(Topic ID: 212355)

Capcom Kingpin is being built..info here

By bigd1979

6 years ago


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Post #33 Key posted, but no summary given Posted by Compy (6 years ago)

Post #162 New display prototype solution for DMD from TPF. Posted by PinMonk (6 years ago)


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#799 2 years ago
Quoted from PinMonk:

Once it was clear that they were emulating the DMD on a big square LCD I lost interest. Do it well or don't do it. You can get color DMD format LED and LCD panels made.

Good point. It’s even beyond that: all the mecanisms will be WMS including the through. Only the drop target might stay Capcom’s... but not even sure. So we are far from what IPB did and built.
Now it’s nice to get a kingpin anyway but that will be not be the same pinball. It would be also nice the new software but it should take a lot of time to code and money: on other project it was one of the most complicated thing to achieve so I hope for them everything will go well and it will not takes several more years if it will ever go to the end.

#802 2 years ago
Quoted from vegemite_nick:

I am as big a fan of Capcom you can get, but WMS slings work better than Capcoms, late model drops just as well, and flipper mechanisms make very little difference to the famed Capcom flipper "feel", it's in the software. Even Stern mechs with Stern coils work and feel like Capcom when running off Capcom code. IPB built BBB from leftovers (and I love my BBB). Those leftovers are gone now. Time to move on.

It’s was about a « remake » of Capcom so here it’s also like a virtual table or any delays you could get with a emulator and difference of feel, yes. It’s easier, maybe a good idea the WMS stuff whatever, but at the end, the game will not be the same as BBB remake with the same boards, parts and so on. I will not debate beyond on that, it was just my point. Having a Kingpin redone would be nice and times to move on a real remake... yes. It’s not blaming them to say that, just a fact.
I think they have roadblocks and choice has to be made.

-1
#805 2 years ago
Quoted from Mr68:

Come on, you're just making that up and you know it. Total crap.

I don't care.

cool down... and yes there are difference with time response time with flippers with emulations.

just check this thread:

https://pinside.com/pinball/forum/topic/it-s-time-to-talk-about-cgc-remake-flippers-

here we have emulation AND the use WMS flippers (pretty much everything is WMS). First thing first, there is no Kingpin yet and might never will be. So let's see if it happen to restart this discussion but I don't think I'm the only one sensible with this even if I could go for it anyway, I just don't want to ignore it, that's it.

The budget is coming from their own money and solutions has to be done to make this project feasible. This cannot be compared with IPB as well.

#808 2 years ago
Quoted from Mr68:

I understand your point of view but this is not CGC and you're comparing apples to non-existing oranges right now. Nothing wrong with you being a critic but maybe you should step back a bit. Read the following quotes from Compy.

I don’t read anything which go against what I said. You can’t say with those quotes that the emulations will behave the same and it’s already not the case with CGC.
I don’t know what you eat or if you have any personnal grudge against me and it’s fine.
It will not prevent the pin to be great to play, my point was just to say there will be difference whatever you say and quotes you will share.

Anyway I will close the debate with wishing the best for you and this project.

#809 2 years ago
Quoted from flynnibus:

That thread is a great example of people making assertions but being fearful of actually wanting real answers. It starts off by comparing vendors... instead of what actually matters.. PARTS and Architecture. And failing to acknowledge that the parts used in 1994 are not necessarily the same parts that you game has in it now. Nor that any two 'AFMs' are necessarily the same... instead the assumption is there must be a different in the product - instead of first establishing what is behind the differences being observed... then figuring out the ROOT of those differences.
The thread goes on for what.. 40 pages before someone actually bothers to actually MEASURE the things that actually matter? Then try to investigate where what parts are used where, etc.
Please do not leap to assumptions based on the OP in that thread.
Differences in games largely start off with differences in PARTS and their condition - not everyone always uses the right parts when they rebuild.. so know your actual baseline. Then there is the difference in how the flippers are actually driven - and yes, there are differences in hardware and method... but 'differences' in performance really are in the outlying extremes with a few exceptions. The big differences tend not to be with emmulation, but with the different driving software and hardware. JJP being the most notable, and PROC stuff.
TLDR - don't worry about emmulated software, worry more about the system and hardware design to drive the flippers.

Ok interesting. You are right in the part but I disagree with the potential impacts on the software and the system. Now maybe people will not care if the « feel » difference knowing almost no one has never played the original.

1 week later
#825 2 years ago

first thing, I want to say that I was really excited for this project and really rhave espect for the good will for this project.

but, let's be realistic:
I might be the only one to ask on Pinside this question but, is it normal that CM is still working on PF and/plastic stuffs after more than 3 years on this project?
We are not talking about manufacturing parts, it's still pre-design phase.

