(Topic ID: 106553)

Capcom experts...help!! Airborne - Opto Issue Help

By Pinphila

9 years ago


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  • 25 posts
  • 7 Pinsiders participating
  • Latest reply 4 years ago by mgpasman
  • Topic is favorited by 2 Pinsiders

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#1 9 years ago

Hey everyone, working on a Capcom Airborne. Had multiple problems at first but we have narrowed it down. Basically, to make a long story short, the problem is that when we turned on the game, the CPU would not finish its boot sequence and the game would bog down. After some triage, we narrowed it down to the optos. When the opto power is plugged in (J15 on power board), the optos do not work and it ends up bogging down the CPU and game will freeze up. If we unplug the optos at J15, the game will boot fine and go into attract mode.

When we put the DMM on the power board at the opto pins the voltage is 10v. Does this make sense?

Anyone else notice the capcom airborne manual doesnt match up with the boards.

Any help appreciated.

#2 9 years ago

Bump

#3 9 years ago

Help

#4 9 years ago

Anyome

#5 9 years ago

Sos

#6 9 years ago

Tested opto power at board tonight - 10v. Its reading 9.5 at the optos.

#7 9 years ago

I would start by reflowing the header pins on the board that feed the opto plug. Start there.

Joe(acejedi)

#8 9 years ago

Check to see if the opto pairs have connectors like the WMS games. If they do, unplug all of them and try booting. If it passes POST, reconnect one pair at a time and see if a single pair causes POST fail.

#9 9 years ago

Yeh, I disconnected every opto trying to isolate the bad one. Nothing. Still trouble. The only difference is that with less optos plugged in, the game boots.

The simple question I have is could this just be a voltage problem? 10v at power board with optos unplugged and 9.5 at the optos themselves seem pretty low.

#10 9 years ago

It's too low. You have something wrong either at the power board or with anything else that might use the 12V system. It should likely be somewhere around 15V as it's unregulated).

The power boards for Capcom have the same issue that WMS driver boards do, the solder joints can fail and need to have trace mods done to eliminate the problems. I have had issues with the lamp matrix since one side draws far more current than the other.

Unplug J15 from the power board (this powers the playfield) and see if the game boots. If it does, measure the voltage at pin 11 on J15 and see what the voltage is. If it still reads 10V, then the problem isn't on the playfield.

Unplug J18 from the power board (this powers the cabinet). Test voltage at pin 7 on J18 for 12V as above.

Finally unplug J16 from the power board (this powers the backbox). Test voltage at pin 11 on J16 for 12V as above.

If you still don't see an increase in the 12V when unplugging any one of the three, unplug ALL three and test for 12V at any one of the pins above. If you finally get a proper voltage, it may be that you have to replace C11. If the trace is bad to C11, the 12V line may not be a true flat DC, but may be full-wave rectified, which means most DMMs will not read it accurately (it will read lower than expected).

Hope some of that helps!

Tony

#11 9 years ago

Tony. Thanks. I will check this out tonight!

I will tell you that when the playfield optos are unplugged, it still reads 10v.

#12 9 years ago

This is why I believe it's an issue with the power supply board, particularly C11.

Let us know what you discover!

Tony

#13 9 years ago

Will do Tony! Thanks!

#14 9 years ago
Quoted from GLModular:

It's too low. You have something wrong either at the power board or with anything else that might use the 12V system. It should likely be somewhere around 15V as it's unregulated).
The power boards for Capcom have the same issue that WMS driver boards do, the solder joints can fail and need to have trace mods done to eliminate the problems. I have had issues with the lamp matrix since one side draws far more current than the other.
Unplug J15 from the power board (this powers the playfield) and see if the game boots. If it does, measure the voltage at pin 11 on J15 and see what the voltage is. If it still reads 10V, then the problem isn't on the playfield.
Unplug J18 from the power board (this powers the cabinet). Test voltage at pin 7 on J18 for 12V as above.
Finally unplug J16 from the power board (this powers the backbox). Test voltage at pin 11 on J16 for 12V as above.
If you still don't see an increase in the 12V when unplugging any one of the three, unplug ALL three and test for 12V at any one of the pins above. If you finally get a proper voltage, it may be that you have to replace C11. If the trace is bad to C11, the 12V line may not be a true flat DC, but may be full-wave rectified, which means most DMMs will not read it accurately (it will read lower than expected).
Hope some of that helps!
Tony

Tony,

I unplugged J15 (still 10v), unpluged J18 and still shows 10v at J15 and 10v at J18, unplugged J16 and J16 shows 10v with J15 and J18 showing the same. So basically, all the 12v connections on the powerboard are showing 10v.

