Quoted from TigerLaw:Good! I was worried it needed to be installed somewhere and I couldn't figure out where it would go. Ha!
I'm happy its here in the collection. Been a long time. It's a really cool game. I need to read your posts from earlier and figure out the rules.
Let me simplify those rules since I have been playing it for awhile.
There are 4 drop target assemblies: A, B, C, and D.
We will use drop target A; The others will be the same.
PART "A"
Drop A has four inserts colored red, green, blue, and orange. These inserts each light up in a rotating manner. You knock down all three drop targets and whichever color/number is lit when the last target is dropped has a corresponding number in the Bonus/toast section that will light up. When you knock down the three drops the 2nd time, one of two things will happen. If the last target drops when a different color/number is lit you will see its corresponding number light up in the Bonus section. However, if the same color/number insert was lit as the first time then nothing will light up in the Bonus section.
You need to keep attacking Drop Target A until you get all four corresponding inserts lit in the Bonus section. If you are lucky it will only take you four attempts at dropping the drops to get all four lights lit up. However, if you keep hitting insert #1/orange that is all you will get because each light is only good for one hit. There are all luck shots; You cannot plan what you will hit. You are not that fast.
Keep attacking Drop Target A until you get all four lights in the Bonus section lit.
Once you complete Drop A, then move to Drop B and repeat. Then C. Then D. You will now have all 16 lights in the Bonus section lit and get the big points.
PART "B"
You can certainly play the game as I just described, but the proper way to play is to attack the drop assemblies in rotation. When you first start a ball, Drop A will be lit up. Once you get Drop A down then Drop B will light up. After you knock down Drop B then Drop C lights up. After you knock down Drop C then Drop D lights up. After you have knocked down all four drops in rotation the Extra Ball insert lights up in the return lanes. And you now have will have four inserts lit up in the Bonus section.
If you perform PART "A" to perfection and you perform PART "B" to perfection you have played a perfect game. But that is not likely to happen.
Catacomb is fast, the ball can get very wild and it will test your flipper and nudging skills to the max. If you don't know how to nudge you are not going to have a very good time and you will get crappy scores.
PART "C"
This is the bagatelle function. This is the part of Catacomb that turns people off. I sort of look at the bagatelle function as the same thing as a DMD pin's moving the game to the DMD after a ball has drained.
In PART "A" and PART B" I described the prefect game. Since you are playing perfect you do not need the bagatelle part of the game. You already lit all of the lights.
However, since your pinball skills stink and you do not play prefect games, you need the bagatelle function to get all of those lights lit. So, while the service manual and the play field call the 16 lights in the center of the play field the BONUS section, I think the more accurate way is to refer to the Bonus/bagatelle function is that it is a CRUTCH. Since you don't play perfectly you need a CRUTCH to get those other lights.
Sorry to blow everybody's bubble, but basically the BONUS section is the CRUTCH section of the game. If you play perfect, you don't need the BONUS section to get all the lights lit. Only the weaker players need the BONUS which makes it a CRUTCH. And if you don't play perfectly and if the CRUTCH was not there, you would not be able to play the game at all. You would never be able to get any good scores.
Playing the Bagatelle: The bagatelle is not easy to play. There is more hope than skill to play it. But as you get better with your flipper skills you can use some flipper handling tricks to try and get the ball into the chute you need it to go down. Just like the Drop Targets talked above, the more lights that are lit, the more of a challenge you will face in completing bagatelle.
I'll stop here as I already have droned enough. Just keep attacking those four drop target assemblies. If you can do them in rotation it gives you the chance for the extra ball. But playing the drops in rotation is not necessary for points.
Catacomb has a tricky skill shot but you will figure it out. Same for the spinner.
Catacomb demands that your two pop bumpers be in tip top shape. They need to be snappy or you will be playing the crappiest pinball ever made.
Good Luck.