What about partnership with a manufacturer? nothing, a new software info, the Kingpin 2.0 ? nothing, a start of a prototype build ? nothing.
I might be wrong but even when you don't share anything could mean a lot of things, there are still bad signals which show that this project is not moving forward whatsoever, it could (probably) never ends, and will finish as good will at expos with fall dreams for everyone who though this project feasible.

So whats wrong? The first proto was done in 6 months. Incredible performance for sure but it was built with an Emulator and Capcom parts eveywhere which will not likeky be the target for the production.

I don't expect anything anymore since they didn't provide any date. They didn't still any money from eveyone, sure, but maybe they sold dream for nothing but some nice time and expos and then nothing...

Pinball is hard, I do respect the engagement work anyhow but think this project has been under-evaluated by its complexity. If CGC or AP could take over, it would be a completly different story and I really hope there are discussion in this direction.

I discuss with friends who got also the translites and they do share my view. They are no longer waiting for anything.

-1
#829 2 years ago
Quoted from MrSanRamon:

No, and I have trouble believing this type of effort will lead to an actual game for sale in the next year.
I commented a while back on there recent decision to use a cruse scanner to copy and existing play field graphics so that they could make new play fields.
Previous to that they were trying to stitch together smaller scans into a play field graphic. I did a retheme on a game and use the stitch together graphics technique, and after about a week I realized I should have gone to silicon valley and used a cruse scanner there. I can't believe that they spent over a year in my estimation, to come to the same conclusion I did in a week.
As for the plastics, I have no idea why it is taking so long. If they really have so many issues that takes some so long, it would have made more sense to go to CPR and have them at least design the playfield and plastics so they could perhaps be then manufactured by someone else... But given the limited number games they're going to make, I think they should have gone to CPR and have them make the plastics and the playfields.
I haven't heard anything from the principles for this project, and posts by individuals saying that things are done don't really mean much to me. If the playfield and plastics are almost completed, I would expect the principles of the project to be shouting this from the mountain tops.
Robert

That’s what I’ve heard too and it’s really concerning. Working on several projects at once may be an excuse, maybe not. It ended bad on other stories but « not taking preorder money » and « good will » doesn’t mean they have the skills and professionalism to perform this. The first red flag I remembered was when they said they though it was possible for them to deliver their first pin end of 2018 which we all know was impossible.

Ok for using WMS parts, fine by me, but even that was a decision to take shortcuts and simplify the BOM. Where are we now, more than 3 years after ? For the same time IPB had already their BOM and parts, resolved unbelievable hard issues, produced their own parts, figure out the BOM with real Capcom genuine parts, got all the suppliers in order…, from CM: nothing because that’s true. There are not progressing on anything.

Small pinball regular issues seems crazy wall for them and takes months and months to figure out. I don’t want to talk about the 2.0 software which is probably not coded yet and we all know it’s probably one of the costly things and longterm things to achieve.

Again, the only way I see this happening now, would be serious skills people from CGC, AP or even Spooky to help those guys but I don’t see it happening anytime soon.

After a while,if you can’t do something, find people who can.
It’s time to say the truth…

#832 2 years ago
Quoted from chad:

For what it's worth, at MGC 2019 during the player appreciation pizza time fest Paul and James found their way to our table. They were discussing King Pin cabinets and how they ( Paul /James) anticipated proto cabinets in the coming months.
Again that was 26 months ago , so not sure where it stands now.

I’ve heard playfield issues for more than a year now and they overcame this by free extra support on the project. A prototype? I think the COVID will be erased from earth at that time it will happen.

I’m still wondering what was the point to build a first Kingpin which will not match the planned production one on anything.

Nice show off at the pinball events thought, it created talk at least and finally, a nice poster for the game room …

#834 2 years ago
Quoted from LTG:

To design and test your own boards and electronics inside a working machine.
LTG : )

I think it’s more a proof of concept, but whatever.
LTG, you’re the nice guy and i like you and I know you will never go against the project and I do respect you for that. For me, after more than 3 years of unacheived things, we ce speak freely.

