngpasted_image (resized).png
The ball manually closes the top flap.
That could be the problem.

#1754 1 year ago
Quoted from Mudflaps:

Yep, it was a super tiny divot. 40 years of balls sitting there created a cavity small enough to trap the ball.
A quick run with 320 grit sandpaper fixed it. Thanks all![quoted image]

3 weeks later
#1776 1 year ago
Quoted from Dakine747:

I’ve had my ‘81 Centaur not quite a year, but seriously, this is the first time I’ve noticed this brass-colored rod spanning the width of the ORBS drop target bank, that attaches to nothing! It moves freely, and is looped on one end, so as not to come out. Anybody know what the heck this is, and what it’s for??? Thanks…
[quoted image][quoted image]

Bally add a second rod with washers to the drop target assembly to act like a stop.
It was mounted to the larger open holes next to the drop target springs.
1) when drop targets reset... the extra rod pushed on the lower pivot heel of the drop targets.
2) it forced the targets to pivot forward rather than up.
3) this abrupt jam, to the plastic target pivots, suppressed the problem of hyper extensions,
-- and helped keep the drop target metal support from jumping the back switch plate.
4) over the years, the jam rod would snap in two. Thus removed, and only leaving the metal
--- oblong scares to know the part was once there.

#1778 1 year ago
Quoted from Dakine747:

Do you know if any images that exist of this part, and what it looked like when originally installed? I can't imagine what the end of the 45 degree angled rod was attached to. It is almost as long as it is wide!

Bally was not very good at documenting all of the amendments...
Part#0360-00720-00XF for 3 bank.
E-clip #0017-00100-0118
Washer #no part number listed.
---------------
From Bally Midway,Sente common parts assemblies 1987.

#1779 1 year ago

Note:
The 1-2-3-4 memory bank and O-R-B-S bank are the only
ones that have the extra rod assembly... you should be able to see
the remnants next to the spring holder rod on the side plates.

1 week later
#1806 1 year ago
Quoted from EvanDickson:

I'm finding that a full plunge frequently goes air ball, and the ball lodges here. I'm guessing the ball springs off the trap door. Anyone else ever have this issue? And if yes, is there an adjustment I can make to the trap door, rather than plunge softly and remind others to do so too?
[quoted image]

1) normal shooter spring Williams plain silver.
ref. 10-148-1 .035 dia wire.
2) adj. ball release alley wire forms and transition plate.

#1815 1 year ago
Quoted from Zee:

Funhouse: I always thought Rudy was saying "How odd" when everybody else told me it's "Power up".

There is a term for when color and sound become perceived to do two separate things.
Some people will hear one thing and others hear something different.

#1819 1 year ago

A funny saying that Bally had, was from the Beat the Clock pinball game.
Back in the day, when I was working at an arcade place, the high level of
noise from all the video games and such would distort all voice call outs.
Beat the Clock voiced attract call out, would sound like "Eat the C*ck".
Atari Pole Position; deep,deep,BEEEP would cut through the air.
This would happen do to the sound frequencies of the Fletcher Munson curve.

#1822 1 year ago
Quoted from gdonovan:

Some will be slightly garbled, others clear as a bell. Aging caps and other board components can also impact output.

Add also S&T can pickup radio stations too.

3 weeks later
#1849 1 year ago
Quoted from monkfe:

Thanks I did find it...tell me if this looks off...manual doesn't show this bar(bottom of spring)...and the springs look longer no(in the manual)?..also the skinny bar behind the one the springs are attached to doesn't look like it belongs either...can someone tell me what the deal is with this mech?
[quoted image]

Everything in the picture is correct.

#1850 1 year ago

Rod: Spring L = x.y ( 2 REQ'D )
0360-00723-0_XF

1 month later
#1888 1 year ago
Quoted from Jappie:

Would it be technically possible to have the backbox GI flash together with the playfield GI,

Answer: yes. I added more GI lamps to a Fireball II and doubled stacked the circuitry.
1) need scr mcr106-1, lamp transistor-rectifier.
2) Aux Tri driver board
3) Max Tri
4) Extra wiring...

