(Topic ID: 244517)

Capt Fantastic Free Play Issue


By in2kiss

5 months ago



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  • 4 posts
  • 3 Pinsiders participating
  • Latest reply 4 months ago by rolf_martin_062
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    #4 4 months ago

    Hi in2kiss
    do You have paper-tags in Your Captn. Fantastic telling the names of the relays ? Danger - electricity can kill people - Your pin has 110VAC, 48VAC, 6VAC - always toggle-off and unplug the main power cord when You look, work in the pin - for testing You need electricity - then wear rubber gloves for insulation. Look here https://www.ipdb.org/files/438/Bally_1976_Capt_Fantastic_and_The_Brown_Dirt_Cowboy_English_Manual_no_schematics.pdf on page-15 - the almost horizontal armature is the Latch-armature of the Game-Over-Relay, the almost vertical armature is the Trip-armature of the Game-Over-Relay.
    Toggle-off, unplug the main power cord --- press the Latch-armature towards the Latch-Coil. Plug-in, watch the Game-Over-Relay and toggle-on - question: Does the Trip-armature moves ? (It must move means the Game-Over-Relay must trip (((in this situation))).
    If the Game-Over-Relay does not trip: Toggle-off, unplug the main power cord --- do manually trip the G.O.-Relay --- then plug-in and toggle-on.

    Wear rubber gloves - press the armature (manually actuate) of the Credit-Relay - question: Does the pin shows reaction - does the Start-Up procedure happens ?
    If "No": Manually actuate the armature of the Coin-Relay - question: Does the pin shows reaction - does the Start-Up procedure happens ?
    If "No": Manually actuate the armature of the Reset-Relay - question: Does the pin shows reaction - does the Start-Up procedure happens ? Greetings Rolf

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