(Topic ID: 283069)

Captain Fantastic: knocker doesn't knock

By Alan_L

3 years ago



Topic Stats

  • 2 posts
  • 2 Pinsiders participating
  • Latest reply 3 years ago by TimMe
  • No one calls this topic a favorite

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#1 3 years ago

Here's another CF problem. My knocker doesn't fire. I see that it is fired by the Credit Unit EOS switch which closes when the Credit Unit step-up solenoid fires. When I close the EOS switch manually, it fires. There are three switches in one stack on the Credit Unit. The top switch is the Credit Unit Limit and is NC, the middle and bottom switches are both called Credit Unit Zero switches and are NO with Zero in the credit window. The "Same Payer Shoots Again" insert board and playfield lights come on when a Replay is hit, but not the knocker. I also want to set this game for Free Play. The Credit Unit step-up coil doesn't fire for an unknown reason.

#2 3 years ago

Your game may be set to award an extra ball for high scores, rather than replays. According to the schematic, there is a "hi score feature adjustment" for this.

When the game is set that way, the credit unit will not advance for high scores, and the knocker won't sound. This is, unfortunately, by design. I have always wished that Bally had made this circuit so it would sound the knocker on high scores, even when the award was an extra ball.

- TimMe

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