Quoted from jfh:Fair enough. But I’m not a great player so even it only rises to that level, that’s OK by me. I’m interested in CCr more for the theme and history and always liked the playfield shots. I have a large enough variety in my collection so every game doesn’t have to be super deep or complex.
As an owner of the CC and CCC for a while, I can say the regular software feels a little bit too short to keep the interest. The GMM is great and it’s way too easy to start and happen way to often. The dual is cool but it’s stop the game flow and rythme. The final was disappointing.
It was a bit too shallow for me and I think the code was not that unfinished after thoughts.. It could be compare to other game like SS in modes, yes.
I think that, for a new code, a lot of things should be changed. CCC was great and had a lot of good ideas, so hopefully some will come back with the new software.
Last, the layout is not the best and the drop targets in the middle of the PF can SDTM and frustates at times.
The art on the other side is fantastic.
So pro and cons on this one, but unlike MM, MB and AFM, this one might disappoint some IMO after a while. My 2 cents.