On the sound issue. I'm thinking it is possibly normal and more likely a buffer overrun in the original code. I own the restored Centaur at TPF (got 1st place for best 80s BTW) and haven't noticed the sound enough to comment for sure how often it happens or when. That game ran all weekend (tried to wear out the flippers) and had close to 800 plays on it so any intermittent sound issue due to bad code was bound to show up, but I didn't hear it specifically (was off playing other games).
Just for reference my game has an Altek MPU, Altek power, Altek light boards, an original sound card and new Say It Again board and new under playfield boards. I essentially went with a ground up build more so than a normal restore.
So if the sound issue was heard it's due to the original sound board or the original ROM code on the MPU (which Altek uses). My guess is to fix it (I'm a software engineer) you will have to rewrite the ROM code in the sound board, not the MPU. The MPU simply sends signals over to the sound board, but the sound board would be keeping track of which sounds are playing (it tries to play multiples), the speech etc. The sound problem may even be out in the say it again, but that's more of a reverb board so I don't think that would be the source.
If you haven't repinned the connectors going into the sound board, I'd make sure those are done and that may limit the problem. It's possible a bad connection on the input line to the sound board could make it worse which may be why some report it more than others.
Again if it was heard at TPF, then I don't think it would be anything to do with wiring to the original speakers, because we did a custom speaker enclosure and custom amplifier. I have not changed all the caps and diodes on the entire playfield so can't rule that out though.