(Topic ID: 212355)

Capcom Kingpin is being built..info here

By bigd1979

6 years ago


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#901 2 years ago
Quoted from parsonsaj:

I see that Circus Maximus is listed as a vendor for the SFGE show next week... hopefully there will be an update in conjunction with this?

Hells yeahs, I can see it clearly now - CCR and KingpinR are coming! (Although I am wishing for TZR and KingpinR )

#902 2 years ago

That's a shame. The sudden death was too cool the way the flippers slowly de energized.

#903 2 years ago
Quoted from Warzard:

Incredible work. The software was not finished however, it’s obvious it lacks polish and a lot of lamp effects like good shots and else. It seems a bit dead like the CC a bit. The plan was to remove the sudden death because it didn’t work out well during tests (Share in interview by Mark) in time aspect of the game but they never had time to do it. The only hope was to rework the software but not a single word on that since the start and it’s probably something way more complicated to accomplish that recreating the playfield for instance. Even this aspect takes a long time. This game needed a lot of work to be « as planned designed ». It’s true to say it looks good as it is, it’s just it was not the final plan.
It was way behind the BBB ad far as completed.

It is well behind BBB in completion, however, all of the modes are there, they all work, the light effects work, the animation is fantastic. The Sudden Death does not work that well, it needs to last longer in the weakening stage to give the player some real opportunity to keep it going. Maybe for the coin op environment removing it would have been a better option, but I think it can be made to work if the experts get their way. If the programming environment is there, I can't see the required changes as massive. I may be wrong, but staying positive anyway!

#904 2 years ago
Quoted from vegemite_nick:

It is well behind BBB in completion, however, all of the modes are there, they all work, the light effects work, the animation is fantastic. The Sudden Death does not work that well, it needs to last longer in the weakening stage to give the player some real opportunity to keep it going. Maybe for the coin op environment removing it would have been a better option, but I think it can be made to work if the experts get their way. If the programming environment is there, I can't see the required changes as massive. I may be wrong, but staying positive anyway!

Yes i do agree on the fact it could have been an even more fantastic game with a better code but some flaws were not corrected and it was going to have a new game rule with removing the sudden death one (there was 2 game mode as you know) and improving the other one. Also, if you compare with other capcom games, you could see than those have fantastic light shows happening with good shots, new sequences and else... on Kingpin, there are some, but really few like the casino or the start multiball and it feels kind of obvious this one probably still in work in progress. Kingpin feels a bit like CC but even less finished, so it needs a new software like ccc to be as designed and greater.
Regarding the proto rule, yes, this is fantastic to have a whole game with a wizard mode and such great animations, probably the best one of its time for sure. The layout seems great as well with its ramps.

Here is a video of PM and BBB in dark environment just to compare the light shows, it was one of the capcom asset:

#905 2 years ago
Quoted from parsonsaj:

I see that Circus Maximus is listed as a vendor for the SFGE show next week... hopefully there will be an update in conjunction with this?

That would be exciting news. I played the original, would love this title in my collection!

#906 2 years ago

Really looking forward to this game. Has been many years since I played one and really liked it. The animation and sound were top notch for the time. With new / finished code this could be something special.

#907 2 years ago

Weren’t they they at SFGE?

1 month later
#908 2 years ago

Bump. Anyone heard from them lately? Social media and website for Circus Maximus seem to have gone silent.

-1
#909 2 years ago
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#910 2 years ago

I agree. When pigs fly! I played Kingpin years ago at the Texas show ... had an amazing game and the darn thing rebooted on me. No disrespect to he guys who said they will remake it but I just don't see it ever being done.

15
#911 2 years ago

Never say never!

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#912 2 years ago
Quoted from AttilaK:

I agree. When pigs fly! I played Kingpin years ago at the Texas show ... had an amazing game and the darn thing rebooted on me. No disrespect to he guys who said they will remake it but I just don't see it ever being done.

This Kingpin project purpose was already there to feed money for the original pinball Circus remake project as it was a promess to be fullfiled (creaw team is Circus Maximus). The pinball Circus project was already slow but this one... not saying that pinball is easy bit I think some folks will have change hobbies when and if this will ever get done.

2 months later
#913 2 years ago
Quoted from transprtr4u:

Once you sell translight for spots, you have indirectly taken money for the hopes the games would be built!
2020 has been a crappy year for everyone , but someone from the team could update their status...
Even DeepRoot has pages of continuing thread...