I tried plugging J15 back in with J18 and J 16 disconnected and once I did that, I turned the game on and it wouldnt boot. With J16 and J18 plugged in, the game boots fine...its J15 (optos) that is the culprit. Based on this, sounds like a power board problem. Agree?

Now, I can have J15, J18, and J16 plugged in and then power on the game.... game will book ONLY if I physically unplug the optos at the opto boards themselves. The more optos I unplug with J15 plugged into the power board, the faster the game and CPU run. Once I start plugging hte optos back in, the CPU slows down.

Thanks Tony and everyone else.
I will keep updating.

#15 9 years ago

Lego? It's Jared. Sorry Rick couldn't help, hopefully the geniuses of Pinside can get you fixed up.

#16 9 years ago

Jared, no worries. I will get her sorted out. Rick is a cool guy. Wish you guys were closer! Stay away from the tornados

#17 9 years ago

I still wouldn't necessarily point fingers at the opto system just because the game won't boot with J15 plugged in.

Not sure if it was clear in your post, but with J15, J16, AND J18 (all three) unplugged, you still only have 10V? If so, you most definitely have a power board issue. It's either the C11 cap, the bridge rectifier BR5, the traces that connect them, or the wiring harness attached to J19.

I'll see if I can take some pics of one of my power boards for you to identify some key points.

Tony

#18 9 years ago

topside of power boardtopside of power board Here's a labeled picture of the topside of the power board so you can know which parts we're talking about.

First set of pointsFirst set of points The circled areas are grounds and should be jumpered together. As you can see from this example, a couple are already jumpered. The key one you need to be worried about is the ones I have labeled "connect" which is the ground that goes between C11 and BR5. You might check for continuity between those two points, but I'd just go ahead and add the jumper anyway.

Second set of pointsSecond set of pointsNot sure if your game uses J19 or J20, they all tie together anyway, so this would be the 12VAC coming in that goes to bridge rectifier BR5. Check this line for continuity first, but it wouldn't hurt to add a jumper anyway.

Third set of pointsThird set of pointsThis is the other 12VAC line that you may want to consider adding a jumper to after you have checked for continuity.

Hope that helps some.

Tony

#19 9 years ago

Tony,

With J15, J16, J18 all unplugged, I am only getting 10v.

Sounds like a power board problem ehh.

#20 9 years ago

Tony,

Awesome. Thank you so much! Should c11 be replaced?

#21 9 years ago

I'm not convinced that you'll need to replace C11, but I also wouldn't be surprised either. The caps are nearly 20 years old after all!

I would try adding the jumpers in first, if you still don't get anything more than 10V, then you'll want to start replacing parts.

Of course I'd also be looking at the 12V line under an oscilloscope as that would definitely tell me what's really happening. Without that kind of knowledge, I would probably replace both BR5 and C11 if you don't see any improvement in adding the jumpers.

And as for the jumpers, use the heaviest gauge wire you can reasonably solder to those small pads. 18 AWG would be the minimum I'd suggest. 16 AWG if you have it.

Cheers,

Tony

1 month later
#22 9 years ago

Just a follow up. The problem was just as you said Tony. The 12v was rebuilt and it works fine now. Thanks for all your help.

#23 9 years ago

Glad you got it working!

Cheers,

Tony

7 months later
#24 8 years ago

Old post worked for me!

My PM was having lighting issues, half of them were not working, but you could start a game. Then the issue turned into the DMD not working, and not being able to start a game. I checked and found my 12v was low, which let me to this post. Following Tony's advices above it fixed the problem right quick. Thanks again and hopefully this will help someone in the future.

3 years later
#25 4 years ago

Should I worry if I am reading 14,5 VDC (Airborne) or even 17 VDC (Pinball Magic)?

(#PM works, #AB has an intermittent problem with the optos in the trough)

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