(Topic ID: 279418)

Capcom MPU - PROC

By ruralcollector

3 years ago


Topic Heartbeat

Topic Stats

You

Linked Games

No games have been linked to this topic.

    You're currently viewing posts by Pinsider compy.
    Click here to go back to viewing the entire thread.

    #5 3 years ago

    Good morning!

    I did the P3-ROC integration for the Capcom Kingpin remake. I started out trying to do what you aim to do but eventually went the emulation route because I only had several weeks to get the game ready for TPF.

    Capcom systems at the time were quite a bit more advanced than their WPC counterparts. Capcom used a 16 bit data bus through their board system compared to WPC which used 8. The theory of operation between both systems is pretty much the same, however.

    I imagine the choice not to support Capcom natively at the time the P-ROC was launched was mostly in the interests of balancing FPGA logic complexity with demand (tons more Stern games out there between SAM/Whitestar compared to Capcoms).

    Happy to help however I can though. I've got a test fixture built right behind me for the Capcom system.

    You're currently viewing posts by Pinsider compy.
    Click here to go back to viewing the entire thread.

    Reply

    Wanna join the discussion? Please sign in to reply to this topic.

    Hey there! Welcome to Pinside!

    Donate to Pinside

    Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


    This page was printed from https://pinside.com/pinball/forum/topic/capcom-mpu-proc?tu=compy and we tried optimising it for printing. Some page elements may have been deliberately hidden.

    Scan the QR code on the left to jump to the URL this document was printed from.