-5
#837 2 years ago
Quoted from LTG:

I was answering the question.
I'd never say anyone can't speak freely.
Kingpin is my favorite pin. I wish the project was moving faster too.
Being that James and Paul, and others are doing it all on their own. And live in different parts of the country. Bringing the project together isn't easy. And they have jobs and families too.
We do know they were in Chicago pre covid talking to several potential manufacturers. And I believe they considered setting up production in Jame's building.
I wish they'd keep us posted on progress, even if not much is happening.
I wish them every success in getting this project done so they can use the profits to get Pinball Circus out the door. James was a devoted friend to Python and that is where all this started. To honor his friend's legacy.
LTG : )

I know the Python’s story and the Kingpin was supposed to finance the PC. They are nice guys with great heart for sure but not professional or skills enough IMO and the hope equal to the desillusion. Sorry but it’s the truth.
We all can say if they release something, we will buy it. Now we can’t ignore there isn’t been any significant progress in years... not even mentioning the new software they never had any clue of what they were selling.... honestly, for me, no new software was fine, just the original was enough.
We are now talking about an emulator and WMS parts everywhere, an out the shelve P-ROC board from Multimorphic to drive everything... and it’s like building the Titanic for them.
I could also say to everyone that I will build the next Iphone in my garage and show off everywhere , now do I have the skills to do it and the mean? (money?) that’s another story...

-11
#848 2 years ago
Quoted from flynnibus:

You are also leaping to huge conclusions simply because things are not progressing on your timelines.
Each of the contributors is doing this on the side - not as their day job. Do you know what their regular lives have been since TPF 2019? Why do you assume? Ever think the team has simply pushed the pause button because there could be... gasp... bigger things in life right now? Or maybe they have a deal, and simply can't talk about it? Or anything inbetween. Instead you're just shitting on people with absolutely no basis except the project isn't giving you what you want.

Now this is just insulting and delusional. You have seemed to rise out of no where with pop shots at every company except deeproot.. and have a hard on for JPOP too.
James has been successfully creating products in this hobby for over a decade.
Jimmy has been at the core of many successful pinball projects and continues to expand his list of successful products he's been essential for. Now he's even pumping out popular mods as well.
Paul is no n00b either.

For the guy who literally is the most prolific and probably most experienced P-ROC game coder? Who already showed the emulator working GREAT?
A few pages back you made claims about who has done anything... I think what we really know is you haven't a clue about anyone else and what people have done.

Hello Flynibus. Happy to see you too. I’m happy you come here and defends the project with your translite ... oops sorry, do you have one?
That say it all. You talk and you talk and ... you know everything. (Like always).
Note: i have never been a Jpop fan... WTF?!?
Please give us a feedback on the project, I would change my mind right away.
I don’t have timeline. There have never been any timeline. So what about we are in 2031 and we continue this chat, am I allowed Flynibus to say anything if there is still no progress? I might ask you before posting next time.
They do have a life, I do also and so are you.
There are more important things than pinball in life: for that, we agree! Finally!
So be it

1 month later
#896 2 years ago
Quoted from chad:

But, you went inactive. Now what.

Pinball is just a hobby for me sorry and I have others. What part of my posts you didn’t understand?, I’m not into this project anymore, I think I’ve explained myself already.
I don’t spend my life in here like some. I think, and this is my personal opinion, and I could be wrong, that there is really few chance this will ever happen but...
anyway, to close and not to hurt feelings, good luck to the team.

1 week later
#899 2 years ago
Quoted from vegemite_nick:

Been getting back into my "tribute" game, really hoping the guys bring this to fruition. The more I play, the more I appreciate the fantastic layout. Excuse the poor excuse of a game posted here, just wanted to remind people what we hope to get at some point (a little more professionally executed than my version though!) While the software is pretty complete and a full game is absolutely playable (including two wizard modes that seem very much complete), some tweaks like modes stopping between balls rather than continuing, and probably some limit to the mode stacking would help. it's all there, just needs polish to be a top game. The game manages to make the theme entertaining without being dark. No doubt a little politically incorrect in the 2020's, but nice to escape that for a few minutes sometimes (much like BBB).

Incredible work. The software was not finished however, it’s obvious it lacks polish and a lot of lamp effects like good shots and else. It seems a bit dead like the CC a bit. The plan was to remove the sudden death because it didn’t work out well during tests (Share in interview by Mark) in time aspect of the game but they never had time to do it. The only hope was to rework the software but not a single word on that since the start and it’s probably something way more complicated to accomplish that recreating the playfield for instance. Even this aspect takes a long time. This game needed a lot of work to be « as planned designed ». It’s true to say it looks good as it is, it’s just it was not the final plan.
It was way behind the BBB ad far as completed.

#904 2 years ago
Quoted from vegemite_nick:

It is well behind BBB in completion, however, all of the modes are there, they all work, the light effects work, the animation is fantastic. The Sudden Death does not work that well, it needs to last longer in the weakening stage to give the player some real opportunity to keep it going. Maybe for the coin op environment removing it would have been a better option, but I think it can be made to work if the experts get their way. If the programming environment is there, I can't see the required changes as massive. I may be wrong, but staying positive anyway!