This aged poorly. I'd take zero communication and behind-the-scenes progress over deeproot's roundabout "updates" written in legalese and filled with fluff. And now with the big reveal that dr was a massive scam, looking back through this thread all the dr comments are rotten grapes!

Quoted from Compy:

========================================================
Now the meat and potatoes
========================================================
Last week I got some full playfield CADs and artwork printed on film and checked the scaling. This is basically the step I go through before I do whitewood cuts. I have to make sure things are to scale for the following:
1. Inserts. We have two options, we can either use original inserts, go with WMS/modern clear jewel style inserts, or just go full spooky and cut acrylic sheet. If you want RGB lighting, you have to use one of the last two options.
2. Mechs. This is a huge problem. Capcom engineered a lot of their own mechs. We can use WMS mechs with functioning EOS to cut down on the engineering/tooling costs and match the duty cycling as closely as possible to mimic the performance of the original game. With the longer ramp shots being in the center, I don't see this as much of an issue. (It would be an issue if the shot was at the end of the flipper bat)
4 bank drop targets - My vote and feedback I sent to the team is don't waste time engineering a 4 bank mech and use the stern equivalent if needed.
The gun handle - Getting tooling made for something like that really sucks because of the intricate detailing on the gun grip. These also have to be modeled in 3D and we have to outsource that. (I do all of my work in 2D... yeah, I know...)
Upper ball launch trough assembly - This was a completely custom part that will require a new weldment. It is similar to what was used on Diner.
Main ball trough assembly - I've subbed in footprints for traditional pinball life troughs. If push comes to shove, I have the footprints I used for the WMS troughs on Wizard Blocks.
Slot machine - Nothing too crazy there. At one point we considered stuffing an LCD there behind the plastics. But my personal opinion (and those of others) are that the mechanical reels are cooler.
Ramps - We've got the ramp king. Though new tooling has to be made.
Standup Targets - Capcom used custom opto targets. My vote is to replace these with common off the shelf standups. Better for us, better for you.
Ramp Spinners - Ok, these are really cool. They did use opto driven ramp spinners so the spinner has no friction against a microswitch or leaf assembly. With a bit of graphite, those spinners spin for days. This is easy replicate with a custom wire and a "C" style opto pair assembly like: https://www.pinballlife.com/ir-opto-sensor-high-sensitivity-4-leg.html
Pops - As you can see in one of the attached photos, 2 of the 3 mounting holes line up on the pop. My vote, again, is to switch to a standard WMS pop assembly, or the (better) Pinball Life single cut/mount solution like: https://www.pinballlife.com/classic-sterndata-eastsegacapcomalvin-gspookyheighway-thumper-bumper-housingbase.html
Cabinet - Capcom arguably had one of the nicest playfield slide/rail/cantilever systems out there. I would love to maintain this, but my vote (and what I shared with James and Paul) is to push and use a more typical WMS or even stern setup if it took more than a few weeks to come up with a solution.
Assembly - We've got several ideas about this. One thing I can say is that nobody on the team wants to set up a production line. We have multiple interested manufacturers, but it doesn't do much good to focus on "who" gets the gig yet until we have everything needed to build the darn thing.
=====================================================================

Hoping you go with mostly original everything, I love the way Capcom did things. Their inserts are beautiful and look fabulous when lit. Hopefully your Kingpin remake has LED OCD integrated. Capcom lightshows are truly unparalleled and the LED issues really put a damper on them.

Most the mechs can probably be switched, but like the flippers, the pops on Capcoms are insane. It's hard to believe it's merely software when they are so spectacular they outperform even the nicest restored Williams. My route-worn Flipper Football has some mean pop action and they've NEVER been rebuilt. Play a JM or a WCS and those pops don't hold a candle to Capcom!

I'm interested in the opto standups, how do they work? I imagine they feel completely different. Capcom's pioneering use of optos on spinners and switches was fantastic, it's too bad they didn't survive long enough to force the industry to adapt. We could have been so spoiled!

Quoted from Compy:

Cabinet - Capcom arguably had one of the nicest playfield slide/rail/cantilever systems out there. I would love to maintain this, but my vote (and what I shared with James and Paul) is to push and use a more typical WMS or even stern setup if it took more than a few weeks to come up with a solution.

Please sweet lord, KEEP THE CAPCOM RAIL SYSTEM!!! Those little wheels with the dual cantilever arms are next level. I've looked into converting my WMS to use Capcom's buttery-smooth rail system. Truly one of their greatest innovations, especially since Stern is so god damn cheap we still are expected to take our 7k machines and just muscle the playfield in by ramming it back like a jackass. Stern's lazy modern system is just awful in every way. Kingpin can show us a better way and bring some refinement and elegance to modern pinball!

