(Topic ID: 212355)

Capcom Kingpin is being built..info here

By bigd1979

3 years ago


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  • 912 posts
  • 182 Pinsiders participating
  • Latest reply 32 days ago by Warzard
  • Topic is favorited by 99 Pinsiders

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There are 912 posts in this topic. You are on page 19 of 19.
#901 70 days ago
Quoted from parsonsaj:

I see that Circus Maximus is listed as a vendor for the SFGE show next week... hopefully there will be an update in conjunction with this?

Hells yeahs, I can see it clearly now - CCR and KingpinR are coming! (Although I am wishing for TZR and KingpinR )

#902 70 days ago

That's a shame. The sudden death was too cool the way the flippers slowly de energized.

#903 69 days ago
Quoted from Warzard:

Incredible work. The software was not finished however, it’s obvious it lacks polish and a lot of lamp effects like good shots and else. It seems a bit dead like the CC a bit. The plan was to remove the sudden death because it didn’t work out well during tests (Share in interview by Mark) in time aspect of the game but they never had time to do it. The only hope was to rework the software but not a single word on that since the start and it’s probably something way more complicated to accomplish that recreating the playfield for instance. Even this aspect takes a long time. This game needed a lot of work to be « as planned designed ». It’s true to say it looks good as it is, it’s just it was not the final plan.
It was way behind the BBB ad far as completed.

It is well behind BBB in completion, however, all of the modes are there, they all work, the light effects work, the animation is fantastic. The Sudden Death does not work that well, it needs to last longer in the weakening stage to give the player some real opportunity to keep it going. Maybe for the coin op environment removing it would have been a better option, but I think it can be made to work if the experts get their way. If the programming environment is there, I can't see the required changes as massive. I may be wrong, but staying positive anyway!

#904 69 days ago
Quoted from vegemite_nick:

It is well behind BBB in completion, however, all of the modes are there, they all work, the light effects work, the animation is fantastic. The Sudden Death does not work that well, it needs to last longer in the weakening stage to give the player some real opportunity to keep it going. Maybe for the coin op environment removing it would have been a better option, but I think it can be made to work if the experts get their way. If the programming environment is there, I can't see the required changes as massive. I may be wrong, but staying positive anyway!

Yes i do agree on the fact it could have been an even more fantastic game with a better code but some flaws were not corrected and it was going to have a new game rule with removing the sudden death one (there was 2 game mode as you know) and improving the other one. Also, if you compare with other capcom games, you could see than those have fantastic light shows happening with good shots, new sequences and else... on Kingpin, there are some, but really few like the casino or the start multiball and it feels kind of obvious this one probably still in work in progress. Kingpin feels a bit like CC but even less finished, so it needs a new software like ccc to be as designed and greater.
Regarding the proto rule, yes, this is fantastic to have a whole game with a wizard mode and such great animations, probably the best one of its time for sure. The layout seems great as well with its ramps.

Here is a video of PM and BBB in dark environment just to compare the light shows, it was one of the capcom asset:

#905 68 days ago
Quoted from parsonsaj:

I see that Circus Maximus is listed as a vendor for the SFGE show next week... hopefully there will be an update in conjunction with this?

That would be exciting news. I played the original, would love this title in my collection!

#906 64 days ago

Really looking forward to this game. Has been many years since I played one and really liked it. The animation and sound were top notch for the time. With new / finished code this could be something special.

#907 63 days ago

Weren’t they they at SFGE?

1 month later
#908 32 days ago

Bump. Anyone heard from them lately? Social media and website for Circus Maximus seem to have gone silent.

#909 32 days ago
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#910 32 days ago

I agree. When pigs fly! I played Kingpin years ago at the Texas show ... had an amazing game and the darn thing rebooted on me. No disrespect to he guys who said they will remake it but I just don't see it ever being done.

10
#911 32 days ago

Never say never!

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#912 32 days ago
Quoted from AttilaK:

I agree. When pigs fly! I played Kingpin years ago at the Texas show ... had an amazing game and the darn thing rebooted on me. No disrespect to he guys who said they will remake it but I just don't see it ever being done.

This Kingpin project purpose was already there to feed money for the original pinball Circus remake project as it was a promess to be fullfiled (creaw team is Circus Maximus). The pinball Circus project was already slow but this one... not saying that pinball is easy bit I think some folks will have change hobbies when and if this will ever get done.

There are 912 posts in this topic. You are on page 19 of 19.

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