(Topic ID: 282591)

Captain Fantastic help needed, again, coins and credits

By TheWiz

3 years ago



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  • Latest reply 3 years ago by TheWiz
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#1 3 years ago

Need some help again on Captain Fantastic. My remaining problem is with coins and credits. When a coin is inserted the game starts up as normal. Inserting additional coins will add players up to 4. Inserting more coins does not do anything, the game eats the coin. I can hear the coin unit step up coil fire but no credits are added to the credit wheel as I thought it should do. Shouldn’t it add credits if more than 4 coins are inserted, or at least drop out the coin lockout relay? Game is setup for1play per 1 coin (quarters).

What I would really like is for the game to just add credits for each coin instead of starting a game, but I don’t know if that is possible.

#4 3 years ago

Interesting @kenlayton, so it just ate your coins without giving you credits?

RC_like_the_cola I know about the pin, playing the game I can earn lots of credits, I am up to 18 credits on the wheel now. My problem is it keeps the coin but does not add a credit to the wheel.

#5 3 years ago

Adjustment plugs are all where they are supposed to be and it looks to me like the coin mech wiring is correct. Switches on coin unit stepper are correct, not sure what else to try, still having the same issue. This is the most complicated part of the schematic for me.

Anybody have this working correctly for coins that can post some pictures or offer advice?

#8 3 years ago

I moved some of the adjustment plugs around and now it is adding credit. The coin door closest to the lock works as I want, adding 1 credit for 1 coin. The coin door closest to the hinge adds 1 credit for the first coin and 2 credits for the next coin, then 1 credit for the 3rd coin and 2 credits for the 4th coin.

Here are the pictures.

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