#1891 1 year ago
Quoted from KJL:

1. Even though it was level balls were getting stuck on the 1,2,3,4 target area either on a target (like 1 is down it would be resting on the top of it next to the 2) or the bottom post (4 is down and it is sitting on the 4 target)..Is there a rubber configuration that works to keep that from happening? In some cases I could not bang the cabinet to get it unstuck. Dont see this at home but could not set the game up as steep as I like.

1,2,3,4 bank is to have a double ring configuration.

Quoted from KJL:

2. Twice the multiball trough would get all 5 balls in it and I would have to run a ball out in test to get the game working again. Isn't that extra switch supposed to handle this case? I have never seen this so wondered if I had a switch out

Is first ball switch trapped behind the 1st ball? Long flat leaf micro switch will fix this problem.

#1897 1 year ago
Quoted from Heretic_9:

Again, WHAT "double ring config." is supposed to prevent this ??

As before... Bally drop targets are to be doubles ringed.
1) For the 1,2,3,4 sequence drop target, add another 2½" ring.
1a) Remove plastic cover over D/T area.
1b) Slip extra 2½" rubber ring under 1st rubber ring.
1c) Adjust fitting... When satisfied.
1d) Reinstall plastic cover.

#1898 1 year ago

Here, if you can scrutinize this picture you can see that there are two rubber rings
for the [1,2,3,4,sequence] D/T assembly.
pasted_image (resized).pngpasted_image (resized).png

4 weeks later
#1951 1 year ago
Quoted from Geocab:

[quoted image]
Two questions:
1. Is there a way to avoid what the "R" is doing in the photo? I've had to adjust slide this back into place twice in two days. What causes this to happen?
2. Should you be able to make a Queen's Chamber shot from a trap on the right flipper?

Is the jam/stop bar missing?
Bally part #S-739-273 [2-REQ'D]

pasted_image (resized).pngpasted_image (resized).png
#1953 1 year ago

"Say it Again" uses +43 volts as power input. The big resistor/isolation diodes are to cut down the
high voltage... The voltage gets cut down again to a +12 volts regulator.
All IC's get some form of the +12 volts.. some ICs use additional resistors to cut the voltage
down even more to a more manageable +5 volts.
OpAmp are known to go bad... I had to de-solder some ICs because the +12 volts
was collapsing... Found the bad OpAmp and once replaced all was finally good.
Note: Output /input from sound board to "SayitAgain" uses ground shielded cable.
----- one cable has ground shielding that is free from/not attached to the "say it Again" board.

#1957 1 year ago
Quoted from Geocab:

One other thing I noticed is that big resistor gets really hot to the touch, is that normal?

Yes, remember 43+ voltage is being reduced... I remounted the resistor and drilled holes in
the pcb board to let heat escape and allow the air to circulate around the resistor.

#1960 1 year ago
Quoted from EvanDickson:

Can someone with their centaur open grab a photo of this GI socket near the magnet? I have a GI issue with *most* gi. And I think this looks wired wrong, I think the braid should only go to one tab and the red wire to the other, but I'm not 100 % sure. Thanks![quoted image]

Remember, Orange & Red GI wires can be together... White & Green GI wires can be together.

#1964 1 year ago
Quoted from EvanDickson:

Hmm. Is this to the braided side? I have a few wires that connect to the braid, an orange, a green, and a white. To the non-braided side, I have greens and reds. (The short red with textured cover is just a jumper because I damaged the braid digging around just now).[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Looks fine...Orange & Red wires are the 6.5 ac+ voltages /// White & Green wires are the return ground.