If anyone is selling a translight, shoot me a PM! I'd like to get in on this whenever it finally comes out. If need be I'll source my own OG Capcom parts and slap them into the Kingpin remake.

#914 2 years ago
Quoted from Compy:

Well this thread certainly got interesting.

Please please please realize that that was dripping with sarcasm, and it did come off wrong when I made the joke. (There was no pre-order money, and anyone who plunked down for a translite got one post-haste)
So, a bit of background:
1. I was requested to do something that historically hadn't been done, but had been attempted many times. I had a number of weeks to get the base system working (I think I started in February and we were to show the game in March). We were literally putting in 12 hour days after working our day jobs to get this thing ready. I was literally SSHed into the game remotely and watching my changes through FaceTime with an iPhone on the playfield. It was scrappy at its finest. I'm in Austin, James and Paul are in Atlanta.
This is not atypical to other projects I've worked on with CMG. Pinball Circus was much the same way. Hey, get something going on a new board system a few weeks before expo, and we'll be assembling the rest of the playfield while you do it. The fact that you got to play any of these games when we were subjected to those timelines is astounding in and of itself. (Not looking for kudos here, I'm just remembering how the sausage got made, and it's awesome that it worked out).
To be clear, I'm not a legal representative for CMG. While they do call me one of the rings in that three ring circus, I'm mostly just a contractor. I come in and help where needed and volunteer my time. All of us put in our own time and money.
To those saying we're inexperienced: We all know who James is and what he has done for the industry/hobby. Paul has been involved for something like 15 years with Pins and Vids, all things Python Anghelo, and certainly the work he's doing at CMG. For me, I've shifted bits on more games than I can count for Spooky, Multimorphic, American Pinball, Valley Dynamo, Dutch Pinball, Haggis, Riot Pinball, CGC and more. In addition to doing the programming/operating system design for many of these projects, some projects required me to completely assemble games from scratch because they weren't in the same state as I was. I also did this when building my Wizard Blocks. I completely understand the point of "this game being put together by people with no experience" comes from a place of frustration and lack of updates.
2. Vegemite Nick is an insanely talented individual. When I was bright eyed and bushy tailed back in 2010-2011, I wanted to create my own pinball control system from scratch. He was one of the first people I turned to after seeing some of the work he did with Coconut Island. Visual Basic and pinball? What could be better! I cannot in good faith deny that he has been a huge help with this project. The issues he ran into during his build and what he communicated to us was extremely helpful and saved us weeks of tripping over obstacles. The same goes for the people that contributed physical parts to the build so we could have a reference game. I can only contribute time I have available to help CMG out. Pinball is not my full time job, I'm a hired gun in this industry (though many times it comes without the cash... what am I doing?).
========================================================
Now the meat and potatoes
========================================================
Last week I got some full playfield CADs and artwork printed on film and checked the scaling. This is basically the step I go through before I do whitewood cuts. I have to make sure things are to scale for the following:
1. Inserts. We have two options, we can either use original inserts, go with WMS/modern clear jewel style inserts, or just go full spooky and cut acrylic sheet. If you want RGB lighting, you have to use one of the last two options.
2. Mechs. This is a huge problem. Capcom engineered a lot of their own mechs. We can use WMS mechs with functioning EOS to cut down on the engineering/tooling costs and match the duty cycling as closely as possible to mimic the performance of the original game. With the longer ramp shots being in the center, I don't see this as much of an issue. (It would be an issue if the shot was at the end of the flipper bat)
4 bank drop targets - My vote and feedback I sent to the team is don't waste time engineering a 4 bank mech and use the stern equivalent if needed.
The gun handle - Getting tooling made for something like that really sucks because of the intricate detailing on the gun grip. These also have to be modeled in 3D and we have to outsource that. (I do all of my work in 2D... yeah, I know...)
Upper ball launch trough assembly - This was a completely custom part that will require a new weldment. It is similar to what was used on Diner.
Main ball trough assembly - I've subbed in footprints for traditional pinball life troughs. If push comes to shove, I have the footprints I used for the WMS troughs on Wizard Blocks.
Slot machine - Nothing too crazy there. At one point we considered stuffing an LCD there behind the plastics. But my personal opinion (and those of others) are that the mechanical reels are cooler.
Ramps - We've got the ramp king. Though new tooling has to be made.
Standup Targets - Capcom used custom opto targets. My vote is to replace these with common off the shelf standups. Better for us, better for you.
Ramp Spinners - Ok, these are really cool. They did use opto driven ramp spinners so the spinner has no friction against a microswitch or leaf assembly. With a bit of graphite, those spinners spin for days. This is easy replicate with a custom wire and a "C" style opto pair assembly like: https://www.pinballlife.com/ir-opto-sensor-high-sensitivity-4-leg.html
Pops - As you can see in one of the attached photos, 2 of the 3 mounting holes line up on the pop. My vote, again, is to switch to a standard WMS pop assembly, or the (better) Pinball Life single cut/mount solution like: https://www.pinballlife.com/classic-sterndata-eastsegacapcomalvin-gspookyheighway-thumper-bumper-housingbase.html
Cabinet - Capcom arguably had one of the nicest playfield slide/rail/cantilever systems out there. I would love to maintain this, but my vote (and what I shared with James and Paul) is to push and use a more typical WMS or even stern setup if it took more than a few weeks to come up with a solution.
Assembly - We've got several ideas about this. One thing I can say is that nobody on the team wants to set up a production line. We have multiple interested manufacturers, but it doesn't do much good to focus on "who" gets the gig yet until we have everything needed to build the darn thing.
=====================================================================
Anywho, I just figured I'd drop in and give you a bit more insight into what goes on here. My goals for the next few weeks:
1. Finish laying out the toolpaths and get some whitewoods cut to test fit and finish
2. Test different inserts (color, clear, acrylic) for fit and finish with standard white lighting, RGB, etc.
3. Ship a whitewood off to our printer for direct print and clear testing
Onward from that:
1. Get cabinet dimensions finalized and prototypes cut
2. Put the playfield we just cut above into the cabinet (use basic railing system because the focus is the build of many of the other parts)
3. Flat pack and ship items to James and Paul so that they can do what they need on their end (wiring harness design, further mechanical design, etc)
My role in most of these projects ranges from software/os guy (my forte) all the way to "whatever the hell explodes problem solver guy". I allocate time as I can between other contracts in the biz, day job and the mod work we do at 86Pixels.
Your criticisms are well-founded. I certainly appreciate any objectivity, but I certainly don't expect it
//<![CDATA[
window.__mirage2 = {petok:"79813fe8469ce4e20ff08af3952d7b9abac298e3-1639865478-1800"};
//]]>
Hold me (and us) accountable by all means. Constructive criticisms always welcome!
-- Jimmy
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