Yes i do agree on the fact it could have been an even more fantastic game with a better code but some flaws were not corrected and it was going to have a new game rule with removing the sudden death one (there was 2 game mode as you know) and improving the other one. Also, if you compare with other capcom games, you could see than those have fantastic light shows happening with good shots, new sequences and else... on Kingpin, there are some, but really few like the casino or the start multiball and it feels kind of obvious this one probably still in work in progress. Kingpin feels a bit like CC but even less finished, so it needs a new software like ccc to be as designed and greater.
Regarding the proto rule, yes, this is fantastic to have a whole game with a wizard mode and such great animations, probably the best one of its time for sure. The layout seems great as well with its ramps.

Here is a video of PM and BBB in dark environment just to compare the light shows, it was one of the capcom asset:

1 month later
#912 2 years ago
Quoted from AttilaK:

I agree. When pigs fly! I played Kingpin years ago at the Texas show ... had an amazing game and the darn thing rebooted on me. No disrespect to he guys who said they will remake it but I just don't see it ever being done.

This Kingpin project purpose was already there to feed money for the original pinball Circus remake project as it was a promess to be fullfiled (creaw team is Circus Maximus). The pinball Circus project was already slow but this one... not saying that pinball is easy bit I think some folks will have change hobbies when and if this will ever get done.

2 months later
#915 2 years ago
Quoted from MrSanRamon:

This is generally how a project goes (not specifically exactly in this order):
1. I have an idea... let's build a pinball machine.
2. Let's build a Capcom Kingpin and get authorized to do it.
3. Let's find a machine to copy.
4. Let's find some original drawings.
5. Let's scan a playfield and other artwork.
6. Let's choose which parts to use, mechanical and electrical/electronic.
7. Get a few sets of proto parts built.
8. Let's build a white wood using the proto parts specified.
9. Iterate on proto parts until solution is determined and build a game or two to test and QC.
10. Cost out BOM and assembly labor costs.
11. Find factory space and determine estimated rent/cost.
12. Procedure funding for 1000 games and 25 spares... parts and labor plus factory costs, including utilities and assembly equipment.
13. Buy stuff.
14. Wait for it to be delivered
15. Build games.
15. Sell games.
It seems you are still stuck on the concept phase... working on steps 5 & 6 after all this time.
If this is still a going concern, tell us what you have done. Post a few pictures. How hard is spending 5 minutes every couple weeks to write a few lines?
Your post about 6 months ago just highlights mostly all of what you are thinking about doing.
Robert

I couln’t agree more. What with sharing progress even really tiny one? What the big deal? It should keep the dream alive. It seems like everything is frozen now. The last update was not highlighting a master control of anything, more like we depend on others for scanning the playfield and when we have time blablabla... things are hard blablabla ... other things to do other than this blablabla.
If this is over, please be honest about it, one should move on... but at least it’s honest.

6 months later
#1008 1 year ago

Just came checking on here, several months have past. No change.

Did anyone try to reach on their website with a PM? https://www.circusmaximusgames.com/
I tried (few weeks ago): I just asked for a quick update and no answer.
I understand the project is tough and manufacturer hard to find and no longer expect too much but just a transparent update would be nice for people who bought the translite and maybe also the one who bought the #1 with auction.
No arm for that.

#1014 1 year ago
Quoted from HydrogenHuman:

Not an encouraging sign...
Definitely an opportunity for American Pinball or some other company to try and bring it back to life.

Yes.
At the same time, just noticed this project, it seems pretty advanced.
To my knowledge,(at least) 2 other really skills guys made it. I think that, even if the target was not manufacturing, a lot of roadblocks has been overcome.

https://m.youtube.com/playlist?list=PLhibZhjmIXa4-IRSRK86AdNCC9bVWUzXp

AP would be the best candidate for this. Hopefully they have reached them.
Update on that would be good. No news no good sign.

1 week later
#1019 1 year ago

Last post from Paul (@pkiefert) was done 2 years ago. It’s a little bit long to not communicate knowing audience is not asking much.

2 months later
#1047 1 year ago

Got some infos but don’t hold your breath.
There is still no manufacturing contract none partnership for now.
A manufacturer is interested (guess who) and a discussion has been started but it stayed like this and that’s it. They need to start over the chat at an expo, if it will ever happen. They are not focused on that whatsoever because they want/prefer (i guess) do things themselves for some reasons and maybe keep the control over the project or maybe, they are just not ready.

