Quoted from Rat:Flipper bush fitted my ball launch thanks
https://drive.google.com/open?id=0B0tKYkpAaQsQZGNLaVJmZkZFVmc (me pressing switches with glass off)
Can someone listen to this ^ sound file please and tell me if the sound effect at 11sec and again a few times at 21 to 24sec is normal? I have watched Centaur videos online and I don't remember it happening on other games, I can't work out what triggers it, seems that sometimes it will play that effect for whatever I hit and sometimes it will make that sound quite a few times in a row especially noticeable during multiball.
At first I wondered if it was because the bonus was maxed, but no then it did it early in a ball, there doesn't seem to be any logic to it so I'm thinking it might be an error sound signifying an issue?
I am still looking into this weird sound issue (listen to link in quote) that others reported having also so I thought I would report my progress so far.
I have replaced ALL the boards in the game with brand new repro boards including the soundboard and SIA board and it still makes this sound. I have replaced the connector on the sound board and ordered more to replace others also.
I have tracked down how I can force it to make the sound, if any of the first three inline drops in the chamber are down and I activate the left pop bumper and the top roll over together continuously it will make the sound, it doesn't seem to do it if just the fourth drop is down on its own.
I have run a new power wire for the pop bumper out of the harness, I was getting ghost pops with the flipper buttons so have separated the harness and run some new wires and almost eliminated that issue which it seems is caused EMI and is addressed in another thread on Pinside.
I'm thinking the sound issue could still somehow be EMI from the drop targets or rollover switch so I will try to trace the wires and look into that further. I checked the diodes inline on the drop switches which seemed ok and cleaned the contacts. All the wiring seems to be OK, I could not see where these switches are connected to a ground braid though?
Anyway it sure is a stubborn problem but I have not given up yet
I'm also still getting the occasional false slingshot fire with the flippers I will try to fix that too.
Another strange issue is that when I use the new squark and talk soundboard from Applejuice (which sounds great) the call outs stop when I press the flippers, so I have gone back to the old soundboard which doesn't do that as the new sound board didn't fix the issue I was trying to resolve anyway and just added another one.
I have already run new wires for the power to the flipper buttons and flipper solenoids looks like I will have to run new wires for the signal wires also.