1 week later
#2017 1 year ago
Quoted from EvanDickson:

I'm so close to getting this thing nicely dialed in, but I've got another headscratcher. Well, two of them, but they may be related.
When I earn a single add-a-ball, the autolauncher fires more than once. Is this normal behaviour, or is something wrong there? I'm unsure if the code counts balls remaining to add, or if to save bytes of code they made it always fire 5 consecutive times.
On the opposite side of the coin, when I start multiball, the ball feeder intermittenly doesn't fire enough times. It's intermittent - sometimes all 4 additional balls will enter play, sometimes just 1 or 2 (and I'm talking with "maximum orbian strength achieved"). The feeder seems to move freely without friction when I wiggle it with my finger. The wires are firmly soldered to the coil lugs.
Has anyone ever experienced these?
Video demonstrations:
autolauncher fires multiple times for single add-a-ball:
launcher feeder does not fire enough times to feed all balls for multiball:

1) Ball feed into kicker is working.
1a) Ball kicker is working... However, the ball does not have enough throw speed to fully
--- escape the undercarriage setup. The ball rolls down and gets stuck on the release switch.
2) Adjust the exit release switch so as a ball can rollback down to the kicker.
2a) Also make sure the ball can activate the switch...
3) Adjust all exit components so as to clear all ball interferences.. The ball can nick the
--- top flat rail.. the two side thin walls, the transition tension plate...
3a) Also, make sure the undercarriage alignment is center to the exit playfield wood.
---- The ball should never touch the wood sides as it comes out from under the playfield.

#2022 1 year ago
Quoted from Geocab:

This arrived today.
[quoted image]
It'll be months before I put it in though. Game is too fresh to not play it right now and it's playing really well.
The existing one isn't too bad anyway besides the yellowing.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]
Just curious if it's normal for the back side to be bare wood? Should the holes that are marked be drilled already?
The only other playfield I've gotten was my Firepower, but that was a few years ago. The back is gray and the holes were started.
[quoted image][quoted image]

Remember, test fit all components. I had a hell of a time for alignment issues. Posts can 1/16" to
3/32" off.
Test plastic set alignment. Test playfield mounting inside cabinet with ball shooter...
Test alignment of drop target assemblies... Test alignments of switch components...
Remember the bottom left and right are not 100% symmetrical.
As always, have fun.

1 month later
#2048 1 year ago
Quoted from Sheev_Palpatine:

Been waiting for my machine since November. Order booked on Nov 21st just delivered today and this is how it showed up. Sti fail
[quoted image][quoted image]

The legs are OEM Williams legs. That style of legs, from a period in time, [1976-82] are prone
to bend when certain angle stresses, [pushed] are applied.
It looks like the game was pushed up against a small heavy object.

#2050 1 year ago
Quoted from Sheev_Palpatine:

I was never a fan of shipping like this for that reason. But over the last few years I think I have shipped 10 machines with sti never been a problem. I was hesitant with this machine to use sti and I was going to have it palleted up…. And of course I don’t have any backup legs right now.

The legs on the game are repro legs. PBR has them.
Williams, starting with High Speed, to add the column fluting to the legs.

#2055 1 year ago
Quoted from gdonovan:

The legs look correct aside from being chrome, the should be a silver/grey/charcoal.

The legs are the correct style. But they are new, not 40 year old vintage...
The inside leg crimp thread stud gives it away.

#2073 1 year ago
Quoted from EvanDickson:

[quoted image][quoted image]

Broken switch stack end.
https://www.marcospecialties.com/pinball-parts/01-916-S
Cabinet switch are in correct positions.
1st contact switch = large contacts controls flipper assembly.
2nd contact switch = small gold plated contacts control lane change.

#2077 1 year ago
Quoted from Sheev_Palpatine:

Does centaur stack two singles together?

The cabinet flipper switches are two completely different assemblies put together.
Bally parts manual list the general flipper cabinet switch as
#ASW A1041 = heavy duty contacts.
The lane change switch part number is not documented.

#2081 1 year ago
Quoted from Sheev_Palpatine:

thanks, Strange that the second switch is not documented and can't be found. I emailed. Marco, Pinball wizard, Action Pinball, and Planetary. Maybe someone will know?

O.K. I did some research.
Bally lane-change cabinet switch is like part #ASW-A10-156
As used on Fireball II.
[ This is the closest to the part #ASW-A10-056 ]
#ASW-A10-056 is given as first used on Skateball game #1210

#2083 1 year ago
Quoted from Sheev_Palpatine:

Awesome now I will try and see who sells one!