This is generally how a project goes (not specifically exactly in this order):

1. I have an idea... let's build a pinball machine.
2. Let's build a Capcom Kingpin and get authorized to do it.
3. Let's find a machine to copy.
4. Let's find some original drawings.
5. Let's scan a playfield and other artwork.
6. Let's choose which parts to use, mechanical and electrical/electronic.
7. Get a few sets of proto parts built.
8. Let's build a white wood using the proto parts specified.
9. Iterate on proto parts until solution is determined and build a game or two to test and QC.
10. Cost out BOM and assembly labor costs.
11. Find factory space and determine estimated rent/cost.
12. Procedure funding for 1000 games and 25 spares... parts and labor plus factory costs, including utilities and assembly equipment.
13. Buy stuff.
14. Wait for it to be delivered
15. Build games.
15. Sell games.

It seems you are still stuck on the concept phase... working on steps 5 & 6 after all this time.

If this is still a going concern, tell us what you have done. Post a few pictures. How hard is spending 5 minutes every couple weeks to write a few lines?

Your post about 6 months ago just highlights mostly all of what you are thinking about doing.

Robert

#915 2 years ago
Quoted from MrSanRamon:

This is generally how a project goes (not specifically exactly in this order):
1. I have an idea... let's build a pinball machine.
2. Let's build a Capcom Kingpin and get authorized to do it.
3. Let's find a machine to copy.
4. Let's find some original drawings.
5. Let's scan a playfield and other artwork.
6. Let's choose which parts to use, mechanical and electrical/electronic.
7. Get a few sets of proto parts built.
8. Let's build a white wood using the proto parts specified.
9. Iterate on proto parts until solution is determined and build a game or two to test and QC.
10. Cost out BOM and assembly labor costs.
11. Find factory space and determine estimated rent/cost.
12. Procedure funding for 1000 games and 25 spares... parts and labor plus factory costs, including utilities and assembly equipment.
13. Buy stuff.
14. Wait for it to be delivered
15. Build games.
15. Sell games.
It seems you are still stuck on the concept phase... working on steps 5 & 6 after all this time.
If this is still a going concern, tell us what you have done. Post a few pictures. How hard is spending 5 minutes every couple weeks to write a few lines?
Your post about 6 months ago just highlights mostly all of what you are thinking about doing.
Robert