If it stays like this, they have several more years of development (according to them, and we can believe it). They just got the original films from a private collector 2 weeks ago from nederlands who contacted them (thanks to him ! ) so I guess they’ll need to start over some of the work they have done already but it’s still a good thing.

Almost 5 years after, it still look like they were in the beginning of this dev. I understand building a pinball is hard. I can’t imagine this will go to the end without any solid partnership and/or someone taking over IMO but we’ll see. Since it’s really hard to get any solid infos because there is no more channel of communication (Pinside is avoided), this will be not be known after a while I guess.

This project was supposed to finance the PC project, so the PC project is still behind all this.

#1051 1 year ago
Quoted from Isochronic_Frost:

Why avoid pinside? What else do they use?
The Facebook pinball sites are 10x worse.
Which originals films did they get? The playfields, the cab artwork, or are the films referring to the blueprints/engineering diagrams?

Seems like IMO it’s hard to justify so little avancement after so much time.

Regarding the film : That’s the original that are used to create the cabinet/playfield/plastics/etc. Stuff they used for the silkscreen and some of « the original hand drawn stuff ».

#1055 1 year ago
Quoted from Isochronic_Frost:

So what you’re saying that this post:

Is talking about himself? Total BS?

Not sure why you downvoted my post. I was answering to you with what I know that’s it. My english may not be perfect, sorry about it.

Note: i removed my sentence, i was not clear enough. My bad.

#1057 1 year ago
Quoted from Isochronic_Frost:

Because you mentioned “people on pinside don’t know”, and then AMSNL provided information that your post is inaccurate .

Yes. That was from CM, not from me.
There is a reason why they are no more posting. No big deal for that: i can understand.
I have more concern about the project itself going to the end.
I understand now why it was understood the wrong way.

#1060 1 year ago
Quoted from Isochronic_Frost:

Apologies. Downvote removed.
Frustrated with the lack of anything on this project!

No pb. Again, i was not clear enough, i think it was my fault in the first place.

#1063 1 year ago
Quoted from Only_Pinball:

I think it was American they met with before covid.

yes, it is

2 months later
#1079 1 year ago
Quoted from Isochronic_Frost:

Wait, you guys didn’t get your Kingpin yet?[quoted image]
We just picked ours up!

I suspect an empty cabinet ! Still better than what CM is offering.
I think it’s strange to avoid communication like that, I think their last post on pinside was 2 years ago. Don’t seem they are proud of anything right now.

1 month later
#1136 1 year ago
Quoted from Hammerhead:

Anyone want to but a signed translite?

I wonder what will happen for the people who paid high money to get #1, the first to be produced by CM. It was an auction as I remembered.
CM should have stayed focus on pinball circus, maybe it would be more advanced today and they might have found a partner for this.

1 week later
#1184 1 year ago
Quoted from MrSanRamon:

I posted this 3 years ago. They had apparently tried to stitch photos together to make the playfield graphic and then at least a year after starting deciding to use a Cruse Scanner.
To me it showed that they had no idea on what to do to make a pinball game.
If they occasionally read this thread I suggest that you man up and confess that you gave it a shot, but the fat lady has sung!
Robert

The first posts from CM, they have shown pictures of a rebuilt of an orignal capcom kingpin clone in their garage somewhere, then they runned it with an emultion lcd and (i think) a P-ROC and bring it to the shows. This first Kingpin was not what was they wanted to build:
The real plan from CM was to make a « new » pin with a different BOM, with cheaper off the shelfs..mech, a combinaison of new softwares, original and new, new « finished » cabinet decals and so on and so on.
At they end, they announced things and then, radio silence.
I don’t think they realized the difficulty and the challenge nor what involve a new development of software cost would bring and other things.
Someone has said « run away », it’s a bit harsh but i think it’s the closest from the truth. Yes they didn’t take any preorder money, but anyhow, there is still disappointment anyhow, for them too, i can imagine. I hope serious player, to take over. Maybe AP is the only real possibility, i don’t know.

1 week later
#1189 1 year ago
Quoted from TomDK:

Here we go.
Kingpin 2.0 is ready for sale:[quoted image]

They got inspired !

6 months later
#1228 7 months ago
Quoted from PinStalker:

How nice, Knapp checked it out...... that's pretty sweet.
So it's dead and buried (for years already). What a shame.
I think it's high time the peeps in this thread got together and made a game of our own: "Python's Ghost".
We'll add some Zing and some Bing..... that'll show Stern how it's done!!!!

Dead or not, here is the presentation from 5 years ago… it was a good start, i don’t get what happened

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