(Topic ID: 259187)

Captain Fantastic "Score and Bonus Advance"

By PinballUji

51 days ago

Topic Stats

  • 2 posts
  • 2 Pinsiders participating
  • Latest reply 51 days ago by MarkG
  • No one calls this topic a favorite


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Capt Fantastic 300 relay (resized).jpg

#1 51 days ago

I've got a Capt. Fantastic and The Brown Dirt Cowboy (EM), and I'm having troubles with the "Scores 300 points, and 3 Bonus Advances".

Problem: Rollovers only score 200 points and 2 bonus advances. Holding the "300 and 3 Bonus Adv" relay down gives me sets of 2 pulses, instead of 3 pulses.

Looking at the score motor, I noticed that switch 6B on the score motor had been replaced by a previous owner, but no wires had been resoldered to it. Reviewing the schematic, I resoldered the wires to the heavy yellow wire, and the white-blue that goes to the self-hold switch for the "300 and 3 Bonus Adv" relay.

After dropping the motor board back into the machine, and trying to start a game, the outhole kicker kicks 5 times (game is set to 5-ball play), and goes to Game Over.

#2 51 days ago

I'd start by undoing whatever you did.

If the 300 and 3 Bonus relay were only giving 200 and 2 Bonus it sounds like it was deactivating early:
Capt Fantastic 300 relay (resized).jpg
Once the score motor starts turning the 11B switch (in red) should generate 6 pulses (in red) headed for the Bonus Unit step up solenoid. The 6 pulses need to get through a normally open switch on the 300 and 3 Bonus relay to get to the Bonus Unit step up. When it's working correctly the 300 and 3 Bonus relay should let go after 3 of the 6 pulses when the score motor 6B switch (in red) in its lock in circuit opens. That should block the last 3 of the 6 pulses.

If you hold down the 300 and 3 Bonus relay I'd expect you to get 6 pulses not the 2 you were seeing.

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