I’m still having the OCCASIONAL orb misfire on my Centaur. I know that switch mis-adjustments in the saved ball channel can cause the game to lose track of the balls. There’s three or four microswitches in the saved orb channel, and I’m still not entirely sure which switch(es) to adjust to get them all synced consistently. Several months ago, when adjusting the switch midway up the channel, I accidentally snapped off part of the actuator. It didn’t really seem to affect gameplay, but occasionally when a lot of balls drain simultaneously during 4-5 ball multiball, the game comes to a standstill due to two balls stacked up in the outhole (against the ball sitting on the trough switch)! When I remove the three balls sitting in the outhole and raise the playfield to release the remaining two balls, they both roll out from under the flap. It’s my understanding that there should only be one ball (not two) in the deployment lane at a time, no?
That said, could the broken actuator be part of the problem here, since if a ball not deploying for some reason rolls backwards, it’ll get hung up at the broken actuator?? I can’t imagine a ball not deploying fully though, since the kicker is strong and balls deploy well every time.
Anyway, I would like to replace the actuator so that a ball rolling backward will fall back to the kicker if not deployed. Can I fashion one of my own, or replace the whole switch?? If so, what type of wire is used?
Hope all this makes sense, since it’s a complicated issue that I’m doing my best to articulate. I can’t seem to manually duplicate it either, as it’s only an occasional problem. Many thanks for any feedback.
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