FWIW
Lane-Change Sw Breakdown
ASW-A10-0056:
consists of-------
E-00166-0047 ( 2 ) contact gold plate
M-01651-0012 ( 2 ) 3/16 O.D. tubing
M-01656-0002 ( 1 ) sep... SA-2
M-01656-0003 ( 1 ) sep... SA-3
M-01655-0002 ( 2 ) 1/16 sep tight S-2 [ this part is always breaks on the switch stack]
--------
P-08004-0520 ( 1 ) leaf SL9-20
P-08004-1620 ( 1 ) Idler leaf
P-08004-3320 ( 1 ) swtch leaf
P-08004-0110 ( 1 ) terminal Y-10
P-08004-0914 ( 2 ) insulator leaf FPH-14

1 week later
#2093 1 year ago
Quoted from monkfe:

Can someone confirm that the switches behind the "ORBS" drop targets are mounted like this? no black 1/4 machine screw there?[quoted image]

Looks fine.
Switches use #5-40 screws that are completely deferent hardware from the main
D/T assembly.
Here, pinsider ripple posted the engineering drawing to the photo morgue.
pasted_image (resized).pngpasted_image (resized).png

1 week later
#2102 1 year ago
Quoted from Sheev_Palpatine:

need help adjusting drop targets. mine drop if you touch them with your finger. But alot of direct straight on hits brick off them. (orbs targets)
on my 1234 targets. they play pretty good but then after awhile 123 fall after a few games when a new ball is in play.

Check the shape of the target. Are they getting bowed shape?
Orbs targets, how forward are the targets from the back rubber rings?

#2106 1 year ago
Quoted from Sheev_Palpatine:

They are new.
[quoted image]

Are the rubber rings 3/4" and not 1"
B-S target side could be moved back a smidge.
O-R target side could be moved forward a smidge.

7 months later
#2249 7 months ago
Quoted from Geocab:

My return lane plastic broke over the weekend. Any idea what I can do as a temporary fix? I don't want to buy a whole plastic set right now just for this one piece. I also don't know where the other piece is so be able to glue it together, even though I'm not sure how well that would work anyway. I searched back in this thread and saw the Cliffy makes metal pieces to go here but he is extremely backlogged so I probably won't see those for months to come.
Suggestions?
[quoted image]

I always make a clear plastic piece, and then fit the artwork over the clear piece.
This makes the return lane plastic part a bit thicker, but saves the OEM part from breaking.

1 week later
#2252 6 months ago
Quoted from splattii:

Might be a stupid question, but do replacement boards fit in the Centaur II cabinet?

Should.

1 month later
#2263 5 months ago
Quoted from GraniteStatePin:

Where does the 1.5" rubber ring go? thanks

The rubber ring part #R-521-2 fits the top right side of the playfield.
In a triangle shape.
pasted_image (resized).pngpasted_image (resized).png

3 months later
#2303 63 days ago
Quoted from Deez:

I'm reassembling my centaur. Can anyone confirm there's no post that needs to go under the one side of this gate from the shooter lane?
I couldn't find a good picture on here.
[quoted image]

The gate assembly top edge floats on top of the plastic piece.
The gate assembly is mounted with two 6-32 machine screws along with #6 external tooth lock washers.
One can see the external tooth lock washer imprint on the gate assembly.

1 month later
#2316 19 days ago
Quoted from Dakine747:

however the chamber lamps will strobe during attract mode (on the loop that highlights the different "features"), as do the lamps under the slingshot plastics.

Those lamps are control feature lamps and not GI lamps.
The Thumper Bumpers have the same algorithms as the slingshot lamps.

#2319 19 days ago
Quoted from Dakine747:

I can’t seem to source a new switch and actuator wire. Can anybody point me in the right direction?

You should have gotten a time machine, and go back to the 1980's
to your local Bally distributor. Then you could order the part that is broken.
1) you need to use what you have and fined the wire actuator raw part.
1a) shape the part like the old broken one and add the missing part that someone cut off.
1b) reference photos or ask a pinsider to take clean clear photos of the part.

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