I couln’t agree more. What with sharing progress even really tiny one? What the big deal? It should keep the dream alive. It seems like everything is frozen now. The last update was not highlighting a master control of anything, more like we depend on others for scanning the playfield and when we have time blablabla... things are hard blablabla ... other things to do other than this blablabla.
If this is over, please be honest about it, one should move on... but at least it’s honest.

#916 2 years ago

I feel they might have missed the boat by taking too long. Some great games being released right now:

- Alien
- Godzilla
- Cactus Canyon

And there is supposed to be another run of EHOH some time in 2022.

That's 4 killer games.

While I was interested, I have to admit, the above titles hold more interest.

#917 2 years ago

I’m bummed that Compy ’s Wizard Block project seems to have been abandoned. I loved fantasizing about a Wizard Blocks kit for my P2K.

#918 2 years ago

i said before i didn't think it would ever happen. regardless i think it could have been handled better, no updates in months, i mean come on.

#919 2 years ago
Quoted from TwilightZone:

I feel they might have missed the boat by taking too long. Some great games being released right now:
- Alien
- Godzilla
- Cactus Canyon
And there is supposed to be another run of EHOH some time in 2022.
That's 4 killer games.
While I was interested, I have to admit, the above titles hold more interest.

Ehoh? Thought that was discontinued after the 40th goes out.

#920 2 years ago
Quoted from Warzard:

If this is over, please be honest about it, one should move on... but at least it’s honest.

Hey, I got a cool translite out of it and I’m not short a thousand dollar deposit or worse. At least they’re no where near the wrong end of other pinball failures.

#921 2 years ago
Quoted from Kneissl:

Hey, I got a cool translite out of it and I’m not short a thousand dollar deposit or worse. At least they’re no where near the wrong end of other pinball failures.

The translite is too dark ...

#922 2 years ago
Quoted from TwilightZone:

I feel they might have missed the boat by taking too long. Some great games being released right now:
- Alien
- Godzilla
- Cactus Canyon
And there is supposed to be another run of EHOH some time in 2022.
That's 4 killer games.
While I was interested, I have to admit, the above titles hold more interest.

Are people actually putting deposits down on this game? Deeproot was not that long ago.

#923 2 years ago
Quoted from Roostking:

Are people actually putting deposits down on this game?

No. Deposits are not being taken since the game has not been announced for production yet.

#924 2 years ago

I hope this still launches and helps fund Pinball Circus, as this is the game I want .

#925 2 years ago

I am a potential buyer for Kingpin. Though, I'm afraid what the price will be on this one. I hope they make 1000 of them.

#926 2 years ago

Or at least the amount that they sold in translites.

#927 2 years ago
Quoted from PinballManiac40:

I am a potential buyer for Kingpin. Though, I'm afraid what the price will be on this one. I hope they make 1000 of them.

+1 on Kingpin. Fun and super legit pin.

#928 2 years ago

I feel like at one point there was a legitimate attempt to produce this machine and there may still be. I reached out to James on a few occasions and heard nothing back. I would definitely be interested in talking to him and the crew about taking this over.

#929 2 years ago

Well, its been 3 years, soo...

#930 2 years ago
Quoted from Pinballemporium:

I feel like at one point there was a legitimate attempt to produce this machine and there may still be. I reached out to James on a few occasions and heard nothing back. I would definitely be interested in talking to him and the crew about taking this over.

They should change title of thread "kingpin is not being built"

#931 2 years ago

It would be good to get some closure from those that were involved in process, that it's no longer happening. Surely after all this time if there was anything meaningful to show for their efforts, it would be known. I wonder what the stumbling block was in the end? Lack of knowledge, skill, materials, manufacturing, reproducing mechs or boards?

#932 2 years ago

Too bad on this one. Such a great game and most people haven’t played, unless it gets remade probably won’t get a chance.

I have a translate, holding out hope.

#933 2 years ago

Got the translite as well. Played at Southern Fried probably 3-4 years ago now and it was awesome, I thought. Would love for this to get over the line. Even better if it is just the 250 for the translite buyers. Then, in 5 years like BBBr from Illinois Pinball, they'll all be worth $20k plus haha.

