Hi dfrazer, Chrisbee +
I like to "work" in MS-Paint and then show snippets of schematics for "to read schematics". Chrisbee wrote it - here the JPG to it.
The Game-Over-Relay is like the Main Power Toggle Switch: Your finger applies power and the switch latches - You no longer apply power - the switch "stays, is" latched. Some time later Your finger applies power and the switch trips - You no longer apply power - the switch "stays, is" tripped.
A fully running pin You happily play - "my red A stuff" takes place - at end of a game the pin makes the relay TRIP. The pin cuts power to the Trip-Coil because the relay (armature moves) opens "my red 1" and then (no electrical, magnetical power): Relay stays tripped.
Rather seldom the "my red B stuff" may take place --- You play a game but You play "no good" - You then say: I (or: We) do NOT want to play the remaining balls --- I (or: We) want to start a NEW game. This You can do on "Ball-2, 3, 4, 5 in a single player game" / "multi-player game: After the first player has played the first ball and the pin has stepped to 2nd player, of course: also later in the game".
Very rare is "my red C stuff": Maybe You are playing a game - someone yells: Quickly come --- in the middle of a game You TOGGLE-OFF the pin and go to the person calling. Some time later You come back and toggle-on the pin - NOW the "red C stuff" takes place (((Bally wants to have the pin in "Game-Over" for to start a NEW game.)))
Your problem is: Soon after starting a new game: Game-Over-Relay trips - fault can be in "red A" or "red B" or "red C". Question: Does the fault show-up AT THE TIME the Reset-Relay quits pulling ? (See my "red 2 Switch" - when the Reset-Relay let go: Switch closes).
A good idea is "before starting a new game": Manually put some points on a Score-Drum of Player-1 - so the pin has work to do (resetting the Score-Drum) and You have time to look at the Reset-Relay.
Another question - at the time the fault shows up: Is the Coin-Relay still pulling ?
Trouble-shooting - lets say You "waive, relinquish" of functionality "my red B": Locate the "Switch on Coin-Relay that closes when the relay pulls - soldered-on is wire-Grey-Black, wire-Green-Red. Sneak-in a stripe of paper to make this switch truely open (((has accidentally a drop of solder fallen at the solder points of this switch - making faulty connection ?)))
Lets say You "waive, relinquish" of functionality "my red C" - You keep in mind - and You do it: EVERY TIME You want to start a new game: MANUALLY TRIP the Game-Over-Relay before starting a new game. Locate the "Switch on Lock-Relay that opens when the relay pulls, soldered-on is wire-Yellow, wire-Green-Red. Sneak-in a stripe of paper to ... ((( ? )))
Then manually put some points on a Score-Drum, TRIP the Game-Over-Relay, then start a new game and WATCH the Reset-Relay - and watch out for fault of "Game-Over-Relay trips (?)" -
IF (if) "Yes, still the fault": The fault must be in " my red A stuff".
From post-1 I know: You do have more problems to fix --- but lets start on the "Game-Over-Relay-Problem". Write about "insight, perception" on Game-Over-Relay-Problem - and (hopefully) fixed problem: What is the next problem, greetings Rolf
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