#934 2 years ago
Quoted from jake35:

They should change title of thread "kingpin is not being built"

I was thinking along the exact same lines…..

1 month later
#935 2 years ago

Any update on this?

-2
#936 2 years ago
Quoted from Pinballer73:

It would be good to get some closure from those that were involved in process, that it's no longer happening. Surely after all this time if there was anything meaningful to show for their efforts, it would be known. I wonder what the stumbling block was in the end? Lack of knowledge, skill, materials, manufacturing, reproducing mechs or boards?

They owe the community that much. Seems unprofessional the way theyve handled it .

1 week later
2 weeks later
#939 2 years ago

Any update on KINGPIN!?

#940 2 years ago

It’s a pack of guys who have full time jobs and are doing this as a project. They’re either going to post when they have something to say or they’ll sell what they’ve done so far to a bigger fish.

I played the original and Capcom nailed this design solid and also am excited for this title.

Would move on and keep this in the back of your mind only in the future for sanity’s sake.

#941 2 years ago

They make CGC look fast for producing a remake ...

#942 2 years ago
Quoted from Pinhead1982:

Any update on KINGPIN!?

I ordered mine on the installment plan. So far I've only been sent the main cabinet.
cab 1 (resized).jpgcab 1 (resized).jpg
cab 2 (resized).jpgcab 2 (resized).jpg
cab 3 (resized).jpgcab 3 (resized).jpg
cab 4 (resized).jpgcab 4 (resized).jpg
cab 5 (resized).jpgcab 5 (resized).jpg
cab 6 (resized).jpgcab 6 (resized).jpg
cab 7 (resized).jpgcab 7 (resized).jpg
cab 8 (resized).jpgcab 8 (resized).jpg
This is actually an original silkscreened Capcom lower cabinet I bought back in 1996.
Wondering whether to use it for a virtual pin cab, make panels for a park bench, or sell it.
I'd hate to cut it up, but if I sold it I'd have to get a few bucks after holding it for 25 years.

#943 2 years ago
Quoted from littlecammi:

I ordered mine on the installment plan. So far I've only been sent the main cabinet.
[quoted image]
[quoted image]
[quoted image]
[quoted image]
[quoted image]
[quoted image]
[quoted image]
[quoted image]
This is actually an original silkscreened Capcom lower cabinet I bought back in 1996.
Wondering whether to use it for a virtual pin cab, make panels for a park bench, or sell it.
I'd hate to cut it up, but if I sold it I'd have to get a few bucks after holding it for 25 years.

Pretty cool,
lol that's a long time to sit on an empty cabinet!

1 week later
#944 2 years ago
Quoted from littlecammi:

I ordered mine on the installment plan. So far I've only been sent the main cabinet.
[quoted image]
[quoted image]
[quoted image]
[quoted image]
[quoted image]
[quoted image]
[quoted image]
[quoted image]
This is actually an original silkscreened Capcom lower cabinet I bought back in 1996.
Wondering whether to use it for a virtual pin cab, make panels for a park bench, or sell it.
I'd hate to cut it up, but if I sold it I'd have to get a few bucks after holding it for 25 years.

Do you think you could scan the whole decals (preferably with a HP Scanjet 4600/4670)? I have a scan but it was not put together perfectly - and the decals weren’t cleaned before scanning I think so.

1 week later
#945 2 years ago

Circus Maximus is a no show at TPF this year. I am kinda bummed i was looking forward to seeing them again. They are great guys.

#946 2 years ago
Quoted from bankmansam:

They are great guys

?....

Thinking great guys would step up and say this is a dead project or give some update. Great guys that sell translights and disappear...
Was really hoping the 2 games they were doing would be built.

#947 2 years ago
Quoted from transprtr4u:

?....
Thinking great guys would step up and say this is a dead project or give some update. Great guys that sell translights and disappear...
Was really hoping the 2 games they were doing would be built.

I agree. The truth hurts sometimes but it's better than ghosting a community that supported you.

#948 2 years ago
Quoted from transprtr4u:

?....
Thinking great guys would step up and say this is a dead project or give some update. Great guys that sell translights and disappear...
Was really hoping the 2 games they were doing would be built.

They are both more than the Circus Maximus project.

#949 2 years ago

would be nice to see one of the two projects deliver, even if it's a tiny boutique run of 50 or 100.

#950 2 years ago

Is it possible that King Pin was set to go at one of the manufacturers, but being they ( manufacturer) are so behind it can't be done at the time being. ?

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